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Yang, Zhiguo; Guo, Xiang – Decision Sciences Journal of Innovative Education, 2020
Hadoop is a well-known big data system and a subject covered in many big data courses. This article describes two role play games for teaching the two fundamental components in the Hadoop framework, MapReduce and Hadoop Distributed File System (HDFS). In the games, students form teams and play different roles as a part of a Hadoop cluster. The…
Descriptors: Role Playing, Educational Games, Teaching Methods, Class Activities
Teppo Jakonen; Heidi Jauni – Computer Assisted Language Learning, 2024
The development of videoconferencing technology has enabled new modes of combining in-person and remote teaching. In this article, we investigate interactional practices in hybrid language classrooms that combine on-site and remote participation by way of telepresence technology. Telepresence robots are videoconferencing tools that can be remotely…
Descriptors: Robotics, Second Language Learning, Second Language Instruction, Videoconferencing
Yang, Yiyi – Communication Teacher, 2020
Courses: Undergraduate courses in interpersonal communication, nonverbal communication, relational communication, computer-mediated communication (CMC), and intercultural communication, as well as basic communication courses. Objectives: The purpose of this activity is twofold: (1) to demonstrate how nonverbal communication shapes content and…
Descriptors: Nonverbal Communication, Visual Aids, Computer Mediated Communication, Intercultural Communication
Gerbensky-Kerber, Anne – Communication Teacher, 2017
Courses: This semester-long assignment series was developed for an online introductory public speaking class, but it has also been used successfully in a hybrid (combination of online/face-to-face meetings) format. Objectives: Students will practice delivering speeches in an online format by applying key concepts from course materials to personal…
Descriptors: Computer Mediated Communication, Speech Acts, Speech Communication, Assignments
Wood, Susannah M.; Szymanski, Antonia – Gifted Child Today, 2020
Gifted adolescents may identify as "gamers" who create avatars to navigate video games and cell phone apps. Avatars provide a unique venue through which gifted teens can explore the issues of self and identity in a critical time of their development. The purpose of this article is to (a) provide an overview of what avatars are, (b)…
Descriptors: Video Games, Self Concept, Telecommunications, Handheld Devices
Chávez, Jorge; Montaño, Rosa; Barrera, Rosa; Sánchez, Jaime; Faure, Jaime – Higher Learning Research Communications, 2021
Objectives: The COVID-19 pandemic has forced educational institutions to adopt online tools to remotely teach and efficiently use virtual learning situations during the emergency. However, although these environments may serve to improve teaching processes, several issues must be considered to ensure quality student learning. The purpose of our…
Descriptors: Educational Quality, Online Courses, Computer Science Education, Integrated Learning Systems
Risner, Mary E. – Hispania, 2021
The goal of this short-form article is to provide an overview of the opportunities and benefits for faculty and students who are considering the implementation of Virtual Exchange (VE) learning experiences to globalize the curriculum and their classrooms. The essay describes the benefits of students developing global competence, improving…
Descriptors: Language Proficiency, Second Language Learning, Second Language Instruction, College Faculty
Zydney, Janet Mannheimer; McKimmy, Paul; Lindberg, Rachel; Schmidt, Matthew – TechTrends: Linking Research and Practice to Improve Learning, 2019
Here or There (HOT) instruction is a blended synchronous approach that enables students from on-campus ("here") or a remote location ("there") to participate together in class activities in real time. The purpose of this article is to share three different cases at two universities that illustrate different implementations of…
Descriptors: Teaching Methods, Blended Learning, Synchronous Communication, Class Activities
Al lHassan, Sarah; Shukri, Nadia – English Language Teaching, 2017
The present study intended to investigate the effect of utilizing Learning Management System (LMS), Blackboard® on enhancing English as a Foreign Language (EFL) female students' satisfaction in the Saudi context. It is found that the effectiveness of utilizing the supplementary materials on Blackboard® is leading up to EFL students' satisfaction.…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, Second Language Instruction
Lam, Chris; Hannah, Mark A. – Business and Professional Communication Quarterly, 2016
This article describes a flipped classroom activity that requires students to integrate research and audience analysis. The activity uses Twitter as a data source. In the activity, students identify a sample, collect customer tweets, and analyze the language of the tweets in an effort to construct knowledge about an audience's values, needs, and…
Descriptors: Audience Analysis, Integrated Activities, Class Activities, Transcripts (Written Records)
Whalen, D. Joel – Business and Professional Communication Quarterly, 2020
Readers can explore 13 teaching innovations presented at the 2019 Association for Business Communication annual international conference in Detroit, Michigan. These assignments are designed to add fuel to oral and written persuasion, including the practical use of rhetorical tools. Ideas to advance learners' professional development are presented.…
Descriptors: Conferences (Gatherings), Assignments, Teaching Methods, Business Communication
Brailas, Alexios; Koskinas, Konstantinos; Alexias, George – Cogent Education, 2017
This paper focuses on the conceptual model of an academic course inspired by complexity theory. In the proposed conceptual model, the aim of teaching is to form a learning organization: a knowledge community with emergent properties that cannot be reduced to any linear combination of the properties of its parts. In this approach, the learning of…
Descriptors: Teacher Role, Class Activities, Models, Teaching Methods
Kanevsky, Lannie; Xin, Cindy; Ram, Ilana – Collected Essays on Learning and Teaching, 2016
In this paper, we describe and investigate small group discussions of assigned readings in an online version of a "triple-entry activity" in a blended course used an annotation tool, "Marginalia". We wondered if students would interact in this structured, critical, reflective reading activity as effectively online as they had…
Descriptors: Computer Mediated Communication, Online Courses, Blended Learning, Student Attitudes
Clipson, Timothy W.; Wilson, S. Ann; DuFrene, Debbie D. – Business Communication Quarterly, 2012
Social networking via texting, Facebook, Twitter, and similar media is enormously popular with students, though it often leads to communication challenges along gender lines. Research supports the fact that men and women have divergent expectations for social networking and use it differently. Students can benefit from classroom experiences that…
Descriptors: Social Networks, Gender Differences, Computer Mediated Communication, Consciousness Raising
Bahri, Hossein; Mahadi, Tengku Sepora Tengku – Advances in Language and Literary Studies, 2016
While the presence of mobile electronic devices in the classroom has posed real challenges to instructors, a growing number of teachers believe they should seize the chance to improve the quality of instruction. The advent of new mobile technologies (laptops, smartphones, tablets, etc.) in the translation classroom has opened up new opportunities…
Descriptors: Handheld Devices, Technology Uses in Education, Translation, Teaching Methods