Publication Date
In 2025 | 10 |
Since 2024 | 34 |
Since 2021 (last 5 years) | 105 |
Since 2016 (last 10 years) | 178 |
Since 2006 (last 20 years) | 306 |
Descriptor
Computation | 487 |
Teaching Methods | 487 |
Mathematics Instruction | 251 |
Learning Activities | 164 |
Problem Solving | 150 |
Elementary School Mathematics | 122 |
Thinking Skills | 121 |
Foreign Countries | 98 |
Mathematical Concepts | 93 |
Mathematics Education | 87 |
Mathematics Skills | 87 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Practitioners | 103 |
Teachers | 98 |
Researchers | 10 |
Administrators | 4 |
Students | 4 |
Parents | 1 |
Location
Australia | 18 |
China | 7 |
Indonesia | 7 |
United States | 7 |
Canada | 6 |
South Africa | 6 |
Turkey | 6 |
United Kingdom | 6 |
Brazil | 5 |
Japan | 5 |
Pennsylvania | 5 |
More ▼ |
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 3 |
Meets WWC Standards with or without Reservations | 5 |
Does not meet standards | 1 |
Zebel-Al Tareq; Raja Jamilah Raja Yusof – IEEE Transactions on Education, 2024
Contribution: A problem-solving approach (PSA) model derived from major computational thinking (CT) concepts. This model can be utilized to formulate solutions for different algorithmic problems and translate them into effective active learning methods. Background: Different teaching approaches for programming are widely available; however, being…
Descriptors: Models, Problem Solving, Computation, Thinking Skills
Wang, Xinyue; Cheng, Mengmeng; Li, Xinfeng – Journal of Educational Computing Research, 2023
Computational thinking (CT) is considered a fundamental skill that everyone in the 21st century should have. Game-based learning (GBL) may be used to teach CT, and it's necessary to clarify how to design and implement game-based CT teaching. The literature was systematically searched for empirical studies published between 2011 and 2021.…
Descriptors: Computation, Thinking Skills, Game Based Learning, Teaching Methods
Badruliman Batni; Syahrul Nizam Junaini – Education and Information Technologies, 2025
In the dynamic educational context of Malaysia, this study examines the impact of integrating Unplugged Activities (UA) with Block-Based Programming (BBP) on improving the computational thinking (CT) skills of secondary students in full boarding schools in Northern Peninsular Malaysia. Using a quasi-experimental design and mixed-methods analysis,…
Descriptors: Computation, Thinking Skills, Programming, Secondary School Students
Chih-Ming Chen; Ming-Yan Huang – International Journal of STEM Education, 2024
Background: Computational thinking (CT) is crucial to fostering critical thinking and problem-solving skills. Many elementary schools have been cultivating students' CT through block-based programming languages such as Scratch using traditional teacher-centered teaching methods. However, the approach excessively relies on teacher lectures, so the…
Descriptors: Computation, Thinking Skills, Programming, Learning Processes
Simon, Martin A.; Della Volpe, Daniela; Velamur, Arundhati – Mathematical Thinking and Learning: An International Journal, 2023
Development of the cardinality principle, an understanding that the last number-word recited in counting a collection of items specifies the number of items in that collection, is a critical milestone in developing a concept of number. Researchers in early number development have endeavored to theorize its development. Here we critique two widely…
Descriptors: Mathematics Instruction, Teaching Methods, Numbers, Number Concepts
Jo M. C. Nelissen – Curriculum and Teaching, 2024
This article is about problems that children may have when learning mathematics, problems that are also typified in publications as 'dyscalculia'. We consider two questions. The first: Is a child a dyscalculic if it runs into trouble learning mathematics? The second: Does a child have problems when learning mathematics because it experiences…
Descriptors: Learning Disabilities, Mathematics Instruction, Learning Problems, Mathematics Skills
Zitouniatis, Athanasios; Lazarinis, Fotis; Kanellopoulos, Dimitris – Education and Information Technologies, 2023
