NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for…1
What Works Clearinghouse Rating
Showing 1 to 15 of 76 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sonia Lorente; Mónica Arnal-Palacián; Maximiliano Paredes-Velasco – European Journal of Psychology of Education, 2024
The European Higher Education Area (EHEA) proposes to enhance active learning and student protagonism in order to improve academic performance. In this sense, different methodologies are emerging to create scenarios for self-regulation of their learning. In this study the cooperative, collaborative and interdisciplinary learning methodologies were…
Descriptors: Cooperative Learning, Interdisciplinary Approach, Computer Software, Universities
Peer reviewed Peer reviewed
Direct linkDirect link
Schulz, Sandra; Berndt, Sarah; Hawlitschek, Anja – Computer Science Education, 2023
Background and Context: Collaborative and cooperative learning is important to prepare students for their future work and to increase their learning performance in university courses. Several studies have shown promising results regarding team activities, such as pair programming. However, there is little information on how teamwork is currently…
Descriptors: Cooperative Learning, Computer Science Education, Higher Education, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Maria Shaheen; Lauren Loquasto – Dimensions of Early Childhood, 2025
When thinking of early childhood STEM, images of active, play-based design challenges, experiences with robotics/coding, or hands-on experiences with open-ended materials (e.g., balls, ramps, loose parts) often come to mind. While these are certainly images that align with developmentally appropriate early childhood STEM practices, some of the…
Descriptors: Robotics, Values Education, Teaching Methods, Early Childhood Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Daniele Traversaro; Giorgio Delzanno; Giovanna Guerrini – Informatics in Education, 2024
Concurrency is a complex to learn topic that is becoming more and more relevant, such that many undergraduate Computer Science curricula are introducing it in introductory programming courses. This paper investigates the combined use of Sonic Pi and Team-Based Learning to mitigate the difficulties in early exposure to concurrency. Sonic Pi, a…
Descriptors: Misconceptions, Programming Languages, Computer Science Education, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Paredes-Velasco, Maximiliano; Arnal-Palacian, Monica; Urquiza-Fuentes, Jaime; Martin-Lope, Mercedes – IEEE Transactions on Education, 2023
Contribution: Prior studies on pedagogical methodologies to acquire soft skills have shown that developing collaborative tasks produces positive impact in students' abilities. In this article, a pedagogical approach based on interdisciplinary practice and realistic problems is proposed to improve students' teamwork skills. Background:…
Descriptors: College Students, Preservice Teachers, Computer Science Education, Soft Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Mitchell, Alanah; Vaughan, Amy Grace – Journal of Information Technology Education: Innovations in Practice, 2022
Aim/Purpose: The complexity of today's organizational databases highlights the importance of hard technical skills as well as soft skills including teamwork, communication, and problem-solving. Therefore, when teaching students about databases it follows that using a team approach would be useful. Background: Team-based learning (TBL) has been…
Descriptors: Cooperative Learning, Learning Strategies, Undergraduate Students, Database Management Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Hora, Matthew T.; Chhabra, Pallavi; Smolarek, Bailey B. – Community College Journal of Research and Practice, 2022
In the field of network administration and programming, mastery of technical skills as well as non-technical or soft skills, such as teamwork, problem-solving, self-regulated learning, and communication, are increasingly emphasized both in practice and research. While little research exists concerning the instructional practices of such skills…
Descriptors: Community Colleges, College Faculty, Computer Science Education, Teacher Background
Peer reviewed Peer reviewed
Direct linkDirect link
Liao, Yin-Chan; Ringler, Marjorie – Cogent Education, 2023
This study was undertaken to address an issue of student retention and learning in undergraduate computer science (CS) courses. To improve students' CS learning experience, the goal of this case study was to support five CS faculty's integration of active learning into their teaching, using the Understanding by Design framework. We explored the CS…
Descriptors: Active Learning, Teaching Methods, Computer Science Education, Educational Change
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Thanapat Sripan; Komgrit Manyam – Journal of Education and Learning, 2025
This study explores the challenges and effectiveness of game-based learning (GBL) through Minecraft: Education Edition (M:EE) in teaching coding and fostering creative thinking among fourth-grade students in Thailand. Conducted over eight weeks in 2023 at a laboratory school in Bangkok, the study involved 284 students. Data was gathered using…
Descriptors: Game Based Learning, Computer Science Education, Creative Thinking, Coding
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Souza, Isabelle M. L.; Andrade, Wilkerson L.; Sampaio, Lívia M. R. – Informatics in Education, 2022
Nowadays, solving problems is substantial for the social relationship human. Computational Thinking (CT) emerges as an interdisciplinary thought process encompassing mental abilities to help students solve and understand problems. Researchers invest in the methodological proposal of activities aimed at CT stimulation, educational approaches, and…
Descriptors: Robotics, Vocational Education, High School Students, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
St. John, Jeremy; St. John, Karen; St. John, Christopher – Journal of Education for Business, 2023
Teamwork skills are an important part of business school curriculum typically taught using project-based experiential methods. This paper presents best practices for teaching teamwork skills to Gen Z students using a project-based learning, peer mentoring approach. With experiential learning theory as a guide, an interdisciplinary process was…
Descriptors: Student Projects, Active Learning, Interdisciplinary Approach, Peer Relationship
Peer reviewed Peer reviewed
Direct linkDirect link
Hundhausen, C. D.; Conrad, P. T.; Carter, A. S.; Adesope, O. – Computer Science Education, 2022
Background and Context: Assessing team members' indivdiual contributions to software development projects poses a key problem for computing instructors. While instructors typically rely on subjective assessments, objective assessments could provide a more robust picture. To explore this possibility, In a 2020 paper, Buffardi presented a…
Descriptors: Computer Software, Computer Science Education, Correlation, Engineering Education
Peer reviewed Peer reviewed
Direct linkDirect link
Burrows, Andrea C.; Borowczak, Mike – Educational Action Research, 2019
This article explores one group's use of action research (AR) and lesson study in three US university-level computer science courses affecting 85 undergraduate computer science and engineering students. It offers an overview of three areas including AR, lesson study, and engineering soft skills. The research group identified a problem:…
Descriptors: Computer Science Education, Engineering Education, Action Research, Conflict Resolution
Peer reviewed Peer reviewed
Direct linkDirect link
Lachney, Michael; Bennett, Audrey G.; Eglash, Ron; Yadav, Aman; Moudgalya, Sukanya – Computer Science Education, 2021
Background: As teachers work to broaden the participation of racially and ethnically underrepresented groups in computer science (CS), culturally responsive computing (CRC) becomes more pertinent to formal settings. Objective: Yet, equity-oriented literature offers limited guidance for developing deep forms of CRC in the classroom. In response, we…
Descriptors: Culturally Relevant Education, Computer Science Education, Equal Education, Case Studies
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chang, Hung-Fu; Shokrolah Shirazi, Mohammad – Informatics in Education, 2022
Scrum is a widely-used framework in industry, so many schools apply it to their software engineering courses, particularly capstone courses. Due to the differences between students and industrial professionals, changing Scrum is necessary to fit capstone projects. In this paper, we suggest a decision-making process to assist instructors in…
Descriptors: Computer Science Education, Capstone Experiences, Learning Experience, Task Analysis
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6