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Whitney, Michael – Information Systems Education Journal, 2020
Curb cuts and automatic doors are a commonplace in the physical world as they provide access to our buildings for persons with disabilities. In the world of the web, millions of individuals have the legal right to rely on electronic curb cuts so they too can access the web. To this end, a new generation of information systems graduates must…
Descriptors: Accessibility (for Disabled), Design, Web Sites, College Students
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Robinson, David F. – Journal of Applied Research for Business Instruction, 2016
This paper describes an experiential capstone strategy course and an interesting innovation by a team of students that helps spread experiential learning to many business courses. Students operate a retail café as a captive client for strategic consulting. Students sweep floors, serve espresso drinks, and set strategy. The café is a learning…
Descriptors: Experiential Learning, Business Administration Education, Retailing, Consultants
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Kitto, Kirsty; Lupton, Mandy; Davis, Kate; Waters, Zak – Australasian Journal of Educational Technology, 2017
Despite a narrative that sees learning analytics (LA) as a field that aims to enhance student learning, few student-facing solutions have emerged. This can make it difficult for educators to imagine how data can be used in the classroom, and in turn diminishes the promise of LA as an enabler for encouraging important skills such as sense-making,…
Descriptors: Curriculum Design, Design Requirements, Student Records, Data
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Hsieh, Pei-Hsuan; Chen, Nian-Shing – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study is to examine the effects of reflective thinking effects in the process of designing software on students' learning performances. The study contends that reflective thinking is a useful teaching strategy to improve learning performance among lower achieving students. Participants were students from two groups: Higher…
Descriptors: Foreign Countries, Computer Software, Computer Software Evaluation, Programming
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Hainey, Thomas; Connolly, Thomas – International Journal of Virtual and Personal Learning Environments, 2010
A highly important part of software engineering education is requirements collection and analysis, one of the initial stages of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging to the overall system if performed incorrectly. As software engineering is a field with a reputation…
Descriptors: Educational Games, Engineering Education, Design Requirements, Course Evaluation
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Burgstahler, Sheryl – ACM Transactions on Computing Education, 2011
Universal design (UD), a concept that grew from the field of architecture, has recently emerged as a paradigm for designing instructional methods, curriculum, and assessments that are welcoming and accessible to students with a wide range of characteristics, including those related to race, ethnicity, native language, gender, age, and disability.…
Descriptors: Academic Accommodations (Disabilities), Disabilities, Teaching Methods, Inclusion
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Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
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Reeder, Kevin – Technology Teacher, 2005
Sophomore year is an intense introduction into the theories and skills germane to the profession of Industrial Design. Design projects will address one to three design elements at a time to promote understanding and manipulation of concepts, such as: (a) theories of two and three dimensional form development are practiced and presented; (b)…
Descriptors: Student Projects, College Students, Teaching Methods, Design
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Yerbury, Hilary; And Others – Education for Information, 1991
Description of how an abstract element of information provision--information service and product design--was made concrete to a class of undergraduate students highlights barriers to their understanding and shows how a tutorial activity helped them to overcome some of these and gave their tutors a greater appreciation of the students' strengths…
Descriptors: College Students, Design Requirements, Foreign Countries, Higher Education
Yilan, Gao; Liu, John K. C. – Journal of Architectural Education, 1981
Students at Qinghua University in China participate in real project design tasks. Thesis design in conjunction with real projects helps students to understand step-by-step the whole process of design work and the role of a qualified architect. A housing design course is included in the curriculum. (MLW)
Descriptors: Architectural Education, Building Design, College Students, Design Requirements
Allen, Charles W. – 1984
Based on a workshop presented by Charles Wales, a guided design project was developed for a junior mechanical design class at California State University-Chico. This course involves lectures on the design process and an extension of the basic mechanics of materials concepts, particularly as related to design and prevention of failure. The…
Descriptors: College Students, Design, Design Requirements, Feedback
Kroll, Lucien; Mikellides, Byron – Journal of Architectural Education, 1981
The academic world is seen as remote from day-to-day reality. A practicing architect's experiences teaching architecture students at the Saint-Luc School in Brussels are described, in which role playing was used to bring reality to the classroom. (MLW)
Descriptors: Architects, Architectural Education, Building Design, College Students
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Svensson, Lars; Ostlund, Christian – Educational Technology & Society, 2007
Distance Educational Practice is today supported by a range of information systems (IS) design theories. Still, there are surprisingly few strong pedagogical ideas and constructs that are communicated across distance educational institutions. Instead it is often the technology, the software and the medium that is at the centre of attention as we…
Descriptors: Discussion Groups, Electronic Publishing, College Students, Action Research
Burgstahler, Sheryl – 2001
This brief discusses how faculty can use principles of universal design to maximize the learning of all college students, including students with disabilities. Principles of universal design are first explained, including: equitable use, flexibility in use, simple and intuitive use, perceptible information, tolerance for error, low physical…
Descriptors: Access to Education, Accessibility (for Disabled), College Students, Curriculum Design
Smith, Lynn M. – 1980
A guide to the instruction of students with disabilities is presented to enhance learning in a college or university setting. Various adjustments that can be made in the environment or in teaching style are suggested. The following categories of disabled students are addressed: blind students, partially sighted students, deaf or hearing-impaired…
Descriptors: Accessibility (for Disabled), Architecture, Audiovisual Aids, Braille