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Holowka, Peter – International Association for Development of the Information Society, 2020
COVID-19 presented a challenge to the traditional methods of teaching programming and robotics in a secondary school environment. When campuses were closed around the world in the spring of 2020, it was not possible for students to access the computer labs nor the robotics equipment that was traditionally used to facilitate the instruction of…
Descriptors: Robotics, COVID-19, Pandemics, Teaching Methods
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Wang, Alf Inge – ACM Transactions on Computing Education, 2011
This article describes an extensive evaluation of introducing a game project to a software architecture course. In this project, university students have to construct and design a type of software architecture, evaluate the architecture, implement an application based on the architecture, and test this implementation. In previous years, the domain…
Descriptors: Student Attitudes, Computer Software, Robotics, Games
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Correll, N.; Wing, R.; Coleman, D. – IEEE Transactions on Education, 2013
This paper describes a one-year introductory robotics course sequence focusing on computational aspects of robotics for third- and fourth-year students. The key challenges this curriculum addresses are "scalability," i.e., how to teach a robotics class with a limited amount of hardware to a large audience, "student assessment,"…
Descriptors: Introductory Courses, Robotics, Course Descriptions, Simulation
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Bers, Marina U. – Early Childhood Research & Practice, 2010
This article describes the TangibleK robotics program for young children. Based on over a decade of research, this program is grounded on the belief that teaching children about the human-made world, the realm of technology and engineering, is as important as teaching them about the natural world, numbers, and letters. The TangibleK program uses…
Descriptors: Young Children, Computer Science, Engineering, Kindergarten
Freeman, Michael J. – Educational Technology, 1975
A description of how highly sophisticated, computerized robots can be used in the classroom. (HB)
Descriptors: Computer Assisted Instruction, Computer Science, Educational Technology, Robotics
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Kumar, Amruth N. – Journal on Educational Resources in Computing, 2004
We have been using robots in our artificial intelligence course since fall 2000. We have been using the robots for open-laboratory projects. The projects are designed to emphasize high-level knowledge-based AI algorithms. After three offerings of the course, we paused to analyze the collected data and to see if we could answer the following…
Descriptors: Artificial Intelligence, Robotics, Laboratories, College Students
Lawlor, Joseph – 1984
Artificial intelligence (AI) is the field of scientific inquiry concerned with designing machine systems that can simulate human mental processes. The field draws upon theoretical constructs from a wide variety of disciplines, including mathematics, psychology, linguistics, neurophysiology, computer science, and electronic engineering. Some of the…
Descriptors: Artificial Intelligence, Chemistry, Cognitive Processes, Computer Science
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Sklar, Elizabeth; Parsons, Simon; Stone, Peter – Journal on Educational Resources in Computing, 2004
In the education literature, team-based projects have proven to be an effective pedagogical methodology. We have been using "RoboCup" challenges as the basis for class projects in undergraduate and masters level courses. This article discusses several independent efforts in this direction and presents our work in the development of shared…
Descriptors: Computer Science Education, Computer Science, Shared Resources and Services, Robotics