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Paloma García-Robles; Irene Cortés-Pérez; Francisco Antonio Nieto-Escámez; Héctor García-López; Esteban Obrero-Gaitán; María Catalina Osuna-Pérez – Anatomical Sciences Education, 2024
The purpose of this review was to (1) analyze the effectiveness of immersive virtual reality (iVR) and augmented reality (AR) as teaching/learning resources (collectively called XR-technologies) for gaining anatomy knowledge compared to traditional approaches and (2) gauge students' perceptions of the usefulness of these technologies as learning…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Anatomy
John Soboslai – Journal of Interactive Learning Research, 2025
Traditional methods of teaching religion often fail to capture the sensory and spatial dimensions of religious practices, leaving students with abstract understandings disconnected from lived experiences. This study pilots the use of extended reality resources--immersive 360-degree videos, enhanced video interviews, and virtual tours--as tools for…
Descriptors: Computer Simulation, Educational Resources, Teaching Methods, Religion Studies
Christopoulos, Athanasios; Pellas, Nikolaos; Bin Qushem, Umar; Laakso, Mikko-Jussi – British Journal of Educational Technology, 2023
The promise of using immersive technologies in learning has increasingly been attracting researchers' and practitioners' attention. However, relevant empirical works are usually conducted in fully controlled Virtual Reality (VR) laboratories, as opposed to conventional settings. This quasi-experimental study compares the effectiveness of video…
Descriptors: Video Technology, Computer Simulation, Technology Uses in Education, Supplementary Education
Dedi Rahman Nur; Pratomo Widodo; Nur Hidayanto Pancoro Setyo Putro – International Journal of Language Education, 2023
When it comes to learning English, members of the generation raised with computers and internet access have relied exclusively on online resources as both a source of information and a means of constructing a virtual learning environment for themselves. The purpose of this study is to determine which online learning tools students find the most…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor; Pedro Isaías, Editor – Cognition and Exploratory Learning in the Digital Age, 2024
This edited volume presents the latest research focussing on current challenges on the deployment of smart technologies and pedagogies for supporting teaching and learning in the post-covid19 era. This is at the core of studying the evolution of the learning process, the role of technology-supported pedagogical approaches, and the progress of…
Descriptors: Teaching Methods, Influence of Technology, Educational Technology, Professional Development
Joseph Nzabahimana; Kizito Ndihokubwayo; Leon Rugema Mugabo – African Journal of Research in Mathematics, Science and Technology Education, 2024
Laboratory experimentation providing students with hands-on experiences can greatly enhance the teaching and learning of physics. However, traditional hands-on laboratories are very expensive, limiting the possibilities for practical activities. In addition, limited time for laboratory practices prevents teachers and students from conducting…
Descriptors: Physics, Science Instruction, Computer Simulation, Teaching Methods
Rivera-Ortega, Uriel – Physics Education, 2021
A Science, Technology, Engineering and Mathematics (STEM) tool is proposed in this manuscript; which consists of an interactive, simple and low-cost computer based simulation and game, with the aim of easing the teaching/learning process regarding the physics concept of projectile motion. The novelty of this proposal relies on the use of a…
Descriptors: Physics, Science Instruction, Computer Software, Graduate Students
Arnbjörnsdóttir, Birna; Friðriksdóttir, Kolbrún; Bédi, Branislav – Research-publishing.net, 2020
In this article, the developers of seven Language Massive Open Online Courses (LMOOCs), Icelandic Online (IOL, https://icelandiconline.com/), describe the technological and pedagogical principles that have contributed to the program's longevity. Development began in 2001 with a courseware system later upgraded to a multiplatform app. Over 80,000…
Descriptors: Indo European Languages, Large Group Instruction, Online Courses, Educational Technology
Jensen, Jesper – British Journal of Educational Technology, 2019
This paper presents a systematic literature review of research focused on use of Semantic Web technologies in formal educational contexts. Through systematic search, the review has identified 199 research articles, which are examined with the intention of identifying prevalent themes within the body of research within the field of formal…
Descriptors: Educational Technology, Technology Uses in Education, Internet, Educational Resources
Stupak, Oksana – Advanced Education, 2020
The introduction of educational technologies, which are developing at a rapid pace, requires professionalism and readiness of managers to implement the latest information technologies. Therefore, the use of electronic resources in the educational process in higher education can contribute both to developing professional skills and gaining the…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Educational Resources
Eguz, Sule – Cypriot Journal of Educational Sciences, 2020
Virtual museum applications allowed individuals to access the museums that are located in distant areas and those who could not visit due to various reasons independent of time and space. The aim of this study was to determine the utilisation of virtual museum applications in life science courses based on the views of classroom teachers and the…
Descriptors: Museums, Computer Simulation, Science Education, Computer Software
An, Yunjo – International Journal of Technology in Education, 2021
This paper discusses the history of the instructional design and technology field in four major time periods: (1) 1900s-1930s, (2) World War II-1970s, (3) 1980s-1990s, and (4) 21st century. Since the 20th century has been discussed in detail in earlier works, this paper puts more focus on the 21st century section, which includes discussions of…
Descriptors: Instructional Design, Educational History, Social Media, Game Based Learning
Abiasen, Jovalson T.; Reyes, Gaudelia – Online Submission, 2021
This paper explored the teaching experiences of physics teachers in integrating computer simulations in their pedagogy to promote a constructivist learning environment. Its objectives are to determine how physics teachers describe computer simulations based on how they are used, how these are embedded in the teaching-learning process, their impact…
Descriptors: Science Instruction, Secondary School Science, Physics, Computer Simulation
Berti, Margherita – Research-publishing.net, 2019
This case study describes the development of a free-to-use online platform for storing, sharing, and accessing 360-degree Virtual Reality (VR) videos. Although in the past VR was mostly used for gaming purposes, in recent years it has become increasingly popular in numerous areas, including education. In the field of language learning, little is…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Second Language Learning
Akuma, Fru Vitalis; Callaghan, Ronel – Research in Science Education, 2019
Inquiry-based science education has been incorporated in science curricula internationally. In this regard, however, many teachers encounter challenges. The challenges have been characterised into those linked to the personal characteristics of these teachers (intrinsic challenges) and others associated with contextual factors (extrinsic…
Descriptors: Inquiry, Science Instruction, Teaching Methods, Barriers