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Showing 1 to 15 of 24 results Save | Export
Case, Richard H. – 1971
The Gomoku game playing system was designed to provide a challenge to students taking an introductory course in programing with BASIC--to write a program in BASIC which will make a move in a Japanese game called Gomoku. This system should provide experiences for the student in designing and debugging a program which would be superior to assigned…
Descriptors: Computer Programs, Computer Science Education, Educational Games, Programing
Lopez, Antonio M., Jr. – Creative Computing, 1982
Pocket computers are promoted as an inexpensive means of teaching computer programing, particularly in today's world where there are increasing difficulties of obtaining funds for new curriculum materials. Samples of programs written in BASIC that can be run on pocket computers are presented, and instruction in elementary grades is promoted. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Educational Technology
Waksman, Abraham – Educational Technology, 1974
A discussion of the problems of initiating teachers to computer assisted instruction, in particular programing languages. (Author/HB)
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science, Educational Change
Peer reviewed Peer reviewed
Rigney, J. W.; Towne, D. M. – Journal of Educational Technology Systems, 1974
Two large, modularized, computer programs were developed to explore the possibilities for utilizing the processing speed and power of digital computers in interactions with students designed to teach them procedural and diagnostic tasks. (Author)
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science, Educational Diagnosis
Classroom Computer News, 1983
Points out that the secret of successful Logo teaching appears to lie in knowing when to intervene and when not to. Sample programs and instructional sessions are included to illustrate when to intervene without intercepting student discovery. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Education
Piele, Donald T. – Creative Computing, 1981
A teaching strategy for problem solving with computers is detailed. The approach provides a "midline" level of help that encourages exploratory activity yet provides enough guidance to increase chances of pupil success. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Mathematics Education
Mayer, Richard E. – 1975
Some 120 undergraduate students participated in experiments to learn how novice computer programers learn to interact with the computer. Two instructional booklets were used: A "rule" booklet consisted of definitions and examples of seven modified FORTRAN statements and appropriate grammar rules; the "model" booklet was…
Descriptors: Computer Programs, Computer Science Education, Educational Research, Learning Processes
Jerman, Max – Amer Soc Inform Sci, 1970
Paper presented at the Education and Information Science Symposium," Sponsored by the Ohio Chapters of the American Society for Information Science in cooperation with The Department of Computer and Information Science, The Ohio State University, June 23 and 24, 1969. (MF)
Descriptors: Branching, Computer Assisted Instruction, Computer Programs, Computer Science
Abbott, Hilton – Classroom Computer News, 1983
Three-Key Logo is a useful method for introducing young children to Logo because it does not require numbers skills and eliminates typing slow-down. Briefly outlines the method and provides an exercise which may be duplicates for classroom use. (JN)
Descriptors: Computer Programs, Computer Science Education, Elementary Education, Instructional Materials
Carter, Ricky – Classroom Computer News, 1983
Provides information on Logo, a powerful computer language that allows students to control their own learning. Includes list of available Logo and Turtle Graphics programs (publisher, manufacturer, hardware requirements, software/print materials, and price included). Cautions buyers to beware of imitations which may not support all Logo features…
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Education
Riordon, Tim – Classroom Computer News, 1983
Making Cryptograms is designed to give middle grade students practice in using the FIND and REPLACE features on their word processors. An activity sheet (which may be duplicated for class use) is provided. Instructional strategies are also provided. (JN)
Descriptors: Computer Programs, Computer Science Education, Elementary Secondary Education, Instructional Materials
Bork, Alfred M. – 1971
The science student has many avenues to learning how to program, including learning directly within the science course, in a special course on programing, or by self-study. Often a formal programing course is neither necessary or advisable. In general a pedagogical approach, aimed at bringing the student quickly to using the language, is better…
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science Education, Programing
Peer reviewed Peer reviewed
Nold, Ellen W. – College Composition and Communication, 1975
Computers can be programed for humanistic objectives.
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science, Computers
Thornburg, David; Beane, Pam – Classroom Computer Learning, 1983
Presents activities for language arts, differentiating between a variable name and its value, creating music using PILOT, and playing LOGO games. Includes the article "Take the Turtle to School: A Child's View of Programming" by Jack McLeod. (JN)
Descriptors: Computer Programs, Computer Science Education, Educational Games, Elementary Education
Sholl, H. A. – Journal of Engineering Education, 1971
Descriptors: College Science, Computer Assisted Instruction, Computer Programs, Computer Science
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