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Maciej M. Syslo – Informatics in Education, 2024
The first books in Polish about the Pascal programming language appeared in the late 1970s, and were soon followed by a Polish translation of Niklaus Wirth's book "Algorithms + Data Structures = Programs." At that time, many efforts were made to prepare teachers to teach informatics in schools, and Pascal was one of the topics taught,…
Descriptors: Programming Languages, Information Science Education, Algorithms, Foreign Countries
Çulha, Davut – Journal of Educational Technology and Online Learning, 2021
Blockchain, which is a disruptive technology, affects many technologies, and it will affect many other technologies. Main property of blockchain technologies is assuring trust without central authorization. This is achieved through immutable data and decentralization. Moreover, blockchain is founded on the principles of cryptography, which…
Descriptors: Competition, Teaching Methods, Programming, Technology
Kuroki, Masanori – Journal of Economic Education, 2023
As vast amounts of data have become available in business in recent years, the demand for data scientists has been rising. The author of this article provides a tutorial on how one entry-level machine learning competition from Kaggle, an online community for data scientists, can be integrated into an undergraduate econometrics course as an…
Descriptors: Statistics Education, Teaching Methods, Competition, Prediction
Curley, Brenna; Peterson, Anna – Journal of Statistics and Data Science Education, 2022
In this article, we outline several activities revolving around soccer players who participated in the 2018 FIFA World Cup and 2019 FIFA Women's World Cup. Classroom activities are described from different perspectives, useful for a range of different statistics courses. In a first semester probability theory course, students investigate the…
Descriptors: Team Sports, Competition, Teaching Methods, Data Analysis
Dwivedi, Rajeev; Kumar, Arpan; Babu, Bharathy; Grandhi, Nipun; Meka, Rishi; Ahuja, Varun – Education Sciences, 2021
Finding context, examples, and ample hands-on experimentation is fundamental for understanding complex ideas in subjects such as science and math. Recent popularity of competitive robotics has become a catalyst in the development of DIY and hobby kits. Manufacturers have made available easy to work, re-configurable, and functional, structural…
Descriptors: Competition, Robotics, Class Activities, Skill Development
Wang, Gui Ping; Chen, Shu Yu; Yang, Xin; Feng, Rui – European Journal of Engineering Education, 2016
Practical abilities are important for students from majors including Computer Science and Engineering, and Electrical Engineering. Along with the popularity of ACM International Collegiate Programming Contest (ACM/ICPC) and other programming contests, online judge (OJ) websites achieve rapid development, thus providing a new kind of programming…
Descriptors: Competition, Programming, Programming Languages, Computer Science
The MOSAICS Model of Educational Approaches for Teaching the Practice of Software Project Management
Boiangiu, Costin-Anton; Stanica, Iulia-Cristina – Education Sciences, 2019
Maybe you heard the line "managing programmers is like herding cats", and if you consider there is some truth behind this, then you should, perhaps, think how it is to teach people to perform this job. As we know from the research literature, there is no such thing as a consensus about the most suitable teaching method of a software…
Descriptors: Models, Teaching Methods, Computer Software, Programming
Means, Barbara M., Ed.; Stephens, Amy, Ed. – National Academies Press, 2021
Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only…
Descriptors: Computation, Computer Uses in Education, Computer Science, Computer Science Education
Aksu, Fatma Nur; Durak, Gürhan – Journal of Education and e-Learning Research, 2019
This study examining the robotic codings and robotic tournaments from the perspectives of Information Technology (IT) teachers was carried out using the qualitative case study method. In the study, a total of 20 teachers from private schools and state schools were asked for their views. The research data collected from the IT teachers helped…
Descriptors: Robotics, Information Technology, Teacher Attitudes, Private Schools
Barry, Adam E.; Piazza-Gardner, Anna K. – Journal of Health Education Teaching, 2012
This teaching idea presents a heuristic example using reality television as a tool for applying health behavior theory. It utilizes The Biggest Loser (TBL) to provide "real world" cases depicting how individuals progress through/experience the Transtheoretical Model (TTM). Observing TBL contestants provides students practice grounding…
Descriptors: Teaching Methods, Health Education, Programming (Broadcast), Models
Grigorova, Katalina; Hristova, Plamenka – Informatics in Education, 2010
The authors underline their opinion that it is preferable to organise the extracurricular education on city level instead of forming autonomous school groups. Putting together students from different schools forces them to share their knowledge and programming techniques. All this helps them get familiar with new practices and experience and…
Descriptors: Information Science, Programming, Extracurricular Activities, Academically Gifted
Weddell, Melissa S. – Schole: A Journal of Leisure Studies and Recreation Education, 2011
In developing a more student centered and engaging approach to teaching an introductory tourism course, the reality television show "The Amazing Race" was incorporated into the curriculum. Students integrate book chapters and class lectures into researching how locations create tourism destinations through a series of ten weekly assignments. The…
Descriptors: Assignments, Tourism, Television, Teaching Methods
Correll, N.; Wing, R.; Coleman, D. – IEEE Transactions on Education, 2013
This paper describes a one-year introductory robotics course sequence focusing on computational aspects of robotics for third- and fourth-year students. The key challenges this curriculum addresses are "scalability," i.e., how to teach a robotics class with a limited amount of hardware to a large audience, "student assessment,"…
Descriptors: Introductory Courses, Robotics, Course Descriptions, Simulation
Dreyer, David R. – PS: Political Science and Politics, 2011
Reality television programming has become a pervasive part of popular culture. Although such programming may seem to be mindless entertainment, it can serve as a tool to introduce political lessons in the classroom. This article examines how the concepts of alliance behavior and strategic voting can be explored by using the television program…
Descriptors: Television, Programming (Broadcast), Popular Culture, Instructional Materials
Van Name, Barry – Tech Directions, 2012
There is a battlefield where no quarter is given, no mercy shown, but not a single drop of blood is spilled. It is an arena that witnesses the bringing together of high-tech design and manufacture with the outpouring of brute force, under the remotely accessed command of some of today's brightest students. This is the world of battling robots, or…
Descriptors: Females, Engineering, Computer Assisted Design, High School Students
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