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Ryan L. Schaaf – ProQuest LLC, 2024
This study explored the impact of Digital Game-Based Learning (DGBL) on focus, engagement, and time-on-task learning behaviors among 8- to 10-year-old students. Grounded in Csikszentmihalyi's Theory of Flow, the study utilized a quantitative experimental design to compare DGBL experiences with alternative instructional strategies through learner…
Descriptors: Game Based Learning, Technology Uses in Education, Time on Task, Student Behavior
Tyner, Adam; Kabourek, Sarah – Thomas B. Fordham Institute, 2020
Curriculum experts have long argued that adopting content-rich language arts curricula would help to remedy the knowledge deficit. Another approach is simply to devote more classroom time to subjects like science and social studies. It is an open question whether more time spent on such content-rich subjects in elementary school classrooms might…
Descriptors: Social Studies, Reading Comprehension, Children, Longitudinal Studies
Morrisett, Michael Eric – ProQuest LLC, 2015
Self-determination is the freedom to make choices that impact an individual's life. Many people would agree that self-determination leads to an enhanced quality of life, and choice making is considered a central element in self-determination. Most learn choice making through a gradual release of responsibility by caregivers throughout their…
Descriptors: Time on Task, Teaching Methods, Self Determination, Quality of Life