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Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
Andrew E. Parzyck – American Association for Adult and Continuing Education, 2024
This study explores how first-year seminar (FYS) instructors at four-year institutions in New England create meaningful adult learning environments for traditional-aged college students and apply adult learning principles. The research examines classroom practices and teaching philosophies using qualitative methods grounded in andragogy and…
Descriptors: First Year Seminars, Adult Learning, Educational Principles, Classroom Techniques
Charles Montel; Benjamin Cartiaux; Giovanni Mogicato – Anatomical Sciences Education, 2025
Anatomy plays a key role in veterinary training, and alternatives to traditional teaching methods, such as game-based learning and escape rooms, are emerging as innovative and effective methods. However, the effectiveness of these approaches, particularly in areas such as veterinary anatomy, remains under-researched. The aim of this study was to…
Descriptors: Instructional Effectiveness, Educational Games, Electronic Learning, Virtual Classrooms
Michael Wong; Shahad Al-Saqqar; Jennifer Nash; Ali Al-Humuzi; Mark Dottori; Margaret Secord – Collected Essays on Learning and Teaching, 2024
Literature suggests post-secondary students feel disengaged and socially isolated while learning virtually, especially during the COVID-19 pandemic. Here we explored whether a sense of belonging is differentially achieved in an inquiry-based course between two different delivery formats: virtual and blended (combination of virtual and in-person).…
Descriptors: Electronic Learning, Blended Learning, College Freshmen, Health Sciences
Ruijuan Li; Sarit Srikhao; Nirat Jantharajit – GIST Education and Learning Research Journal, 2024
The study examines a blended instructional approach combining collaborative and active learning to improve vocational students' learning achievement and self-motivation. An experimental design was utilized, dividing vocational students into control and experiment groups. The experiment group participated in a one-month collaborative and active…
Descriptors: Foreign Countries, Vocational Education, Technical Education, College Freshmen
Chi Duc Nguyen – Reading in a Foreign Language, 2024
Research shows that meaning-focused reading offers opportunities for incidental grammar acquisition. However, the number of such studies remains limited and none have examined the role of both in-text encounters with grammar structures and reading comprehension in this learning. The present study filled these gaps. Employing a between-group,…
Descriptors: Incidental Learning, Grammar, Reading Comprehension, English (Second Language)
Yves Kreis; Ben Haas; Robert Weinhandl; Zsolt Lavicza – Cogent Education, 2024
This article explores the transition from traditional to hybrid and fully online flipped classroom models in the Bachelor of Educational Sciences program at the University of Luxembourg, focusing on the mathematics education of pre-service elementary school teachers. Over eight years (2014-2022), the program evolved from teacher-centred lectures…
Descriptors: Lecture Method, In Person Learning, Electronic Learning, Flipped Classroom
Hyona Park – English Teaching, 2023
This study investigated how student-centered learning affects first-year college students' perceptions of and construction of investment in English learning. After finishing two reading assignments using a student-centered approach, 50 students completed open-ended written surveys, and 15 students participated in open-ended interviews. Thematic…
Descriptors: Student Centered Learning, English (Second Language), Second Language Learning, Second Language Instruction
Ishi Srivastava; Heena Sachdeva; Shirali Tyabji – Discover Education, 2025
Gamification is gaining prominence in design education, offering innovative methods to enhance student engagement and develop critical competencies such as collaboration, creativity, and problem-solving. This study investigates the integration of gamification into a first-year Design Research course at ATLAS SkillTech University, Mumbai, India,…
Descriptors: Gamification, Design, Research, Courses
Salleh, Shana Mat – International Journal of Computer-Assisted Language Learning and Teaching, 2022
This study explores the experiences and perceptions of 59 first-year university students on flipped learning systems over the course of one semester. The students carried out three separate sessions of flipped methodology classes, utilising a variety of online tools for teaching and communicating with each other. Results indicated that while the…
Descriptors: Student Attitudes, Blended Learning, Positive Attitudes, Active Learning
Mariko Yuasa; Osamu Takeuchi – AILA Review, 2024
The development of generative artificial intelligence (AI) and its associated tools has revolutionised the learning and use of foreign languages (L2). One such tool is machine translation (MT), which has become increasingly popular among university students worldwide, spurring research on MT use in L2 writing. However, previous research has…
Descriptors: Computational Linguistics, Translation, English (Second Language), Second Language Learning
Darmawansah Darmawansah; Dzul Rachman; Febiyani Febiyani; Gwo-Jen Hwang – Education and Information Technologies, 2025
Argumentation is a complex skill essential for English as a Foreign Language (EFL) students to effectively use their English language and reasoning abilities in writing and speaking. Constructing arguments without proper collaborative scaffolding and technological support can be cognitively demanding. Generative artificial intelligence (Gen AI) in…
Descriptors: Artificial Intelligence, Cooperative Learning, Persuasive Discourse, Scripts
Grethe Sandstrak; Bjorn Klefstad; Arne Styve; Kiran Raja – IEEE Transactions on Education, 2024
Teaching programming efficiently to students in the first year of computer science education is challenging. It is especially cumbersome to retain the interest of both groups, when the student group consists of novice (i.e., those who have never programmed before) and expert programmers in the same crowd. Thus, individualized teaching cannot be…
Descriptors: Computer Science Education, Programming, Teaching Methods, College Freshmen
Virginia Jiang; Matthew Lucia; Scott Banta; Christopher V. H.-H. Chen – Chemical Engineering Education, 2023
We developed a remote lab experience where freshmen grew and analyzed the activity of sourdough starters as a means of engaging with chemical engineering concepts. This six-week hands-on activity was targeted due to its low-cost, non-hazardous materials, and ability to be conducted safely in a non-laboratory setting. By designing the lab to be…
Descriptors: Chemical Engineering, Engineering Education, Distance Education, Laboratory Experiments
Summers, Robert; Higson, Helen; Moores, Elisabeth – Assessment & Evaluation in Higher Education, 2023
The pandemic forced many education providers to pivot rapidly their models of education to increased online provision, raising concerns that this may accentuate effects of digital poverty on education. Digital footprints created by learning analytics systems contain a wealth of information about student engagement. Combining these data with…
Descriptors: Disadvantaged, Learner Engagement, COVID-19, Pandemics