This paper proposes a scenario-based learning (SBL) methodology for teaching Computational Thinking (CT). The presented scenario includes educational material that teaches the basic concepts of a Python course for beginners. The scenario allows the educator to utilize a combination of tools and services and follow a mind map. Moreover, it presents…
Descriptors: Students, Computation, Thinking Skills, Programming Languages
Wuwen Zhang; Yurong Guan; Zhihua Hu – Education and Information Technologies, 2024
In the context of our rapidly digitizing society, computational thinking stands out as an essential attribute for cultivating aptitude and expertise. Through the prism of computational thinking, learners are more adeptly positioned to dissect and navigate real-world challenges, poising them effectively to meet the exigencies of future societal…
Descriptors: Active Learning, Student Projects, Computation, Thinking Skills
Quevedo Gutiérrez, Eduardo; Zapatera Llinares, Alberto – Education Sciences, 2021
The objective of this research is to study the "Scratch" programming language as a didactic tool to teach functions. The introduction of didactic tools allowing comprehension in simple and attractive ways is required. Given the traditional teaching/learning system, it is necessary to organize participatory and collaborative dynamic…
Descriptors: Mathematics Instruction, Teaching Methods, Programming Languages, Mathematical Concepts
Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen – Interactive Learning Environments, 2022
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to…
Descriptors: Robotics, Grade 6, Interdisciplinary Approach, Programming
Sterling Alic; Dorottya Demszky; Zid Mancenido; Jing Liu; Heather C. Hill; Dan Jurafsky – Annenberg Institute for School Reform at Brown University, 2022
Responsive teaching is a highly effective strategy that promotes student learning. In math classrooms, teachers might funnel students towards a normative answer or focus students to reflect on their own thinking, deepening their understanding of math concepts. When teachers focus, they treat students' contributions as resources for collective…
Descriptors: Mathematics Instruction, Mathematics Teachers, Teaching Methods, Elementary Secondary Education
Jiangyue Liu; Jing Ma; Siran Li – Education and Information Technologies, 2025
This study developed a school-based AI curriculum suitable for senior high school students, with the primary objective of enhancing their mastery of knowledge and proficiency in AI, as well as their computational thinking abilities. The curriculum was designed with an awareness of the practical challenges encountered by the subject school in their…
Descriptors: Artificial Intelligence, Technology Uses in Education, Curriculum Design, Computation
Remsh Nasser Alqahtani; Ahmad Zaid Almassaad – Education and Information Technologies, 2025
The aim of research is to reveal the effect of a training program based on the TAWOCK model for teaching computational thinking skills on teaching self-efficacy among computer teachers. It used the quasi-experimental approach, with a pre-test and post-test design with a control group. An electronic training program based on the TAWOCK model was…
Descriptors: Models, Teaching Methods, Computation, Thinking Skills
Ifenthaler, Dirk, Ed.; Sampson, Demetrios G., Ed.; Isaías, Pedro, Ed. – Cognition and Exploratory Learning in the Digital Age, 2022
This book is about inclusivity and open education in the digital age. It reports the latest data on this topic from the 2021 Cognition and Exploratory Learning in the Digital Age (CELDA) conference. This annual conference focuses on challenges pertaining to the evolution of the learning process, the role of pedagogical approaches and the progress…
Descriptors: Teaching Methods, Educational Innovation, Educational Technology, Technology Uses in Education
Gunckel, Kristin L.; Covitt, Beth A.; Love, Garrett; Cooper-Wagoner, Judith A.; Moreno, Dan – Science Teacher, 2022
Computers and computer algorithms have contributed to important scientific advances by allowing scientists and engineers to create and use sophisticated models to explain and predict phenomena. Yet, of the eight "Next Generation Science Standards" ("NGSS") science and engineering practices, computational thinking may be the…
Descriptors: Science Education, Computation, Thinking Skills, Learning Activities