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Showing 1 to 15 of 48 results Save | Export
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Kathleen M. Randolph; Glenna M. Billingsley; Cathy N. Thomas – Journal of Special Education Apprenticeship, 2024
This study investigated the efficacy of two distinct virtual training platforms, TeachLivE™ and Zoom with actors, in preparing preservice practitioners for behavior management in real-world settings. This exploratory study aimed to investigate individual participant skill acquisition and assess which platform better equipped participants with the…
Descriptors: Computer Simulation, Skill Development, Computer Mediated Communication, Educational Technology
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Madzlan, Noor Alhusna; Zulkepli, Noraini; Shukor, Siti Shuhaida; Bahari, Aireen Aina – Journal of Education and e-Learning Research, 2023
This paper investigates the use of asynchronous online role-play as a learning technique to improve ESL learners' willingness to communicate. This study proposes two research objectives; to investigate the significant difference in ESL learners' willingness to communicate before and after performing asynchronous role-play and to identify factors…
Descriptors: English (Second Language), Second Language Learning, English Language Learners, Asynchronous Communication
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Kibsey, Talia – Communication Teacher, 2022
Online activism is a space of opportunity for students to encounter social justice issues, explore the possibilities of visual rhetoric, practice persuasive speaking skills, and actively contribute to the momentum of social movements. At the same time, digital activism raises concerns about "slacktivism," limiting the necessary…
Descriptors: Teaching Methods, Public Speaking, Persuasive Discourse, Advocacy
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Yang, Zhiguo; Guo, Xiang – Decision Sciences Journal of Innovative Education, 2020
Hadoop is a well-known big data system and a subject covered in many big data courses. This article describes two role play games for teaching the two fundamental components in the Hadoop framework, MapReduce and Hadoop Distributed File System (HDFS). In the games, students form teams and play different roles as a part of a Hadoop cluster. The…
Descriptors: Role Playing, Educational Games, Teaching Methods, Class Activities
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Corbett, John – Language and Intercultural Communication, 2021
The term 'mediation' has become central to intercultural language education, a fact that is evident from the attention given to mediation activities and strategies in the revised descriptors of the "Common European Framework of Reference for Languages" (North et al. 2017). However, what is meant by 'mediation' is not always clear to…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Teaching Methods
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Kerrigan, John; Aghekyan, Rosa – International Journal of Teaching and Learning in Higher Education, 2022
This paper explores the effective online teaching practices and activities used for an asynchronous online learning environment. During the 15-week semester, students had various opportunities to learn rigorous content while utilizing various technological tools. The course, called "How People Learn," offered diverse and exciting…
Descriptors: Online Courses, Teaching Methods, Asynchronous Communication, Learning Processes
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Przymus, Steve Daniel; Lengeling, M. Martha; Mora-Pablo, Irasema; Serna-Gutiérrez, Omar – Journal of Language, Identity, and Education, 2022
Informed by the stories of transnational youth's participation in massive multiplayer online role-playing games (MMORPGs) in Mexico, this study explores the language/identity development and successful (re)integration of these youth in Mexican schools and communities. Drawing on students' voices, we utilize a multimodal systemic functional…
Descriptors: Role Playing, Video Games, Linguistics, Creativity
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Di Sarno-García, Sofia – Research-publishing.net, 2022
The aim of the study was to investigate whether telecollaboration is a suitable environment for the acquisition of the speech act of apologies. Participants were aerospace engineering students from the Universitat Politècnica de València (Spain) who performed six open role-plays to elicit apologies. The Control Group (CG, n=17) carried out the…
Descriptors: English for Special Purposes, Correlation, Second Language Learning, Second Language Instruction
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Norin, Veniamin Aleksandrovich; Norina, Natalia Vladimirovna; Pukharenko, Yurii Vladimirovich – Education and Information Technologies, 2018
This article is devoted to applying interactive teaching methods at Russian universities. It studies the following three types of interaction between professor and students that have become common at Russian universities: passive teaching methods, active teaching methods, and interactive teaching methods. This paper presents their advantages and…
Descriptors: Teaching Methods, Engineering Education, Universities, Teacher Student Relationship
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Julie Rosenthal; Emily Carlisle-Johnston; Timothy Turriff – OTESSA Conference Proceedings, 2021
Social annotation and role-play are two pedagogical approaches that promote active, student-centred learning. In this paper, we report on how the two approaches were combined in a senior-level university course that aimed to reveal the multiple dimensions and complexity of policy development and decision-making for natural resource management. We…
Descriptors: Role Playing, Teaching Methods, Student Centered Learning, Active Learning
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Schieble, Melissa; Kucinskiene, Lolita – Journal of Adolescent & Adult Literacy, 2019
The authors drew on empirical data from a blogging project that brought English teachers from the United States and Lithuania together online to discuss the young adult novel "Between Shades of Gray" by Ruta Sepetys. The novel tells the story of a 15-year-old girl, Lina, and her family, who are forcibly separated and deported to a…
Descriptors: Empathy, Electronic Publishing, English (Second Language), Second Language Learning
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Mitri, Michel; Cole, Carey; Atkins, Laura – Journal of Information Systems Education, 2017
This paper presents a role-play exercise and assignment that provides an active learning experience related to the system investigation phase of an SDLC. Whether using waterfall or agile approaches, the first SDLC step usually involves system investigation activities, including problem identification, feasibility study, cost-benefit analysis, and…
Descriptors: Role Playing, Assignments, Teaching Methods, Cost Effectiveness
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Mykytiuk, Svitlana; Lysytska, Olena; Melnikova, Tetiana; Mykytiuk, Serhii – IAFOR Journal of Education, 2022
The research studied the effectiveness of the integration of Facebook as a flexible ubiquitous learning space into the educational process for speaking skills development of undergraduate students learning English as a second language. For this purpose teaching was organised via a specially created and moderated Facebook group where various media…
Descriptors: Social Media, Social Networks, Second Language Learning, Second Language Instruction
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Rector-Aranda, Amy; Raider-Roth, Miriam; Glaser, Noah; Behrman, Matthew – Journal of Jewish Education, 2017
This study explores the relationship between character selection and student engagement in the Jewish Court of All Time (JCAT), an online and classroom-based role-playing simulation of a current events court case with Jewish historical roots. Analyzing students' responses to three questions posed in an out-of-character JCAT discussion forum, we…
Descriptors: Jews, Teaching Methods, Role Playing, Simulation
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O'Connor, Eileen A.; Domingo, Jelia – Journal of Educational Technology Systems, 2017
With the advent of open source virtual environments, the associated cost reductions, and the more flexible options, avatar-based virtual reality environments are within reach of educators. By using and repurposing readily available virtual environments, instructors can bring engaging, community-building, and immersive learning opportunities to…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation
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