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Showing 1 to 15 of 34 results Save | Export
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Hong Hoang Nguyen; Minh Khang Nguyen; Quoc Khanh Nguyen – European Journal of Psychology and Educational Research, 2024
The lives and learning experiences of high school students are increasingly intertwined with online activities. With the global trend of Education 4.0, equipping students with digital skills is essential, including the capacity for online social-emotional skills. Someone with social-emotional skills knows how to turn social media into a useful…
Descriptors: Pilot Projects, Foreign Countries, Social Emotional Learning, High School Students
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McFaul, Hugh; FitzGerald, Elizabeth – British Journal of Educational Technology, 2020
This paper provides a realist evaluation of the Open Justice virtual reality (VR) smartphone app, designed to develop presentation skills for students on an undergraduate legal education module. This work addresses two research questions: what proportion of students engaged with the Open Justice app, and what worked for whom in what circumstances…
Descriptors: Undergraduate Students, Legal Education (Professions), Computer Simulation, Computer Software
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Meyer, Edgar R.; James, Amber M.; Sinning, Allan; Thompson, Kenneth; Cui, Dongmei – HAPS Educator, 2020
Despite proliferative use of anatomical virtual models, there are few studies exploring whether stereoscopic models help medical students retain information regarding three-dimensional (3D) relationships of structures. This pilot study examined first-year medical students' exposure to a virtual 3D stereoscopic pelvis model and their corresponding…
Descriptors: Anatomy, Teaching Methods, Medical Education, Medical Students
Hoda Ahmed Yousry Mohammed – Online Submission, 2024
The aim of the current study is to investigate the effect of using life wide learning approach on developing English language Fluency for prep. stage students in the official Language Schools. The study adopted the one-group pre-post experimental design, with a pre-post fluency test along with a triangulation method that integrates both…
Descriptors: English (Second Language), Second Language Learning, Language Fluency, Learning Processes
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Shiroyama, Tomotaka – Research-publishing.net, 2022
The aim of this study is to compare how two different Virtual Exchanges (VE) contribute to language learning in a Japanese university context. Task-Based Language Teaching (TBLT) using VE has been a focus in this study. There are huge advantages of using technology in language teaching such as increasing language use opportunities, feedback, and…
Descriptors: Pilot Projects, Comparative Analysis, Difficulty Level, Second Language Learning
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Jen, Tessaly; Morales, Christina; Greenwald, Eric; Montgomery, Ryan; Loper, Suzanna; Barber, Jacqueline – International Journal of Science Education, 2020
The United States' Next Generation Science Standards (NGSS) elevate engineering design to the same stature as scientific inquiry, calling on science teachers to engage students in engineering practices to solve real-world problems. In response, researchers and curriculum developers designed and studied Virtual Engineering Internships (VEIs) to…
Descriptors: Science Education, Standards, Engineering Education, Learner Engagement
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Dressler, Virginia A.; Kan, Koon-Hwee – Journal of Museum Education, 2018
Theoretical and practical implications of incorporating Quick Response (QR) codes in a traveling international art exhibition are addressed in this paper. Blending the physical and virtual dimensions, the exhibition undergirded a pilot study of the integration of technology into traditional museum settings in both China and the United States. The…
Descriptors: Museums, Case Studies, Teaching Methods, Technology Integration
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Brick, Billy; Cervi-Wilson, Tiziana; Graham, Sean; Tsankov, Tsvetan; Loizou, Michael; Godson, Nina; Ryan, Kelly – Research-publishing.net, 2019
This paper will report on a pilot Virtual Reality (VR) project which repurposes an existing scenario-based VR asset for health sciences. The original scenario aims to prepare health care students for home visits by allowing them to experience a semi-linear conversation with a virtual Non-Player Character (NPC). This provides a safe,…
Descriptors: Multilingualism, Italian, Second Language Learning, Second Language Instruction
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Fokides, Emmanuel; Zampouli, Constantina – Education and Information Technologies, 2017
The study presents the results of a pilot implementation of the Content and Language Integrated Learning in OpenSimulator Project-CLILiOP. Content and Language Integrated Learning together with constructivism provided the theoretical basis of the project. A multi-user virtual environment was developed using OpenSimulator, which entailed a tour of…
Descriptors: Foreign Countries, Pilot Projects, Program Implementation, Computer Simulation
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Witton, Gemma – British Journal of Educational Technology, 2017
Lecture Capture technologies are becoming widespread in UK Higher Education with many institutions adopting a capture-all approach. Installations of capture devices in all teaching rooms and lecture theatres, scheduled recordings through integration with timetabling and automated distribution through virtual learning environments are swiftly…
Descriptors: Teaching Methods, Learner Engagement, Universities, Foreign Countries
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Gorham, Tom; Jubaed, Sam; Sanyal, Tannishtha; Starr, Emma L. – Research-publishing.net, 2019
This chapter describes a small-scale pilot study in which participants in the experimental group learned how to write Japanese kanji characters within an immersive Virtual Reality (VR) graffiti simulator (the Kingspray Graffiti Simulator on the Oculus Rift VR system). In comparing the experimental group to the non-VR control group in the context…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Teaching Methods
Peterson-Ahmad, Maria – Education Sciences, 2018
To meet the ever-increasing teaching standards, pre-service special educators need extensive and advanced opportunities for pedagogical preparation prior to entering the classroom. Providing opportunities for pre-service special educators to practice such strategies within a virtual simulation environment offers teacher preparation programs a way…
Descriptors: Preservice Teachers, Special Education, Pilot Projects, Case Studies
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Han, Yiting – Language Learning & Technology, 2019
Culture, as the fifth language skill, enables learners to develop into multilingually and multiculturally aware global citizens. The traditional Chinese architecture is as old as Chinese civilization. The wisdom, stories, and cultural elements behind traditional Chinese construction is a valued aspect of Chinese culture. This article introduces a…
Descriptors: Cultural Awareness, Multimedia Materials, Advanced Students, Second Language Learning
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Kaplan-Rakowski, Regina; Wojdynski, Tomasz – Research-publishing.net, 2018
This pilot study delivers a preliminary report on students' attitudes toward Virtual Reality Assisted Language Learning (VRALL). Learners (N=22) participated in a VRALL lesson and then completed a post-experience survey. Virtual Reality (VR) technology allows for learning experiences that increasingly remove geographic limitations to foreign…
Descriptors: Student Attitudes, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Rodríguez-Castro, Mónica – Interpreter and Translator Trainer, 2018
Increasing project complexity and a high level of specialization in the language industry have resulted in a demand for translation professionals with sophisticated technical skills. This has made computer-assisted translation (CAT) tools indispensable for translators in order to meet project requirements. With a rapidly changing industry…
Descriptors: Translation, Computational Linguistics, Outcomes of Education, Teaching Methods
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