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Wang Jinwen; Sitthisak Champadaeng – International Journal of Education and Literacy Studies, 2025
The purpose of this research is to study (i) the history and knowledge development of papercutting in Western Henan, and (ii) the process of studying cultural heritage learning design and development of cultural and creative products. Qualitative research methods were used. Field data were collected through research documents and surveys,…
Descriptors: Foreign Countries, Paper (Material), Handicrafts, Folk Culture
Suphakit Sunaree; Wirot Sanrattana; Phrasrivajiravati – World Journal of Education, 2024
This research used the Research and Development (R&D) methodology, which has research steps in the form of R1D1...R2D2...RiDi to get an educational innovation called "Online Self-Training Program to Development for Teacher's 21st-Century Skills Enhancement into Effective Practices" that is effective. It is an educational innovation…
Descriptors: Teachers, 21st Century Skills, Professional Development, Inservice Teacher Education
Raji, Brinitha – Education and Information Technologies, 2019
Due to the ever increasing demands for highly skilled workforce in the United Arab Emirates (UAE), the government has focused on promoting vocational education for inculcating technical and professional skills in the young Emiratis. Currently, the UAE provides a lot of educational services to its young citizens from kindergarten to higher…
Descriptors: Case Studies, Computer Assisted Instruction, Educational Quality, Vocational Education
Lin, Yu-Ren – Journal of Computer Assisted Learning, 2018
The present study defined three levels of contextualized media and investigated their influences on students' science attitudes, comprehension, and argumentation. To achieve the purpose, an online game-based science argumentation (OGSA) program was developed for the experiments (N = 148). The OGSA included three versions for student argumentation…
Descriptors: Computer Games, Science Instruction, Persuasive Discourse, Prior Learning
Bohonos, Jeremy; Chuma, Phenious; Lutomia, Anne N.; Henderson, Eboni W.; Pittendrigh, Barry Robert; Bello-Bravo, Julia – International Journal of Adult Education and Technology, 2022
This paper reports on a case study that explores how the integrative model of program planning can be applied to better understand the process of mobile learning efforts in diverse African contexts. The authors discuss how, Scientific Animations Without Borders (SAWBO), a Purdue University-based program, creates educational videos accessible in…
Descriptors: Program Development, Animation, Video Technology, International Cooperation
Friel, Terri; Britten, Jody; Compton, Beverly; Peak, Amy; Schoch, Kurt; VanTyle, W. Kent – Computers & Education, 2009
The pace of technology adoption by university faculty is often slow. Slow faculty technology adoption may result from fear of failure, disinterest, or aversion to change. However, in 2007 we experienced a different faculty response while training faculty for technology-enhanced teaching at Butler University. During a technology upgrade of…
Descriptors: Educational Technology, Faculty Development, Teaching Methods, Adoption (Ideas)
Schibeci, Renato; MacCallum, Judith; Cumming-Potvin, Wendy; Durrant, Cal; Kissane, Barry; Miller, Erica-Jane – Learning, Media and Technology, 2008
Teachers have a central role in developing new learning models in schools. This paper describes a study that explored teachers' confidence and competence in using Information and Communication Technologies (ICT) as they participated in an ICT development project conducted by an Australian education system in 12 primary schools. The project aimed…
Descriptors: Foreign Countries, Curriculum Development, Experiential Learning, Professional Development
Whalen, Christina, Ed. – Brookes Publishing Company, 2009
Generalization is the key to effective autism intervention--when children can apply new skills across settings, they'll make broad, long-term improvements in behavior and social communication. The first how-to guide to generalization is finally here! Practical and reader-friendly, this is the book that helps professionals take today's most popular…
Descriptors: Intervention, Autism, Parent Education, Generalization
Conole, Grainne; Culver, Juliette – Australasian Journal of Educational Technology, 2009
Can we apply the best of Web 2.0 principles to an educational context? More specifically can we use this as a means of shifting teaching practice to a culture of sharing learning ideas and designs? This paper describes a new social networking site, "Cloudworks", which aims to provide a mechanism for sharing, discussing and finding…
Descriptors: Teaching Methods, Higher Education, Open Universities, Instructional Materials
McCloskey, Mary Lou; Thrush, Emily A.; Wilson-Patton, Mary Elizabeth; Kleckova, Gabriela – CALICO Journal, 2008
The E-Language Learning (ELL) project is an ongoing collaborative effort between the US Department of Education and the Chinese (PRC) Ministry of Education. Its purpose is to develop a free, online language-learning opportunity for students in the two countries. Developers in the US are now in the process of creating a program to teach English to…
Descriptors: Curriculum Development, Program Development, English (Second Language), Foreign Countries
Deek, Fadi; Espinosa, Idania – International Journal on E-Learning, 2005
Traditionally, novice programmers have had difficulties in three distinct areas: breaking down a given problem, designing a workable solution, and debugging the resulting program. Many programming environments, software applications, and teaching tools have been developed to address the difficulties faced by these novices. Along with advancements…
Descriptors: Teaching Methods, Program Development, Learning Experience, Educational Technology
Peer reviewedAnderson, David E. – Simulation and Games, 1982
Describes a computer game used in an introductory experimental psychology class which simulates in a few months the activities of years of effort in a research laboratory. Ideas on developing new computer based simulation games are included. (Author/JJD)
Descriptors: Class Activities, Computer Assisted Instruction, Experimental Psychology, Higher Education
Mydlarski, Donna – SPEAQ Journal, 1980
This paper describes the experience of setting up a computer assisted learning (CAL) program, the implementation of the program, and the way it is currently being integrated into the curriculum. The CAL program was developed by a team that included a subject specialist, specialists in computer applications and instructional design, a computer…
Descriptors: College Second Language Programs, Computer Assisted Instruction, Higher Education, Instructional Innovation
Teaching and Learning with Computers. A Guide for College Faculty and Administrators. First Edition.
Heermann, Barry – 1988
The use of computers in higher education instruction is addressed from a pedagogical point of view and is intended as a guide to the integration of computers into instruction in ways that will fulfill the technology's promise and avoid its problems. After an introductory section on the promises and problems of computers, Part One ("Enriching…
Descriptors: College Instruction, Computer Assisted Instruction, Computer Managed Instruction, Computer Software
Peer reviewedSklarz, David P. – Clearing House, 1984
Describes the introduction of microcomputers into a junior high school and the responses of students and teachers. (FL)
Descriptors: Computer Assisted Instruction, Junior High Schools, Library Role, Microcomputers

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