Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Oriented Programs | 4 |
Physical Environment | 4 |
Teaching Methods | 4 |
Simulated Environment | 3 |
Computer Simulation | 2 |
Educational Technology | 2 |
Handheld Devices | 2 |
Access to Education | 1 |
Astronomy | 1 |
Bulletin Boards | 1 |
Comparative Analysis | 1 |
More ▼ |
Author
Arner, Tracy | 1 |
Duffy, Melissa C. | 1 |
Harley, Jason M. | 1 |
Jarrell, Amanda | 1 |
Lajoie, Susanne P. | 1 |
Lincoln, James | 1 |
McMahon, Don D. | 1 |
Poitras, Eric G. | 1 |
Rosenblatt, Kara | 1 |
Ucko, David A. | 1 |
Walker, Zachary | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Descriptive | 2 |
Reports - General | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Teachers | 1 |
Location
North America | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lincoln, James – Physics Teacher, 2018
Astro Reality's Lunar Pro is a highly detailed Moon model that allows users to learn historical and astronomical facts through an augmented reality app. But even just holding this 12-cm diameter Moon in your hand is already an engaging experience. The terrain details are to a very high resolution and were created authentically using Lunar…
Descriptors: Astronomy, Models, Computer Oriented Programs, Simulated Environment
Walker, Zachary; McMahon, Don D.; Rosenblatt, Kara; Arner, Tracy – SAGE Open, 2017
The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Learner Engagement
Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education

Ucko, David A. – Science, Technology, and Human Values, 1983
The Museum of Science and Industry (Chicago) has created a new exhibit, "Technology: Chance or Choice?," which emphasizes the human impact on technology. Development of and techniques used in the exhibit are discussed. The latter include microcomputers placed throughout the exhibit to pose questions about critical issues raised by particular…
Descriptors: Computer Oriented Programs, Exhibits, Futures (of Society), Genetic Engineering