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de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
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Scogin, Stephen C.; Stuessy, Carol L. – Science Education, 2015
Next Generation Science Standards (NGSS) call for integrating knowledge and practice in learning experiences in K-12 science education. "PlantingScience" (PS), an ideal curriculum for use as an NGSS model, is a computer-mediated collaborative learning environment intertwining scientific inquiry, classroom instruction, and online…
Descriptors: Mentors, Electronic Learning, Inquiry, Learner Engagement
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Artigas, A.; Costa, A.; Eyraud, C. H.; Perez-Verde, A.; Ros, R. M. – Physics Education, 2011
The European Association for Astronomy Education (EAAE), in collaboration with the Bibliotheca Alexandrina of Egypt and the participation of schools from all around the world, performed the Eratosthenes experiment on 21 June 2010. This activity has been selected as one of the finalists in the 11th international prize organized by Ciencia en…
Descriptors: Science Activities, Scientific Methodology, Foreign Countries, Teaching Methods
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Strang, Kenneth David – Campus-Wide Information Systems, 2011
Purpose: A quasi-experiment compared two instructional approaches for an existing MBA online business strategy course at an accredited university to answer the question: how can discussion questions become more effective in online MBA courses? The treatment was an instructional approach that integrated Socratic questioning and conversation theory…
Descriptors: Scientific Methodology, Online Courses, Interaction, Statistical Analysis
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Arnseth, H. C.; Saljo, R. – Journal of Computer Assisted Learning, 2007
The topic of this article concerns how students make sense of categories of progressive inquiry made available to them through a discussion and inquiry type of software called Future Learning Environments 2 (FLE2). The idea behind tools of this kind is to induce approaches to school-work that build on the metaphor of learning as research. By…
Descriptors: Learning Activities, Educational Practices, Classification, Computer Software
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers