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Carlos Sandoval-Medina; Carlos Argelio Arévalo-Mercado; Estela Lizbeth Muñoz-Andrade; Jaime Muñoz-Arteaga – Journal of Information Systems Education, 2024
Learning basic programming concepts in computer science-related fields poses a challenge for students, to the extent that it becomes an academic-social problem, resulting in high failure and dropout rates. Proposed solutions to the problem can be found in the literature, such as the development of new programming languages and environments, the…
Descriptors: Cognitive Ability, Computer Science Education, Programming, Instructional Materials
Ira Woodring – ProQuest LLC, 2025
Unified Modeling Language (UML) Class Diagramming is the commonly accepted mechanism used to describe relationships between software components. In addition, it is an essential educational tool that is used to convey the structure of software and the patterns of software design to students. Unfortunately, UML is a visual-only mechanism and…
Descriptors: Computer Software, Visual Aids, Audio Equipment, Visual Impairments
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Ndudi Okechukwu Ezeamuzie; Mercy Noyenim Ezeamuzie – Review of Educational Research, 2025
Computer programming provides a framework for interdisciplinary learning in sciences, arts and languages. However, increasing integration of programming in K--12 shows that the block-based and text-based dichotomy of programming environments does not reflect the spectrum of their affordance. Hence, educators are confronted with a fundamental…
Descriptors: Kindergarten, Elementary Secondary Education, Computer Science Education, Programming
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Miriam Mulders; Josef Buchner; Michael Kerres – Technology, Knowledge and Learning, 2024
Previous studies on Virtual Reality (VR)-enriched learning pointed out the advantages of immersive learning for the development of competencies. In the context of vocational education in vehicle painting, training opportunities are severely limited for many reasons. VR can be utilized to develop a comprehensive learning environment with authentic…
Descriptors: Vocational Education, Computer Simulation, Teaching Methods, Motor Vehicles
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Hui Zhang; Yi Zhang; Tao Xu; Yun Zhou – Educational Technology Research and Development, 2024
Virtual Reality (VR) is increasingly recognized as a promising tool to enhance learning, yet research on the use of VR instructional approaches for online learning remains limited. The present study aims to address this research gap by examining the effects of VR instructional approaches and textual cues on learning. We conducted an educational VR…
Descriptors: Teaching Methods, Cognitive Ability, Computer Simulation, Cues
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Liberman, Liat; Dubovi, Ilana – Journal of Computer Assisted Learning, 2023
Background: Virtual reality (VR) is considered a promising approach to support learning. An instructional design is essential to optimize cognitive processes. Studies show that VR has unique instructional and pedagogical requirements. Objectives: To evaluate the effectiveness and applicability of the modality principle, which was previously…
Descriptors: Eye Movements, Retention (Psychology), Computer Simulation, Instructional Design
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Lijuan Feng – Journal of Educational Computing Research, 2025
This study investigates the impact of AI-assisted language learning (AIAL) strategies on cognitive load and learning outcomes in the context of language acquisition. Specifically, the study explores three distinct AIAL strategies: personalized feedback and adaptive learning, interactive exercises with speech recognition, and intelligent tutoring…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Reynold E. Byers; Craig R. Carter; Yimin Wang – Decision Sciences Journal of Innovative Education, 2024
The advent of the COVID-19 pandemic accelerated the need to conduct synchronous online instruction in which students and faculty were distributed geographically but aggregated digitally onto a single screen on a computer. This approach will likely persist into the future. Thus, a better understanding of how engagement approaches can be adapted to…
Descriptors: Online Courses, Teaching Methods, Instructional Effectiveness, Learner Engagement
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Huang, Weijiao; Hew, Khe Foon; Fryer, Luke K. – Journal of Computer Assisted Learning, 2022
Background: The use of chatbots as learning assistants is receiving increasing attention in language learning due to their ability to converse with students using natural language. Previous reviews mainly focused on only one or two narrow aspects of chatbot use in language learning. This review goes beyond merely reporting the specific types of…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Computer Mediated Communication
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Ezeamuzie, Ndudi O. – Journal of Educational Computing Research, 2023
Most studies suggest that students develop computational thinking (CT) through learning programming. However, when the target of CT is decoupled from programming, emerging evidence challenges the assertion of CT transferability from programming. In this study, CT was operationalized in everyday problem-solving contexts in a learning experiment (n…
Descriptors: Programming, Computer Science Education, Problem Solving, Thinking Skills
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Gutiérrez-Carreón, Gustavo; Daradoumis, Thanasis; Jorba, Josep; Peña-Gomar, Mary-Carmen – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: The current study was conducted to investigate the students' perceived satisfaction with the use of a semantic-based online laboratory, which provides students with a search mechanism for laboratory resources, such as instruments and devices. Background: The increasing popularity of using online teaching labs, as an important element…
Descriptors: Semantics, Online Courses, Student Attitudes, Undergraduate Students
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Dawar, Deepak – Information Systems Education Journal, 2022
Learning computer programming is a challenging task for most beginners. Demotivation and learned helplessness are pretty common. A novel instructional technique that leverages the value-expectancy motivational model of student learning was conceptualized by the author to counter the lack of motivation in the introductory class. The result was a…
Descriptors: Teaching Methods, Introductory Courses, Computer Science Education, Assignments
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Lege, Ryan; Bonner, Euan – JALT CALL Journal, 2020
Virtual Reality (VR) has made significant inroads into both the consumer and professional sectors. As VR has matured as a technology, its overall practicality for use in education has also increased. However, due to the rapid evolution of the technology, the educational field struggles to stay informed of the latest advancements, changing…
Descriptors: Computer Simulation, Teaching Methods, Classification, Distance Education
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Chih-Hung Wu; Ting-Sheng Weng; Chih-Hsing Liu – Educational Technology & Society, 2025
With the growing attention directed towards ChatGPT and its applications in education, this study explored its impact on various variables pertaining to student learning. Specifically, an integrated theoretical framework was used to investigate the factors that influence student problem-solving and critical thinking abilities when using ChatGPT…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Learning Motivation
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Huang, Wen; Roscoe, Rod D.; Craig, Scotty D.; Johnson-Glenberg, Mina C. – Journal of Educational Computing Research, 2022
Virtual reality (VR) has a high potential to facilitate education. However, the design of many VR learning applications was criticized for lacking the guidance of explicit and appropriate learning theories. To advance the use of VR in effective instruction, this study proposed a model that extended the cognitive-affective theory of learning with…
Descriptors: Affective Behavior, Learning Theories, Computer Simulation, Teaching Methods
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