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Mariale M. Hardiman – Corwin, 2025
With all the recent updates and advances in education and the cognitive sciences, it's crucial that we update and advance how we teach. It is time for our practices to reflect a focus on the way people think and learn rather than solely on the product of that learning. This new edition of the bestselling The Brain-Targeted Teaching® (BTT) Model…
Descriptors: Brain, Teaching Methods, Neurosciences, Cognitive Science
Taramopoulos, Athanasios; Psillos, Dimitrios – Journal of Science Education and Technology, 2019
This study investigates the impact of utilizing dynamically linked concrete and abstract representations of objects in modern, virtual electric circuit laboratories on the cognitive evolution and the representational fluency of high school students. The students (N = 27, aged 16-17) were randomly divided into two classes: the first class used a…
Descriptors: Science Laboratories, High School Students, Cognitive Development, Educational Technology
Jantakoon, Thada; Wannapiroon, Panita; Nilsook, Prachyanun – International Education Studies, 2019
This study aimed to synthesize theoretical and designing framework of Virtual Immersive Learning Environments (VILEs) based on digital storytelling to enhance deeper learning for undergraduate students. Documents analysis and survey research were employed in this study. The procedures were as follows: (1) to examine and analyze the principles,…
Descriptors: Educational Environment, Electronic Learning, Story Telling, Undergraduate Students
Bús, Imre – Acta Educationis Generalis, 2019
Introduction: Computers and the applications of today's high technology can simulate reality so realistically that virtuality has become part of both children's and adults' lifestyles (Nagy & Kölcsey, 2017; Szécsi, 2012). However, it did not emerge with the computer applications, but with human thinking and part of that, the virtual conception…
Descriptors: Aesthetics, Social Change, Computer Simulation, Teaching Methods
Shih, Ju-Ling; Jheng, Shun-Cian; Tseng, Jia-Jiun – Interactive Learning Environments, 2015
This research attempted to create the historical context of Southern Taiwan in the late nineteenth century based on the martial art novel "Xiao-Mao" (Pussy) by designing a role-play digital game "Taiwan Epic Game" about the war time; in which, Taiwanese history, geography, and culture are presented in an innovative way with…
Descriptors: Foreign Countries, Simulated Environment, Educational Games, History Instruction
Altay, Burçak; Demirkan, Halime – International Journal of Inclusive Education, 2014
To enhance the function and quality of built environments, designers should consider all possible users in their design projects. Therefore, it is essential to incorporate inclusive design in the education of the design student. This study focuses on the educational objectives of and related learning activities in a course where inclusive design…
Descriptors: Empathy, Modeling (Psychology), Access to Education, Disabilities
Riggie, Jennifer; Xu, Tingting – Physical Disabilities: Education and Related Services, 2013
Fetal alcohol spectrum disorder (FASD) is a lifelong condition that significantly affects the individual's learning, development, behavior, family, and quality of life. Diagnosing children with this condition and providing effective supports is challenging for professionals because little intervention research has been performed with the…
Descriptors: Fetal Alcohol Syndrome, Student Needs, Teaching Methods, Special Needs Students
Riley, David – Educational Technology & Society, 2007
This article identifies three uses of educational technology and evaluates their potential to change curricula and pedagogic strategies. The article is in four parts, with the first outlining a temporal model of change and discussing educators' expectations of continuities and discontinuities in practice. In order to distinguish minor…
Descriptors: Educational History, Educational Change, Educational Strategies, Curriculum Development
Peer reviewedLundy, Jane – Studies in Higher Education, 1991
Six case studies were conducted on the use of business games and simulations in higher education. Results showed that cognitive learning was greatly affected by particular approaches of students; competitiveness tends to have a negative effect on cognitive gains; and learning is enhanced by advance briefing and tutor involvement during the game.…
Descriptors: Business Administration Education, Cognitive Development, Cognitive Processes, Competition
Effects of Conceptual Systems and Instructional Methods on General Chemistry Laboratory Achievement.
Peer reviewedJackman, Lance E.; And Others – Journal of Research in Science Teaching, 1990
The purpose of this study was to examine the effects of three instructional methods and conceptual systems orientation on achievement in a freshman general chemistry laboratory course. Traditional approach, learning cycle, and computer simulations are discussed. (KR)
Descriptors: Abstract Reasoning, Chemistry, Cognitive Development, College Science
McKenzie, Dan L.; Padilla, Michael J. – 1984
This study investigated the effects of three instructional strategies and student entry characteristics on student engagement and the acquisition of skills necessary for the construction and interpretation of line graphs. The strategies examined were an activity-based approach, a written simulation-based approach, and a combination of activity-…
Descriptors: Cognitive Development, Developmental Stages, Grade 8, Graphs
Vogel, Jennifer J.; Vogel, David S.; Cannon-Bowers, Jan; Bowers, Clint A.; Muse, Kathryn; Wright, Michelle – Journal of Educational Computing Research, 2006
Substantial disagreement exists in the literature regarding which educational technology results in the highest cognitive gain for learners. In an attempt to resolve this dispute, we conducted a meta-analysis to decipher which teaching method, games and interactive simulations or traditional, truly dominates and under what circumstances. It was…
Descriptors: Teaching Methods, Educational Technology, Simulation, Computers
Peer reviewedWhitehead, David J. – Economics, 1983
Why traditional teaching in economics education persists despite knowledge of learning processes and better approaches is discussed. Other approaches which permit the development of emotional and personal qualities as well as enrich the cognitive dimension are covered. These include brainstorming, role-playing games, and programed and…
Descriptors: Audiovisual Aids, Cognitive Development, Comparative Education, Computer Assisted Instruction
Peer reviewedNegron, Elsy; Ricklin, Leslie Perfect – Social Studies and the Young Learner, 1996
Recounts the case of a learning disabled sixth grader mainstreamed into a social studies class. Describes a variety of instructional strategies and activities that capitalize on the student's strengths to facilitate learning. These include critical thinking maps, semantic maps, simulations, and kinesthetic learning. (MJP)
Descriptors: Cognitive Development, Cognitive Mapping, Cognitive Style, Creative Activities
Peer reviewedDoerr, Helen M. – School Science and Mathematics, 1996
Investigates the construction of understanding of the motion of an object down an inclined plane which takes place through the process of model building in an integrated algebra, trigonometry, and physics class. Discusses four major themes related to student learning through modeling that emerged from the results. Discusses implications for…
Descriptors: Algebra, Cognitive Development, Computer Uses in Education, Educational Strategies
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