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Showing 1 to 15 of 22 results Save | Export
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Fokides, Emmanuel; Zampouli, Constantina – Education and Information Technologies, 2017
The study presents the results of a pilot implementation of the Content and Language Integrated Learning in OpenSimulator Project-CLILiOP. Content and Language Integrated Learning together with constructivism provided the theoretical basis of the project. A multi-user virtual environment was developed using OpenSimulator, which entailed a tour of…
Descriptors: Foreign Countries, Pilot Projects, Program Implementation, Computer Simulation
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Tan, Sabine; O'Halloran, Kay L.; Wignell, Peter – ReCALL, 2016
Multimodality, the study of the interaction of language with other semiotic resources such as images and sound resources, has significant implications for computer assisted language learning (CALL) with regards to understanding the impact of digital environments on language teaching and learning. In this paper, we explore recent manifestations of…
Descriptors: Semiotics, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Lee, Seung Hwan; Sergueeva, Ksenia; Catangui, Mathew; Kandaurova, Maria – Journal of Education for Business, 2017
In the past, researchers have explored virtual reality (VR) as an educational tool primarily for training or therapeutic purposes. In this research, the authors examine the potential for using Google Cardboard VR in business classrooms as a content delivery platform. They specifically investigate how VR (viewing a 3-dimensional, 360° video)…
Descriptors: Delivery Systems, Business Administration Education, Database Management Systems, Courseware
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King, Barbara; Smith, Carmen Petrick – International Journal of Research in Education and Science, 2018
The advent of motion-controlled technologies has unlocked new possibilities for body-based learning in the mathematics classroom. For example, mixed-reality learning environments allow students the opportunity to embody a mathematical concept while simultaneously being provided a visual interface that represents their movement. In the current…
Descriptors: Educational Environment, Blended Learning, Teaching Methods, Instructional Effectiveness
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Dib, Hazar; Adamo-Villani, Nicoletta; Garver, Stephen – International Journal of Information and Communication Technology Education, 2014
Many benefits have been claimed for visualizations, a general assumption being that learning is facilitated. However, several researchers argue that little is known about the cognitive value of graphical representations, be they schematic visualizations, such as diagrams or more realistic, such as virtual reality. The study reported in the paper…
Descriptors: Comparative Analysis, Visualization, Undergraduate Students, Computer Graphics
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Geelan, David; Mahaffy, Peter; Mukherjee, Michelle – Teaching Science, 2014
Scientific visualisations such as computer-based animations and simulations are increasingly a feature of high school Science instruction. Visualisations are adopted enthusiastically by teachers and embraced by students, and there is good evidence that they are popular and well received. There is limited evidence, however, of how effective they…
Descriptors: Visualization, Chemistry, Scientific Concepts, High Schools
Aksoy, Gokhan – Online Submission, 2013
The purpose of this study is to determine the effect of computer animation technique on academic achievement of students in the "Solar System and Beyond" unit lecture as part of the Science and Technology course of the seventh grade in primary education. The sample of the study consists of 60 students attending to the 7th grade of primary school…
Descriptors: Academic Achievement, Teaching Methods, Astronomy, Animation
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Bowen, Bradley; DeLuca, William – Journal of STEM Education: Innovations and Research, 2015
Many engineering and technology education classrooms incorporate simulation modeling as part of curricula to teach engineering and STEM-based concepts. The traditional method of the learning process has students first learn the content from the classroom teacher and then may have the opportunity to apply the learned content through simulation…
Descriptors: Sequential Approach, Conventional Instruction, Teaching Methods, Intermode Differences
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Mavin, Timothy John; Roth, Wolff-Michael – Journal of Workplace Learning, 2015
Purpose: This study aims to contribute to current research on team learning patterns. It specifically addresses some negative perceptions of the job performance learning pattern. Design/methodology/approach: Over a period of three years, qualitative and quantitative data were gathered on pilot learning in the workplace. The instructional modes…
Descriptors: Workplace Learning, Case Studies, Aviation Education, Cooperative Learning
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Chien, Chih-Feng; Rad, Zahra Moghadsian – Journal of Curriculum and Teaching, 2013
This article is to report an action research conducted in two sections of a course called Second Language Acquisition and Development during the fall semester of 2011 and the spring semester of 2012. By focusing on a three-way blended learning (BL) environment--face-to-face (F2F), eLearning, and Second Life (SL, a virtual-world environment), this…
Descriptors: Preservice Teachers, Preservice Teacher Education, Language Acquisition, Technology Integration
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Mosalanejad, Leili; Shahsavari, Sakine; Sobhanian, Saeed; Dastpak, Mehdi – Turkish Online Journal of Distance Education, 2012
Background: By rapid developing of the network technology, the internet-based learning methods are substituting the traditional classrooms making them expand to the virtual network learning environment. The purpose of this study was to determine the effectiveness of virtual systems on competency-based skills of first-year nursing students.…
Descriptors: Educational Technology, Competence, Student Attitudes, Teaching Methods
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Halvorson, Wade; Ewing, Mike; Windisch, Lydia – Journal of Marketing Education, 2011
There are compelling reasons for educators to consider incorporating virtual worlds (VWs) in their marketing curriculum. That said, the ways in which VWs can be implemented into the teaching curriculum are many and varied. This article reports on two studies in which notionally similar graduate classes are taught about marketing in Second Life…
Descriptors: Marketing, Teaching Methods, Technology Uses in Education, Computer Simulation
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Webber, Sheila – International Journal of Virtual and Personal Learning Environments, 2010
This article discusses activities carried out in the virtual world of Second Life (SL) as part of a compulsory class in the first year of an undergraduate programme. The paper identifies the contribution of SL to the students' learning environment and an Inquiry Based Learning (IBL) approach to programme design. The reasons for taking an IBL…
Descriptors: Blended Learning, Inquiry, Virtual Classrooms, Computer Simulation
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Hallinger, Philip; Lu, Jiafang; Showanasai, Parinya – Educational Review, 2010
This paper presents findings of a study that evaluated the instructional effectiveness of a problem-based learning module constructed around a computer simulation, "Making Change Happen"[TM]. The "Leading Organizational Change" (LOC) course sought to enable students in a graduate management program in Thailand to learn to lead…
Descriptors: Administrator Education, Computer Simulation, Problem Based Learning, Learning Modules
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Baltzis, Konstantinos B.; Koukias, Konstantinos D. – Journal of Science Education and Technology, 2009
Laboratory-based courses play a significant role in engineering education. Given the role of electronics in engineering and technology, laboratory experiments and circuit simulation IT tools are used in their teaching in several academic institutions. This paper discusses the characteristics and benefits of both methods. The content and structure…
Descriptors: Engineering Education, Undergraduate Study, Electronics, Laboratory Experiments
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