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Showing 1 to 15 of 22 results Save | Export
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Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
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Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Jiang, Michael Yi-Chao; Jong, Morris Siu-Yung; Lau, Wilfred Wing-Fat; Chai, Ching-Sing; Wu, Na – Educational Technology & Society, 2023
This study examined the effects of using automatic speech recognition (ASR) technology on Chinese students' willingness to communicate (WTC) in oral English and the development trajectories of their interactional features in a flipped EFL context. One hundred sixty undergraduates from a Chinese university participated in the 14-week…
Descriptors: Audio Equipment, English (Second Language), Second Language Instruction, Second Language Learning
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Leander S. Hughes – Technology in Language Teaching & Learning, 2023
Previous research comparing communicative to non-communicative computer-mediated tasks requiring output production found an advantage in L2 vocabulary learning efficiency in favor of the communicative task (Hughes, 2023). The present study analyzes the chat data from Hughes (2023) to determine what features of interaction may have contributed to…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Task Analysis
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Yang, Yuqin; Chen, Qianqian; Yu, Yawen; Feng, Xueqi; van Aalst, Jan – British Journal of Educational Technology, 2020
We examined the facilitation of shared epistemic agency through a knowledge-building (KB) design that included analytics-supported collective reflective assessment (AsCRA). Forty undergraduate students taking a Liberal Studies course at a university in central China used the promising ideas tool and the knowledge building discourse explorer to…
Descriptors: Epistemology, Reflection, Undergraduate Students, Student Evaluation
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Ponce, Héctor R.; Mayer, Richard E.; López, Mario J.; Loyola, María Soledad – Instructional Science: An International Journal of the Learning Sciences, 2018
This study examines the effects of including interactive graphic organizers into a whole-class PowerPoint lesson as an instructional approach intended to improve student engagement and generative learning in schools. A software application was developed and integrated into PowerPoint that makes it possible for the instructor to fill in empty…
Descriptors: Visual Aids, Computer Software, Teaching Methods, Grade 4
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Abrams, Zsuzsanna – L2 Journal, 2016
Pragmatics is an underrepresented area in L2 instruction, in spite of disciplinary emphasis on communicative skills (de Pablos-Ortega, 2011; Eisenchlas, 2011). Films have been shown to be capable of mitigating this lack of pedagogically prepared materials (Abrams, 2014; Kambara, 2011; Fernández-Guerra, 2008; Grant & Starks, 2001; Washburn,…
Descriptors: Second Language Learning, Second Language Instruction, Pragmatics, Social Environment
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Jo, I.; Park, Y.; Lee, H. – Journal of Computer Assisted Learning, 2017
An asynchronous online discussion (AOD) is one format of instructional methods that facilitate student-centered learning. In the wealth of AOD research, this study evaluated how students' behavior on AOD influences their academic outcomes. This case study compared the differential analytic methods including web log mining, social network analysis…
Descriptors: Computer Mediated Communication, Interaction Process Analysis, Undergraduate Students, Predictor Variables
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Canto, Silvia; Jauregi Ondarra, Kristi – Language Learning in Higher Education, 2017
This article attempts to shed some light on the possible learning benefits for language acquisition and intercultural development of authentic social interaction with expert peers through computer mediated communication (CMC) tools. The environments used in this study are video communication and the 3D virtual world "Second Life." For…
Descriptors: Second Language Learning, Second Language Instruction, Qualitative Research, Control Groups
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Lázaro, Amparo; Azpilicueta-Martinez, Raúl – International Journal of English Studies, 2015
Numerous studies hold that interaction has beneficial effects on second language acquisition among adults and children in second language contexts. However, data from children learning English as a foreign language are still unavailable. In order to fill this research niche, this study examines the conversational interactions of 8 pairs of young…
Descriptors: English (Second Language), Second Language Learning, Interaction Process Analysis, Communication Strategies
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Moore, Pat – International Journal of Bilingual Education and Bilingualism, 2011
This paper explores the emergence of collaborative interaction among early secondary learners in bilingual sections at state schools in Andalusia. These sections are organised in line with a content and language integrated learning (CLIL) approach. By transcribing and then analysing data from oral interviews conducted with randomly selected pairs…
Descriptors: State Schools, Oral Language, Interaction Process Analysis, Comparative Analysis
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Pozzi, Francesca – Computers & Education, 2010
In CSCL contexts ("Computer Supported Collaborative Learning") collaborative activities with different levels of structuredeness are often used to foster discussion and exchange among students and enhance collaboration. In this field the debate around whether and to what extent it is useful to structure the activities proposed to students, is…
Descriptors: Learning Activities, Online Courses, Cooperative Learning, Case Studies
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Wood, David; And Others – International Journal Of Behavioral Development, 1978
Tests predictions concerning the effectiveness of four different strategies for teaching 3-to 4-year-old children how to master a difficult construction task. Subjects were 32 preschool children. ( BD)
Descriptors: Comparative Analysis, Interaction Process Analysis, Mothers, Preschool Children
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