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Hsieh, Pei-Hsuan; Chen, Nian-Shing – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study is to examine the effects of reflective thinking effects in the process of designing software on students' learning performances. The study contends that reflective thinking is a useful teaching strategy to improve learning performance among lower achieving students. Participants were students from two groups: Higher…
Descriptors: Foreign Countries, Computer Software, Computer Software Evaluation, Programming
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Ariga, T.; Watanabe, T. – Computers & Education, 2008
The explosive growth of the Internet has made the knowledge and skills for creating Web pages into general subjects that all students should learn. It is now common to teach the technical side of the production of Web pages and many teaching materials have been developed. However teaching the aesthetic side of Web page design has been neglected,…
Descriptors: Internet, Teaching Methods, Worksheets, Web Sites
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Burgstahler, Sheryl – ACM Transactions on Computing Education, 2011
Universal design (UD), a concept that grew from the field of architecture, has recently emerged as a paradigm for designing instructional methods, curriculum, and assessments that are welcoming and accessible to students with a wide range of characteristics, including those related to race, ethnicity, native language, gender, age, and disability.…
Descriptors: Academic Accommodations (Disabilities), Disabilities, Teaching Methods, Inclusion
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Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
Dixon, Terry – 1984
The application of behavioral and cognitive learning theories to the design of computer-assisted instruction (CAI) at the college level is discussed. A model of instructional design and the unique qualities of computers are also briefly reviewed. The general model of instruction, which is used for designing a curriculum, has five major components:…
Descriptors: College Instruction, Computer Assisted Instruction, Computer Software, Course Content