NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 7 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Gaydos, Matthew J.; Squire, Kurt D. – Cultural Studies of Science Education, 2012
Research has shown that video games can be good for learning, particularly for STEM topics. However, in order for games to be scalable and sustainable, associated research must move beyond considerations of efficacy towards theories that account for classroom ecologies of students and teachers. This study asks how a digital game called "Citizen…
Descriptors: Science and Society, STEM Education, Predictor Variables, Use Studies
Cooper, Karen E. – ProQuest LLC, 2009
Virtual Worlds have become an attractive platform for work, play, and learning. Businesses, including the public sector and academia, are increasingly investing their time, money, and attention to understanding the value of virtual worlds as a productivity tool. For example, educators are leading the way with research in Second Life, one of the…
Descriptors: Feedback (Response), Activity Units, Instructional Design, Curriculum Design
Peer reviewed Peer reviewed
Brush, Thomas; Saye, John – Educational Technology Research and Development, 2000
Explores the issues involved in implementing a technology-enhanced student-centered unit in order to provide recommendations to improve and enhance these types of learning activities. Results suggest that a variety of factors impact the success or failure of student-centered activities, including student orientation to the unit problem, student…
Descriptors: Activity Units, Case Studies, Computer Assisted Instruction, Computer Uses in Education
Peer reviewed Peer reviewed
Teles, Elizabeth J. – Mathematics and Computer Education, 1991
Provides a brief explanation why instruction designed for use with the microcomputer can enhance students' understanding of the concept of function. Presents five lessons designed to help students develop a thorough understanding of functions and their uses, to encourage students to explore and verbalize mathematical ideas, and to assist in the…
Descriptors: Activity Units, Algebra, College Mathematics, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Hernandez-Leo, Davinia; Asensio-Perez, Juan I.; Dimitriadis, Yannis – Educational Technology & Society, 2005
The identification and integration of reusable and customizable CSCL (Computer Supported Collaborative Learning) may benefit from the capture of best practices in collaborative learning structuring. The authors have proposed CLFPs (Collaborative Learning Flow Patterns) as a way of collecting these best practices. To facilitate the process of CLFPs…
Descriptors: Cooperative Learning, Teaching Methods, Best Practices, Higher Education
New York State Education Dept., Albany. Bureau of Mathematics Education. – 1989
The purpose of this revised syllabus/guide is to help teachers and administrators plan and implement Course II in the the State Three-Year Sequence for High School Mathematics for Regents credit. Course II builds upon the state mathematics curriculum outlined in the department's mathematics K-6, Grade 7, Grade 8, and Course I publications.…
Descriptors: Activity Units, Algebra, Calculators, Computer Assisted Instruction
New York State Education Dept., Albany. Bureau of Curriculum Development. – 1990
The purpose of this revised syllabus/guide is to help teachers and administrators plan and implement Course I in the State of New York Three-Year Sequence for High School Mathematics for Regents credit. Course I builds upon the State mathematics curriculum outlined in the Department's mathematics K-6, Grade 7, and Grade 8 publications. This guide…
Descriptors: Activity Units, Algebra, Calculators, Computer Assisted Instruction