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Computer Programs | 16 |
Computer Science Education | 16 |
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Piele, Donald T. | 3 |
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Case, Richard H. | 1 |
Friend, Jamesine | 1 |
Lopez, Antonio M., Jr. | 1 |
Mayer, Richard E. | 1 |
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Case, Richard H. – 1971
The Gomoku game playing system was designed to provide a challenge to students taking an introductory course in programing with BASIC--to write a program in BASIC which will make a move in a Japanese game called Gomoku. This system should provide experiences for the student in designing and debugging a program which would be superior to assigned…
Descriptors: Computer Programs, Computer Science Education, Educational Games, Programing
Lopez, Antonio M., Jr. – Creative Computing, 1982
Pocket computers are promoted as an inexpensive means of teaching computer programing, particularly in today's world where there are increasing difficulties of obtaining funds for new curriculum materials. Samples of programs written in BASIC that can be run on pocket computers are presented, and instruction in elementary grades is promoted. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Educational Technology
Classroom Computer News, 1983
Points out that the secret of successful Logo teaching appears to lie in knowing when to intervene and when not to. Sample programs and instructional sessions are included to illustrate when to intervene without intercepting student discovery. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Education
Piele, Donald T. – Creative Computing, 1981
A teaching strategy for problem solving with computers is detailed. The approach provides a "midline" level of help that encourages exploratory activity yet provides enough guidance to increase chances of pupil success. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Mathematics Education
Mayer, Richard E. – 1975
Some 120 undergraduate students participated in experiments to learn how novice computer programers learn to interact with the computer. Two instructional booklets were used: A "rule" booklet consisted of definitions and examples of seven modified FORTRAN statements and appropriate grammar rules; the "model" booklet was…
Descriptors: Computer Programs, Computer Science Education, Educational Research, Learning Processes
Abbott, Hilton – Classroom Computer News, 1983
Three-Key Logo is a useful method for introducing young children to Logo because it does not require numbers skills and eliminates typing slow-down. Briefly outlines the method and provides an exercise which may be duplicates for classroom use. (JN)
Descriptors: Computer Programs, Computer Science Education, Elementary Education, Instructional Materials
Carter, Ricky – Classroom Computer News, 1983
Provides information on Logo, a powerful computer language that allows students to control their own learning. Includes list of available Logo and Turtle Graphics programs (publisher, manufacturer, hardware requirements, software/print materials, and price included). Cautions buyers to beware of imitations which may not support all Logo features…
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Education
Riordon, Tim – Classroom Computer News, 1983
Making Cryptograms is designed to give middle grade students practice in using the FIND and REPLACE features on their word processors. An activity sheet (which may be duplicated for class use) is provided. Instructional strategies are also provided. (JN)
Descriptors: Computer Programs, Computer Science Education, Elementary Secondary Education, Instructional Materials
Bork, Alfred M. – 1971
The science student has many avenues to learning how to program, including learning directly within the science course, in a special course on programing, or by self-study. Often a formal programing course is neither necessary or advisable. In general a pedagogical approach, aimed at bringing the student quickly to using the language, is better…
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science Education, Programing
Thornburg, David; Beane, Pam – Classroom Computer Learning, 1983
Presents activities for language arts, differentiating between a variable name and its value, creating music using PILOT, and playing LOGO games. Includes the article "Take the Turtle to School: A Child's View of Programming" by Jack McLeod. (JN)
Descriptors: Computer Programs, Computer Science Education, Educational Games, Elementary Education
Brooks, Sarah – MATYC Journal, 1981
A special flowchart for computer programming, known as a structure chart, emphasizes sequence, selection and repetition within basic programs. (MP)
Descriptors: Computer Programs, Computer Science Education, Flow Charts, Higher Education
Piele, Donald T. – Creative Computing, 1980
Ideas and examples that support the problem-solving role of computers in the classroom are given: procedures, techniques, and sample problems that can be used with beginning, intermediate, and advanced students have been included. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Discovery Learning
Piele, Donald T. – Creative Computing, 1980
The use of the computer in problem solving situations is profiled. Sample lessons for beginning, intermediate, and advanced students are presented along with possible programs for a variety of computers using BASIC. (MP)
Descriptors: Computer Programs, Computer Science Education, Enrichment Activities, Learning Activities
Reggini, Horacio C. – 1983
The first article, "LOGO and von Neumann Ideas," deals with the creation of new procedures based on procedures defined and stored in memory as LOGO lists of lists. This representation, which enables LOGO procedures to construct, modify, and run other LOGO procedures, is compared with basic computer concepts first formulated by John von…
Descriptors: Computer Oriented Programs, Computer Programs, Computer Science Education, Computers
Bellardinelli, Mario – 1971
The training of computer programers could be more efficient and more effective if two major changes were implemented. First, the analytical method of teaching programing and programing languages should be replaced by the global method. The former provides introductions to information processing and programing and then teaches the programing…
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science Education, Data Processing
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