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Qi Zhang – International Journal of Educational Technology in Higher Education, 2024
This study investigates how engagement (E), foreign language enjoyment (FLE), and ambiguity tolerance (AT) exert mediation/moderation in metaverse-based foreign language learning (FLL). Featuring augment/simulation-based experiences and self-fulfillment/external-control-oriented mechanics, metaverse provides virtualized interactive circumstances…
Descriptors: Second Language Learning, Second Language Instruction, Cognitive Style, Affective Behavior
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Missaoui, Siwar; Maalel, Ahmed – Education and Information Technologies, 2021
A student's profile defines the best way a student chooses to learn. It comprises information on student's characteristics such as background knowledge, learning style preference, goals, personality etc. The foremost challenge that the students experience in learning system is that they are unable to bring back relevant information based on their…
Descriptors: Profiles, Models, Computer Games, Cognitive Style
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Aguilar, J.; Buendia, O.; Pinto, A.; Gutiérrez, J. – Interactive Learning Environments, 2022
Social Learning Analytics (SLA) seeks to obtain hidden information in large amounts of data, usually of an educational nature. SLA focuses mainly on the analysis of social networks (Social Network Analysis, SNA) and the Web, to discover patterns of interaction and behavior of educational social actors. This paper incorporates the SLA in a smart…
Descriptors: Learning Analytics, Cognitive Style, Socialization, Social Networks
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Thang Van Le; Ha Le Nguyen; Hung Thanh Nguyen – Journal of Education and e-Learning Research, 2023
E-learning has gained popularity as a method of delivering education recently and offers many advantages to enhance the learning experience for students. Technology allows teachers to design more interactive and engaging lessons that cater to different learning styles. It can also provide opportunities for teachers to incorporate virtual…
Descriptors: Foreign Countries, High School Teachers, Teacher Attitudes, Teaching Methods
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Yi-chen Chen – Education and Information Technologies, 2024
Augmented Reality (AR) is believed a suitable teaching method for beginning-level Chinese as a Foreign Language (CFL) learners in learning Chinese characters, as the effects of AR on visualization may enhance recognition of pictographic characters and the integration of multimedia may facilitate comprehension of this logographic language. Yet the…
Descriptors: Computer Simulation, Chinese, Written Language, Second Language Learning
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Campo, Marcelo; Amandi, Analia; Biset, Julio Cesar – Education and Information Technologies, 2021
Moodle represents a great contribution to the educational world since it provides an evolving platform for Virtual Learning Management Systems (VLMS) that became a standard de facto for most of the educational institutions around the world. Through the pedagogical functions provided, it collects in the many globally spread out databases a huge…
Descriptors: Computer Software, Computer Simulation, Integrated Learning Systems, Teaching Methods
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Dorian Stoilescu; Andreea Molnar – ACM Transactions on Computing Education, 2025
This article explores differences between women's and men's views on teaching and learning in undergraduate computer science studies at a Canadian university. The research focuses on perceptions and experiences about learning activities and teaching computer science and how students and teachers view these aspects as valuable for these activities.…
Descriptors: Foreign Countries, Undergraduate Students, Computer Science Education, Preferences
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Adam A. Aguiar; Jennifer Calabrese – Discover Education, 2025
This research aimed to examine the effectiveness of traditional lectures versus active lectures in introductory college biology classes composed of science and non-science majors, a topic of significant importance in the field of education. In a traditional lecture, the researcher used PowerPoint to present class content while answering direct…
Descriptors: Introductory Courses, Biology, Science Instruction, Cooperative Learning
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Lin, Yen-Yu – Taiwan Journal of TESOL, 2023
This study examined the effectiveness of guided data-driven learning (DDL) activities on helping technological university students with a lower-intermediate proficiency level to learn grammar and vocabulary topics for the TOEIC test. The question of whether inductive learners make more progress than deductive learners was also addressed. A total…
Descriptors: Grammar, Teaching Methods, Second Language Learning, English (Second Language)
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White, Garry – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study is to determine the effectiveness of an Adaptive Learning Technology (ALT), as compared to traditional teaching methods, in an undergraduate management information course. The effectiveness is based on Bloom's Taxonomy of Learning Competencies. Background: Previous studies have investigated factors involved…
Descriptors: Assistive Technology, Educational Technology, Computer Assisted Instruction, Instructional Effectiveness
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Kamis, Mohd Sham; Alias, Muhammad Nazir; Lubis, Maimun Aqsha; Damien Mikeng; Abidin, Syahrul Ghani Zainal; Ismail, Md.Jais; Yusof, Rorlinda – Journal of Language and Linguistic Studies, 2021
This study is related to learning styles and technology; for example, the use of telegram in the laptop among Malaysian Gifted Learners (MGL) at Pusat GENIUS@Pintar Negara, UKM. This study aims to investigate the three research questions. The first research question, what is the visual-level of Arabic language learning- style using telegram in the…
Descriptors: Semitic Languages, Second Language Learning, Second Language Instruction, Laptop Computers
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Lai, Jung-Yu; Chang, Li-Ting – SAGE Open, 2021
The education community has gradually recognized the value of augmented reality (AR) technology and its positive impacts on student learning performance. Still, few studies have proposed specific solutions and results to confirm this phenomenon for first graders in English vocabulary learning. Hence, this research explores the effects of AR apps…
Descriptors: Grade 1, Elementary School Students, Computer Software, Computer Simulation
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Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
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Naghdipour, Bakhtiar; Manca, Stefania – E-Learning and Digital Media, 2023
With the recent COVID-19 pandemic and disruption of campus-based education, the use of mobile social networking applications to supplement formal education has attracted a great deal of attention. Teachers do have opportunities to join students' online groups to share, clarify, and exchange housekeeping information and course-related content with…
Descriptors: Second Language Learning, Second Language Instruction, COVID-19, Pandemics
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Cai, Su; Liu, Enrui; Yang, Yang; Liang, Jyh-Chong – British Journal of Educational Technology, 2019
Most studies of Augmented Reality (AR) in education have considered students' learning outcomes and motivation. Previous studies have revealed that AR has the potential to help students learn abstract conceptions in mathematics. In this paper, a series of statistics and probability lessons using AR installed on tablets was designed and developed…
Descriptors: Self Efficacy, Handheld Devices, Computer Assisted Instruction, Mathematics Instruction
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