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Alturki, Raad A. – Informatics in Education, 2016
Students' performances in introductory programming courses show large variation across students. There may be many reasons for these variations, such as methods of teaching, teacher competence in the subject, students' coding backgrounds and abilities, students' self-discipline, the teaching environment, and the resources available to students,…
Descriptors: Introductory Courses, Programming, Student Evaluation, Measurement Techniques
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Alonso, F.; Manrique, D.; Martinez, L.; Vines, J. M. – IEEE Transactions on Education, 2011
This paper presents a blended learning approach and a study evaluating instruction in a software engineering-related course unit as part of an undergraduate engineering degree program in computing. In the past, the course unit had a lecture-based format. In view of student underachievement and the high course unit dropout rate, a distance-learning…
Descriptors: Blended Learning, Constructivism (Learning), Underachievement, Distance Education
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Braught, Grant; Wahls, Tim; Eby, L. Marlin – ACM Transactions on Computing Education, 2011
Previous studies indicate that the use of pair programming has beneficial effects on student learning. In this article, we present a controlled study that directly measured students' acquisition of individual programming skills using laboratory practice (in which students programmed individually under exam conditions). Additionally, we analyzed…
Descriptors: Programming, Computer Science Education, Teaching Methods, Intermode Differences
Acree, Karen L. – ProQuest LLC, 2010
A mixed method study was conducted to evaluate the effects of clicker use on retention rates, success rates as measured by final grades, and improvement from pretest to posttest scores in a community college business microcomputer applications course. Learner perceptions towards clicker use were also evaluated. The study group consisted of…
Descriptors: Control Groups, Grades (Scholastic), Formative Evaluation, Questioning Techniques
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Sajaniemi, Jorma; Kuittinen, Marja – Computer Science Education, 2005
Roles of variables is a new concept that captures tacit expert knowledge in a form that can be taught in introductory programming courses. A role describes some stereotypic use of variables, and only ten roles are needed to cover 99% of all variables in novice-level programs. This paper presents the results of an experiment where roles were…
Descriptors: Programming, Teaching Methods, Scientific Concepts, Introductory Courses
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Nugent, Gwen; Soh, Leen-Kiat; Samal, Ashok – Journal of Educational Technology Systems, 2006
A learning object is a small, stand-alone, mediated content resource that can be reused in multiple instructional contexts. In this article, we describe our approach to design, develop, and validate Shareable Content Object Reference Model (SCORM) compliant learning objects for undergraduate computer science education. We discuss the advantages of…
Descriptors: Undergraduate Study, Computer Science Education, Student Reaction, Academic Achievement