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Amy Brown – Journal of General Music Education, 2024
Pre-pandemic, technology integration into music lessons was helpful but not a necessity for effectively teaching elementary music. Those who believed technology integration was important for student engagement, as well as those comfortable with their technological skills, were experimenting with tools on an interactive board or through a website…
Descriptors: Music Education, Technology Integration, Technology Uses in Education, Learner Engagement
Tracey R. Roden – ProQuest LLC, 2022
The purpose of this study was to examine the most popular educational preschool apps available to consumers to establish their alignment with early literacy learning outcomes and learning science principles. More specifically, this study examined (a) the descriptive characteristics of popular educational apps detailed in the Apple App Store, (b)…
Descriptors: Outcomes of Education, Literacy Education, Computer Oriented Programs, Preschool Children
Pandora Dorouka; Michail Kalogiannakis; Ron Blonder – Journal of Science Education and Technology, 2024
Successful integration of digital technologies in the education of young children still needs to be solved. Despite a growing body of research focusing on learning through digital technologies in childhood, there are areas of knowledge where the impact of digital technologies has yet to be explored. A prominent example is nanoscience and…
Descriptors: Handheld Devices, Computer Oriented Programs, Literacy Education, Early Childhood Education
Judith Uchidiuno; Evelyn Yarzebinski; Emily Keebler; Kenneth Koedinger; Amy Ogan – Grantee Submission, 2019
Tablet-based educational technologies provide a supplement to traditional classroom-based early literacy education, especially in regions with limited schooling resources. Prior work has probed how children generally interact with and learn from these technologies, however, there is limited research on student engagement with applications that…
Descriptors: Foreign Countries, Emergent Literacy, Educational Technology, Technology Uses in Education
Julia, J.; Hakim, Arif; Fadlilah, Afi – International Journal of Education and Practice, 2019
In order to teach songs properly, primary school teachers need to be equipped with various strategies in songs teaching, and develop an understanding about correct methods of songs teaching. These primary school teachers teach songs through traditional oral methods with their own voices as the role model, though they did not have a perfect pitch.…
Descriptors: Foreign Countries, Music Education, Music Teachers, Elementary School Teachers
Howell, Emily – Reading Teacher, 2017
This teaching tip gives teachers practical applications of the game Pokémon GO for literacy teaching and learning. The author discusses applications of the game for teaching multimodality in upper elementary-school classrooms. The author situates these applications in relevant theoretical perspectives as well as current literacy research.
Descriptors: Teaching Methods, Games, Computer Oriented Programs, Handheld Devices
Oakley, Grace; Wildy, Helen; Berman, Ye'Elah – Journal of Early Childhood Literacy, 2020
This article reports on an exploratory mixed-methods study that investigated how the creation of multimodal digital texts, using tablets, and open-ended creative apps contributed to the literacy learning of five-year-old children in two schools in low socioeconomic areas in Western Australia. Participating teachers learned about seven exemplar…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Tsouccas, Loucas Fl.; Meletiou-Mavrotheris, Maria – International Journal of Mobile and Blended Learning, 2019
This article reports on the main insights from a study aimed at equipping a group of in-service teachers with the knowledge, skills, and practical experience required to effectively integrate tablet devices within the mathematics curriculum. A professional development program focused on mobile mathematics learning and based on the Technological…
Descriptors: Elementary School Teachers, Pedagogical Content Knowledge, Technological Literacy, Mathematics Instruction
Kim, Yanghee; Smith, Diantha – Interactive Learning Environments, 2017
The ubiquity and educational potential of mobile applications are well acknowledged. This paper proposes six theory-based, pedagogical strategies to guide interaction design of mobile apps for young children. Also, to augment the capabilities of mobile devices, we used a humanoid robot integrated with a smartphone and developed an English-learning…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Young Children
Waiganjo, Iyaloo Ndapandula; Paxula, Gabriel – Online Submission, 2020
The purpose of the study was to describe teachers' perceptions on the use of technology in teaching and learning, teachers who are teaching at the secondary level in rural area schools of Namibia. This research used a qualitative case study research design to describe secondary school teachers' viewpoints on the use of technology and, their…
Descriptors: Foreign Countries, Teacher Attitudes, Educational Technology, Technology Uses in Education
Katzan, Harry, Jr. – Contemporary Issues in Education Research, 2015
In the study of modern technology for the 21st century, one of the most popular subjects is tablet computing. Tablet computers are now used in business, government, education, and the personal lives of practically everyone--at least, it seems that way. As of October 2013, Apple has sold 170 million iPads. The success of tablets is enormous and has…
Descriptors: Educational Technology, Handheld Devices, Telecommunications, Technology Uses in Education
Frydenberg, Mark – Information Systems Education Journal, 2016
Teaching game development has become an accepted methodology for introducing programming concepts and capturing the interest of beginning computer science and information technology (IT) students. This study, conducted over three consecutive semesters, explores game development using a gaming engine, rather than a traditional programming language,…
Descriptors: Games, Design, Programming, Teaching Methods
Amaro-Jiménez, Carla; Hungerford-Kresser, Holly; Pole, Kathryn – Journal of Adolescent & Adult Literacy, 2016
In this article, the authors describe, reflect, and analyze the implementation of a commonly used teaching strategy with a technological twist: exit tickets via Twitter. Longitudinal data collected over the course of three years demonstrated that using Twitter to reinvent a nondigital teaching practice ultimately demonstrated a better…
Descriptors: Social Media, Longitudinal Studies, Student Improvement, Teaching Methods
Wohlwend, Karen E. – Theory Into Practice, 2015
This article examines the digital literacy practices that emerge when young children play together with digital apps on touchscreen devices. Children's collaborative composing with a digital puppetry app on a touchscreen--with many hands all busy dragging, resizing, and animating puppet characters, and many voices making sound effects, narrating,…
Descriptors: Technological Literacy, Technology Uses in Education, Young Children, Puppetry
Moser, Gary P.; Morrison, Timothy G.; Wilcox, Brad – Reading Psychology, 2017
A quasi-experimental study examined effects of a 10-week word structure intervention with fourth-grade students. During daily 10-15-minute practice periods, students worked individually with mobile apps focused on specific aspects of word identification. Pre- and post-treatment assessments showed no differences in rate and accuracy of oral reading…
Descriptors: Quasiexperimental Design, Grade 4, Elementary School Students, Intervention

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