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Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
Marcelo Bairral; Gilles Aldon – REDIMAT - Journal of Research in Mathematics Education, 2024
Eye-tracking (ET) method provides a promising channel for educational researchers to connect learning outcomes to cognitive processes. The main principle of ET is that our gaze and our focus of attention are connected. Due to the advent of digital technologies, eye tracking studies are increasingly growing in different fields and in mathematics…
Descriptors: Geometry, Mathematics Instruction, Validity, Mathematical Logic
Darejeh, Ali; Marcus, Nadine; Sweller, John – Educational Technology Research and Development, 2021
When novice users try to learn to use a software application that includes a variety of high element interactivity tools, the complex structure of the software can increase cognitive load and render the tools incomprehensible. Accordingly, there is a need for an efficient teaching approach that can provide practical knowledge to users while…
Descriptors: Educational Technology, Computer Software, Teaching Methods, Cognitive Processes
Adzmi, Mohd Hafnidzam; Ishak, Zahari; Ladin, Che Aleha – Asian Journal of University Education, 2022
Analogical thinking is one of the thinking processes that is associated with creativity. This paper explores how it is experienced in Graphic Design elaborations using Computer Graphic Technology (CGT). Data are collected through concurrent and retrospective probing from three undergraduates and analysed through phenomenological reduction to…
Descriptors: Thinking Skills, Computer Graphics, Correlation, Creativity
Guanqiong Zhou – European Journal of Education, 2025
Immersive learning plays a crucial role in effective second language (L2) acquisition, but many learners face limited opportunities to interact with native speakers. While existing research highlights the importance of immersion in L2 learning, there is still a gap in understanding how Generative AI (GenAI) can provide greater access to such…
Descriptors: Second Language Learning, Second Language Instruction, Learner Engagement, Psychological Patterns
Lindeman, Kayla; Hicks, Troy – Art Education, 2023
Although art classrooms are rich with demonstrations, discussions, and artmaking, the COVID-19 pandemic brought unprecedented challenges to art educators wanting to engage students in studio-rich practices. As one solution, Bitmoji classrooms emerged in response to emergency remote teaching (ERT). Bitmoji classrooms--containing an instructor's…
Descriptors: Art Education, Teaching Methods, Online Courses, Studio Art
Raihan Zainudin; Hutkemri Zulnaidi; Nofouz Mafarja; Mohd Zahurin Mohamed Kamali – Contemporary Educational Technology, 2025
Traditional rote learning methods often fail to adequately develop reasoning skills in mathematics, particularly among pre-university students. This study addresses challenges in fostering mathematical reasoning abilities, as evidenced by declining TIMSS results and resistance to pedagogical innovations. My online teaching with GeoGebra (MyOT_G+)…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Teaching Methods, Computer Uses in Education
Shao-Chen Chang; Charoenchai Wongwatkit – Education and Information Technologies, 2024
As computational thinking becomes increasingly essential, the challenge of designing effective teaching approaches to foster students' abilities in this area persists, especially for higher order thinking skills. This study addresses this challenge by proposing and implementing a peer assessment-based Scrum project (PA-SP) learning approach in…
Descriptors: Peer Evaluation, Computer Science Education, Programming, Mental Computation
Tracey Tokuhama-Espinosa; Jovi R. S. Nazareno; Christopher Rappleye – Teachers College Press, 2024
Writing is the highest form of thinking, as evidenced by neuroimaging that shows how more neural networks are activated simultaneously during writing than during any other cognitive activity. This book will help teachers understand how the brain learns to write by unveiling 15 stages of thinking that underpin the writing process, along with…
Descriptors: Neurosciences, Writing Assignments, Writing Processes, Feedback (Response)
Solvang, Lorena; Haglund, Jesper – Research in Science Education, 2022
The present study contributes to the understanding of physics students' representational competence by examining specific bodily practices (e.g. gestures, enactment) of students' interaction and constructions of representations in relation to a digital learning environment. We present and analyse video data of upper-secondary school students'…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Teaching Methods
Tingting Feng – Education and Information Technologies, 2024
The globalization of educational processes has intensified the introduction of interactive learning forms. Education systems around the world have undergone transformation, modernization, and innovation. These processes also implied the implementation of advanced technological tools to improve the quality of teaching various subjects, including…
Descriptors: Computer Storage Devices, Computer Software, Computer Oriented Programs, Influence of Technology
Eka Ariyati; Herawati Susilo; Hadi Suwono; Fatchur Rohman – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Learning must be able to develop knowledge, skills, and mindsets so that the graduates produced have attitudes, abilities and knowledge that are integrated and skilled in life. One way to achieve learning can be done through habits of mind because the success of learning is strongly influenced by habits of mind. The purpose of this study is to as…
Descriptors: Cognitive Processes, Science Education, Teaching Methods, Blended Learning
Çakiroglu, Ünal; Aksoy, Dilara Arzugül; Gencan, Aysegül; Sen, Hasan – International Journal of Learning Technology, 2022
This study aims to determine the relationships between mental effort and the use of learner controls while working with instructional software. Various versions of instructional software including control components were developed to examine this relationship. Twenty-four secondary school students participated in the study and studied with…
Descriptors: Cognitive Processes, Time on Task, Computer Software, Teaching Methods
Darejeh, Ali; Mashayekh, Sara; Marcus, Nadine – Cogent Education, 2022
E-learning systems, which are used for teaching complex software, can facilitate learning if they provide an appropriate teaching approach that decreases learners' cognitive load in addition to providing practical knowledge. We believe there is lack of cognitively guided educational recommendations on how to effectively and efficiently design such…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Computer Science Education

Kelsey E. Schenck; Doy Kim; Fangli Xia; Michael I. Swart; Candace Walkington; Mitchell J. Nathan – Grantee Submission, 2024
Access to body-based resources has been shown to augment cognitive processes, but not all movements equally aid reasoning. Interactive technologies, like dynamic geometry systems (DGS), potentially amplify the link between movement and geometric representation, thereby deepening students' understanding of geometric properties. This study…
Descriptors: Geometric Concepts, Task Analysis, Thinking Skills, Validity