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Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
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Lee, Sang Yeal – Journal of Advertising Education, 2019
The changes in the advertising industry are rapid and dizzying. The advertising industry is going through structural change and advertising education faces a daunting challenge in keeping up with the real world. Advertising educators must recognize the urgency of revising the curriculum to address this challenge. If not, while the industry…
Descriptors: Advertising, Change, Teaching Methods, Educational Change
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Xu, Renmei; Flowers, Jim – Technology and Engineering Teacher, 2015
Integrating different science, technology, engineering, and mathematics (STEM) areas can help students learn and leverage both the equipment and expertise at a single school. In comparing graphic communications classes with classes that involve rapid prototyping (RP) technologies like 3D printing, there are sufficient similarities between goals,…
Descriptors: Educational Technology, STEM Education, Integrated Activities, Specialization
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Pan, Rui; Kuo, Shih-Ping; Strobel, Johannes – International Journal of Technology and Design Education, 2013
The purpose of this study is to investigate student designers' attitude and choices towards the use of computers and paper sketches when involved in a graphic design process. 65 computer graphic technology undergraduates participated in this research. A mixed method study with survey and in-depth interviews was applied to answer the research…
Descriptors: Computer Graphics, Design, Graphic Arts, Graphs
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Tennyson, Stephen A.; Krueger, Thomas J. – Engineering Design Graphics Journal, 2001
Introduces rapid prototyping which creates virtual models through a variety of automated material additive processes. Relates experiences using JP System 5 in freshman and sophomore engineering design graphics courses. Analyzes strengths and limitations of the JP System 5 and discusses how to use it effectively. (Contains 15 references.)…
Descriptors: Computer Graphics, Course Descriptions, Engineering Education, Graphic Arts
Hertz, Andrew – 1978
Intended for use with a companion student manual, this teacher's guide lists procedures and teaching tips for each unit of a secondary or postsecondary course of study in typography and modern typesetting. Course objectives are listed for developing student skills in the following preparatory functions of the graphic communications industry: copy…
Descriptors: Computer Graphics, Graphic Arts, High Schools, Photocomposition
Agee, Kelly, Ed. – Research and Curriculum Unit, 2009
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Animation, Multimedia Materials, Information Technology, Graphic Arts
Duff, Jon M. – 1995
This paper discusses current changes in the teaching and learning of artistic rendering in light of technological advances that may cause teachers to rethink both what is taught, and the manner in which the results of the artistic process are valued and evaluated. The two methods of generating a photorealistic computer image are described,…
Descriptors: Art Education, Art Expression, Computer Graphics, Graphic Arts
McCain, Ted D. E. – 1993
The goal of this document is to bring instruction in graphic design to the presentation of information in all subject areas and to encourage educators to embrace graphic design as a powerful tool for accomplishing the daily task of communicating information and ideas to students. The document uses activities to reinforce the concepts discussed in…
Descriptors: Communication (Thought Transfer), Computer Assisted Design, Computer Assisted Instruction, Computer Graphics
Hamilton, Edward A. – 1970
Because of the rapid pace of today's world, graphic designs which communicate at a glance are needed in all information areas. The essays in this book deal with various aspects of graphic design. These brief essays, each illustrated with graphics, concern the following topics: a short history of visual communication, information design, the merits…
Descriptors: Audiovisual Aids, Charts, Computer Graphics, Diagrams
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Tomaskiewicz, Frank – Art Education, 1997
Relates the story of the creation of an exploratory art technology class at Hadley Junior High School (Illinois) and its development over the past decade. Describes the equipment required to conduct the course, resources available for teachers creating similar courses, and student projects. Suggests ways to make the course multidisciplinary. (DSK)
Descriptors: Art, Art Education, Computer Graphics, Computer Uses in Education
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Freedman, Kerry – Art Education, 1991
Discusses three issues pertaining to the use of interactive graphic hardware and software in schools: (1) computer graphic production processes; (2) the social dynamics of computer graphics production in school; and (3) the qualities of imagery. Concludes that art educators must consider what particular art concepts could and should be taught…
Descriptors: Art Activities, Art Education, Childrens Art, Computer Assisted Instruction
Carpenter, Kenneth A. – 1997
A guide for college instructors and part of an in-progress book, this document illustrates the effectiveness of humor and graphic art in enhancing presentations and promoting learning. Graphic aids and the combination of verbal and visual materials provide excellent supplements to college lectures and discussions, and help communicate concepts by…
Descriptors: College Instruction, Comics (Publications), Community Colleges, Computer Graphics
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Freedman, Kerry – Art Education, 1997
Asks how art should be taught in a culture in which television and electronic media constitute the primary media with which young people interact. Suggests that art educators should focus on how students use technology, the production and viewing of technological images, and the ways that such images have meaning. (DSK)
Descriptors: Art, Art Appreciation, Art Education, Commercial Art
Lockerby, Hugh – 1990
This learning module for an eighth-grade introductory technology course is designed to help teachers introduce students to computer-assisted design (CAD) in a communications unit on graphics. The module contains a module objective and five specific objectives, a content outline, suggested instructor methodology, student activities, a list of six…
Descriptors: Behavioral Objectives, Classroom Techniques, Computer Assisted Design, Computer Graphics
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