Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 8 |
Descriptor
Computer Graphics | 10 |
Computer System Design | 10 |
Teaching Methods | 10 |
Computer Simulation | 5 |
Computer Software | 5 |
Computer Assisted Instruction | 4 |
Educational Technology | 4 |
College Students | 3 |
Courseware | 3 |
Foreign Countries | 3 |
Animation | 2 |
More ▼ |
Source
Author
Aleman, Karla J. | 1 |
Andone, Diana | 1 |
Barr, Ronald E. | 1 |
Chang, Ya-Wen | 1 |
Change, Mei-Yu | 1 |
Frydenberg, Mark | 1 |
Hunka, S. | 1 |
Krueger, Thomas J. | 1 |
Liou, Hsin-Hun | 1 |
Makinson, G. J. | 1 |
Oner, Diler | 1 |
More ▼ |
Publication Type
Journal Articles | 9 |
Reports - Evaluative | 3 |
Reports - Research | 3 |
Reports - Descriptive | 2 |
Guides - Non-Classroom | 1 |
Reports - General | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 5 |
Postsecondary Education | 3 |
Elementary Secondary Education | 2 |
Elementary Education | 1 |
Audience
Practitioners | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Frydenberg, Mark; Andone, Diana – Journal of Information Systems Education, 2018
Augmented and virtual reality applications bring new insights to real world objects and scenarios. This paper shares research results of the TalkTech project, an ongoing study investigating the impact of learning about new technologies as members of global communities. This study shares results of a collaborative learning project about augmented…
Descriptors: Computer Graphics, Computer Simulation, Global Approach, Communities of Practice
Wang, Y.-H. – Journal of Computer Assisted Learning, 2017
This study aimed to explore whether integrating augmented reality (AR) techniques could support a software editing course and to examine the different learning effects for students using online-based and AR-based blended learning strategies. The researcher adopted a comparative research approach with a total of 103 college students participating…
Descriptors: College Students, Computer Software, Computer System Design, Blended Learning
Aleman, Karla J.; Porter, Toccara D. – Journal of Library & Information Services In Distance Learning, 2016
Connecting with text-weary students can be a challenge in the online instructional environment. Librarians have often developed screencast videos and integrated screenshots into online learning objects to teach students basic research skills. An alternative technology, graphical interchange format (GIF), may prove to be an excellent blend of the…
Descriptors: Library Instruction, Research Skills, Skill Development, Web Based Instruction
Vaughn, Brandon K.; Wang, Pei-Yu – Journal of Educational Technology, 2009
The emergence of technology has led to numerous changes in mathematical and statistical teaching and learning which has improved the quality of instruction and teacher/student interactions. The teaching of statistics, for example, has shifted from mathematical calculations to higher level cognitive abilities such as reasoning, interpretation, and…
Descriptors: Concept Teaching, Mathematical Concepts, Statistics, Educational Quality
Shaaf, Mohamad – American Journal of Business Education, 2008
Using Excel, an interactive program is designed to simulate the Solow and endogenous growth models to facilitate the understanding of these models for students of growth theory and macroeconomics.
Descriptors: Economic Change, Models, Computer Simulation, Computer Software
Oner, Diler – International Journal of Computer-Supported Collaborative Learning, 2008
In this paper, I review both mathematics education and CSCL literature and discuss how we can better take advantage of CSCL tools for developing mathematical proof skills. I introduce a model of proof in school mathematics that incorporates both empirical and deductive ways of knowing. I argue that two major forces have given rise to this…
Descriptors: Mathematics Education, Computer Software, Mathematical Logic, Geometry
Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
Krueger, Thomas J.; Barr, Ronald E. – Engineering Design Graphics Journal, 2007
Engineering design graphics education has come a long way in the past two decades. The emergence of solid geometric modeling technology has become the focal point for the graphical development of engineering design ideas. The main attraction of this 3-D modeling approach is the downstream application of the data base to analysis and…
Descriptors: Models, Engineering, Barriers, Costs
Hunka, S. – Educational Technology, 1989
Discussion of the use of authoring systems for courseware development focuses on guidelines to be considered when designing authoring systems. Topics discussed include allowing a variety of instructional strategies; interaction with peripheral processes such as student records; the editing process; and human factors in computer interface design,…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Computer System Design
Makinson, G. J.; And Others – 1990
Computer enhanced teaching of computational mathematics on a network system driving graphics terminals is being redeveloped for a mouse-driven, high resolution, windowed environment of a UNIX work station. Preservation of the features of networked access by heterogeneous terminals is provided by the use of the X Window environment. A dmonstrator…
Descriptors: Algorithms, College Mathematics, Computer Assisted Instruction, Computer Graphics