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Jae-woo Kim; Robert Hanneman – Journal of University Teaching and Learning Practice, 2023
Despite an increased number of case studies simulating social problems in the classroom, due attention has been rarely paid to social dilemma games in light of teaching the key concepts of sociology. We propose a paper-and-pencil experiment designed for sizeable students to simultaneously explore various conditions of sustainable cooperation in a…
Descriptors: Teaching Methods, Cooperative Learning, Game Based Learning, Class Activities
Darnon, Céline; Jury, Mickaël; Goudeau, Sébastien; Portex, Marine – Social Psychology of Education: An International Journal, 2023
Teachers' daily competitive and cooperative practices impact students' motivation and academic achievement. The present research was conducted among French in-service teachers. Our goal was to examine one of the predictors of the use of competitive and cooperative pedagogical practices by teachers: their belief in school meritocracy. A sample of…
Descriptors: Student Motivation, Academic Achievement, Predictor Variables, Competition
Çulha, Davut – Journal of Educational Technology and Online Learning, 2021
Blockchain, which is a disruptive technology, affects many technologies, and it will affect many other technologies. Main property of blockchain technologies is assuring trust without central authorization. This is achieved through immutable data and decentralization. Moreover, blockchain is founded on the principles of cryptography, which…
Descriptors: Competition, Teaching Methods, Programming, Technology
Shuqin Xu – Higher Education Research and Development, 2024
University students' collaborative learning, particularly groupwork, has been more often investigated in Western settings than in countries that have borrowed this Western pedagogy. This qualitative study re-examines Chinese university students' groupwork responses regarding their expectations, attitudes, perceptions, and behaviors. Their…
Descriptors: Cooperative Learning, Higher Education, Barriers, Foreign Countries
Pinelopi Krystalli; Panayiotis Arvanitis – European Journal of Education (EJED), 2024
Digital games and related technologies are increasingly transcending their traditional boundaries, as evidenced by the expanding field of serious and pervasive games. The concept of "gamification" represents the latest phase in this evolution, referring to the integration of game-like elements into nongame contexts to enhance user…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Computer Games
Watson, Kayleigh; McGowan, Pauric – Education & Training, 2019
Purpose: The purpose of this paper is to focus with the university-based business plan competition (BPC) and proposes how the theory of effectuation might inform a new model. Such a purpose is timely given the under-challenged nature of the BPC methodology. Design/methodology/approach: Extant literature pertaining to business planning and the…
Descriptors: Competition, Entrepreneurship, Business Administration Education, College Students
Davidson, Neil, Ed. – Routledge Research in Education, 2021
Offering first-hand insights from the early originators of Cooperative Learning (CL), this volume documents the evolution of CL, illustrating its historical and contemporary research, and highlights the personal experiences which have helped inspire and ground this concept. Each of the chapters in "Pioneering Perspectives in Cooperative…
Descriptors: Cooperative Learning, Competition, Teaching Methods, Educational Theories
Bornn, Luke; Mortensen, Jacob; Ahrensmeier, Daria – Canadian Journal for the Scholarship of Teaching and Learning, 2022
This paper presents a novel design for an upper-level undergraduate statistics course structured around data rather than methods. The course is designed around curated datasets to reflect real-world data science practice and engages students in experiential and peer learning using the data science competition platform Kaggle. Peer learning is…
Descriptors: Undergraduate Study, Cooperative Learning, Peer Influence, Undergraduate Students
Cecilia Ferm Almqvist; Ann Werner – Research Studies in Music Education, 2024
When the need of transforming and remixing music education is illuminated, fields of tensions in relation to the traditional master-apprentice model of teaching often appear. Binaries have been constructed and critiqued in research to describe tensions at various music educational levels. Some studies have also asked for a holistic,…
Descriptors: Music Education, Teaching Methods, Learning Processes, Higher Education
McCauley, Kelly Davis – Management Teaching Review, 2021
The Arena activity is an in-class, experiential learning exercise that requires student teams to navigate and assist a blindfolded team member through a maze-like setting. The goal of the activity is to seek and find all of the team's assigned objects. However, only the blindfolded team member can collect these objects in The Arena. This activity…
Descriptors: Teamwork, Communication Skills, Teaching Methods, Management Development
Murray, Alex – BU Journal of Graduate Studies in Education, 2019
In this article, both the negative and positive roles of competition as a teaching strategy are explored. By using the lenses of culture, gender, second language learners and different levels of education, the strategy of competition is considered in terms of its component pieces in order to find how best to use it. By adjusting the use of…
Descriptors: Competition, Teaching Methods, Educational Benefits, Foreign Countries
Teedja, Katty Elizabeth Malta – Acuity: Journal of English Language Pedagogy, Literature and Culture, 2019
This study intends to find out what is the initial knowledge of the students before they were treated using Numbered Heads Together (NHT) and Team Games Tournament (TGT), ascertain of the significant difference between these two teaching strategies, and to know the responses of the students after they taught using Numbered Heads Together and Team…
Descriptors: Middle School Students, Grade 7, Foreign Countries, Teaching Methods
Hayhow, S.; Parn, E. A.; Edwards, D. J.; Hosseini, M. Reza; Aigbavboa, C. – Industry and Higher Education, 2019
This article investigates the development of a board game entitled 'Construct-it' as an innovative pedagogical approach (as proof of concept) to augmenting the applied knowledge and understanding of built environment students studying property life cycle analysis. A largely qualitative and inductive methodological approach is conducted to identify…
Descriptors: Educational Games, Physical Environment, Construction Industry, Building Trades
Baydar, Askin – International Education Studies, 2021
The aim of this study is to determine pre-service primary teachers' opinions regarding the implementation of teams-games-tournaments (TGT). For this purpose, the action research method, which is one of the qualitative research methods, was employed. The study group in the research consisted of 30 students who attended Artvin Çoruh University…
Descriptors: Foreign Countries, Preservice Teachers, Elementary School Teachers, Student Attitudes
Capinding, Andie Tangonan – International Journal of Game-Based Learning, 2021
The study focused on the effect of teams-games-tournament (TGT) on mathematics performance, behavioral engagement, cognitive engagement, and motivation to learn mathematics of Grade 8 students. Experimental and descriptive methods of research were utilized. Findings revealed that there was no significant difference in the pre-test results of the…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Achievement, Teaching Methods