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Yeh, Andy; Chandra, Vinesh – Mathematics Education Research Group of Australasia, 2015
Learning mathematics is a complex and dynamic process. In this paper, the authors adopt a semiotic framework (Yeh & Nason, 2004) and highlight programming as one of the main aspects of the semiosis or meaning-making for the learning of mathematics. During a 10- week teaching experiment, mathematical meaning-making was enriched when primary…
Descriptors: Programming, STEM Education, Mathematics Education, Semiotics
Yavuz, Ilyas – International Journal of Mathematical Education in Science and Technology, 2010
This study examines how students in the early stages of learning about the concept of functions, describe a curve and, in particular, evaluate the appropriateness of their argument about the representation of a function. Students are offered a message game which is related to a curve drawn on a coordinate system, representing an "imaginary…
Descriptors: Mathematics Activities, Knowledge Representation, Mathematical Concepts, Computer Graphics
Barnhurst, Kevin G. – 1987
Since visual knowledge of the specialties within graphics and photography is difficult to pinpoint because it is nonverbal and intuitive, graphics educators fall back on teaching technical expertise--the procedures and equipment used for newspapers, magazines, and television stations. For centuries visual knowledge was the realm of the unlettered,…
Descriptors: Aesthetic Education, Computer Assisted Instruction, Computer Graphics, Higher Education