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Karaaslan, Özcan – International Journal of Curriculum and Instruction, 2023
The aim of this study was to investigate the effectiveness of teaching with graduated guidance on teaching the playing backgammon skill, which is one of the leisure skills, to children with "Autism Spectrum Disorder (ASD)". Three children with ASD participated in this research. A multiple probe design across the participants was used in…
Descriptors: Autism Spectrum Disorders, Children, Skill Development, Leisure Time
Ryan L. Schaaf – ProQuest LLC, 2024
This study explored the impact of Digital Game-Based Learning (DGBL) on focus, engagement, and time-on-task learning behaviors among 8- to 10-year-old students. Grounded in Csikszentmihalyi's Theory of Flow, the study utilized a quantitative experimental design to compare DGBL experiences with alternative instructional strategies through learner…
Descriptors: Game Based Learning, Technology Uses in Education, Time on Task, Student Behavior
Tyner, Adam; Kabourek, Sarah – Thomas B. Fordham Institute, 2020
Curriculum experts have long argued that adopting content-rich language arts curricula would help to remedy the knowledge deficit. Another approach is simply to devote more classroom time to subjects like science and social studies. It is an open question whether more time spent on such content-rich subjects in elementary school classrooms might…
Descriptors: Social Studies, Reading Comprehension, Children, Longitudinal Studies
Kudryashev, A. V. – Russian Education & Society, 2019
The article analyzes accounts of the regimented aspects of life at summer pioneer camps (daily routine, lining up, and marching in formation) as well as the informal aspects of children's subculture. Our main source of information were publications in the Soviet children's press and specialized periodicals in education from between the late 1950s…
Descriptors: Summer Programs, Camps, Subcultures, Social Systems
Mohamed, Mawarni; Tajuddin, Puteri Aquila – Asian Journal of University Education, 2019
Malaysia and ASEAN society are rich with a variety of traditional games and usually played during leisure time. 'Tossing the Stones' or Batu Seremban was chosen in this survey. Using a purposive sampling technique, respondents from Malaysia, Philippines, Indonesia and Thailand went through the game intervention and answered the questionnaires…
Descriptors: Foreign Countries, Games, Folk Culture, Leisure Time
Augustsson, Gunnar – Cogent Education, 2018
This paper studies leisure-time center staff (L-tCS) leadership based on the concepts of leadership perspective and leadership style. The purpose is to understand how L-tCS describe their work in terms of leadership in the didactic room by answering the following open-ended question in an online survey: How would you describe your leadership in…
Descriptors: Leisure Time, Leadership Styles, Staff Role, Foreign Countries
Monteiro, Marta; Ricard, Richard J.; Ratanavivan, Wannigar – Journal of Research in Childhood Education, 2022
This pilot study explored the impact of an eight-session attentional skills training (AST) program for elementary-age school children. Twenty-four students, 3rd through 6th grade, participated in guidance sessions involving exposure to mindfulness exercises and video gaming activities designed to challenge visual attention, memory, and…
Descriptors: Metacognition, Video Games, Elementary School Students, Pilot Projects
Dunkley, Ria Ann – Journal of Environmental Education, 2018
This emergent field of ecopedagogy gives little conceptual, methodological, and empirical consideration to the significance of spatial and temporal elements of environmental learning. This article focuses on both spatial and temporal components of three ecopedagogic instances, examining experiences from participant's perspective. Specific…
Descriptors: Ecology, Environmental Education, Time, Teaching Methods
Armendariz, Valeria; Hahs, Adam D. – Journal of Behavioral Education, 2019
Children with autism typically have a limited repertoire of activities they engage in during their free time and are often observed to engage in inappropriate or non-functional play. Previous research has suggested that deficits in leisure skills are not only a factor of the diagnosis, but also influenced by structural constraints such as lack of…
Descriptors: Children, Autism, Leisure Time, Recreational Activities
Tao, Ting; Shi, Jiannong – High Ability Studies, 2018
The education of gifted children is of considerable interest. The present study focused on the effect of enriched education on intellectually gifted children's attention. In the present study, 7-12-year-old children completed seven tests of attention (alertness, focused attention, divided attention, attentional switching, sustained attention,…
Descriptors: Academically Gifted, Children, Preadolescents, Educational Environment
Engel, Susan – Redleaf Press, 2015
Curiosity is a vital yet underappreciated trait to learning. Discover practical ways to put curiosity at the center of the classroom and encourage children's natural eagerness to learn.
Descriptors: Personality Traits, Inquiry, Teaching Methods, Time
Brigandi, Carla B.; Gilson, Cindy M.; Miller, Myriah – Journal for the Education of the Gifted, 2019
The purpose of this longitudinal case study was to investigate the relationship between participation in professional development in Renzulli's Enrichment Triad Model and one gifted education teacher's knowledge and practice, with particular attention to differentiated instruction. Findings indicated that professional development increased the…
Descriptors: Faculty Development, Academically Gifted, Knowledge Base for Teaching, Teacher Competencies
OECD Publishing, 2019
Playful experiences provide us with the opportunity to engage with others and learn in enjoyable ways. Recognising and building on the power of playfulness and play can be a way to support more meaningful educational experiences for all, life-wide and lifelong. This "Trends Shaping Education Spotlight" touches on gamification as a…
Descriptors: Play, Teaching Methods, Well Being, Young Children
Britton, Nicole Scott; Collins, Belva C.; Ault, Melinda Jones; Bausch, Margaret E. – Focus on Autism and Other Developmental Disabilities, 2017
Within the context of a multiple baseline design, the researchers in this investigation used a constant time delay (CTD) procedure to teach two classroom support personnel (i.e., paraprofessional, peer tutor) to use a simultaneous prompting (SP) procedure when teaching a high school student with a moderate intellectual disability to (a) identify…
Descriptors: Teaching Methods, Time Factors (Learning), Prompting, High School Students
Spriggs, Amy D.; Gast, David L.; Knight, Victoria F. – Journal of Autism and Developmental Disorders, 2016
The purpose of this study was to evaluate both video modeling and observational learning to teach age-appropriate recreation and leisure skills (i.e., accessing video games) to students with autism spectrum disorder. Effects of video modeling were evaluated via a multiple probe design across participants and criteria for mastery were based on…
Descriptors: Video Technology, Modeling (Psychology), Observation, Recreational Activities