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Alavi, Seyed Mohammad; Borzabadi, Davood; Dashtestani, Reza – Teaching English with Technology, 2016
This study aimed to analyze perceptions of Iranian English for Academic Purposes (EAP) students on their computer literacy levels. A total of 641 undergraduate students of civil engineering and 34 EAP instructors participated in the study. Data collection instruments included questionnaires and semi-structured interviews. Findings confirmed that…
Descriptors: Computer Literacy, Academic Discourse, Computer Assisted Instruction, English for Academic Purposes
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Cochrane, Todd; Davis, Niki; Morrow, Donna – International Journal of Virtual and Personal Learning Environments, 2013
A methodology for design based research (DBR) into effective development and use of Multi-User Virtual Environments (MUVE) in vocational education is proposed. It blends software development with DBR with two theories selected to inform the methodology. Legitimate peripheral participation LPP (Lave & Wenger, 1991) provides a filter when…
Descriptors: Vocational Education, Design, Computer Simulation, Computer Software
Chung, Gregory K. W. K. – 2003
This study examined a civil engineering capstone course that embedded a sophisticated simulation-based task within instruction. Students (n=28) were required to conduct a hazardous waste site investigation using simulation software designed specifically for the course (Interactive Site Investigation Software) (ISIS). The software simulated…
Descriptors: Civil Engineering, College Students, Computer Assisted Instruction, Engineers
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Hadgraft, Roger – European Journal of Engineering Education, 1997
Describes how a fourth-year computing elective was introduced at Monash University in 1995 with the goal of allowing students to pursue their own computing interests in a project-based subject. The course demonstrates student-directed learning and the pride resulting from such ownership. Shows how the subject can use a wide range of resources…
Descriptors: Civil Engineering, Computer Assisted Instruction, Computer Uses in Education, Engineering Education
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Ebner, Martin; Holzinger, Andreas – Computers & Education, 2007
Goal: The use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning. Objective: To gain insight into whether and to what extent, online games have the potential to contribute to student learning in higher education. Experimental…
Descriptors: Higher Education, Teaching Methods, Control Groups, Civil Engineering