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Vlasios Kasapakis; Elena Dzardanova; Spyros Vosinakis; Androniki Agelada – Interactive Learning Environments, 2024
Non-Verbal Cues (NVCs) add to communication effectiveness among individuals in both real and virtual world. Thus, NVCs transference between the two receives increased attention from both the industry and research community. Their efforts lead to sophisticated technological solutions which allow high fidelity NVCs to be transferred from real…
Descriptors: Sign Language, Nonverbal Communication, Cues, Computer Simulation
Monica Chadha; Jeannine E. Relly – Journalism and Mass Communication Educator, 2024
Online program design is important for cross-cultural learning and cultural awareness and responsiveness. Because of the importance of these areas in journalism and similar fields, this research studies an intercultural "bridge" project with journalism and media-related students at a southwest U.S. university and four universities in…
Descriptors: War, Teaching Methods, Online Courses, Cultural Awareness
Moser-Mercer, Barbara – Research-publishing.net, 2020
In this UniCollaboration plenary session, Barbara Moser-Mercer speaks on setting up education classrooms in refugee camps with University of Geneva students. She starts off with a video which speaks to the virtual exchange idea and how students from the University of Geneva are working together with students in Macau and how that could be…
Descriptors: Refugees, Emergency Shelters, Universities, Video Technology
Shih, Ya-Chun – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This study incorporated Google Street View into a 3D virtual environment, known as VECAR, in which EFL learners controlled their avatars to learn vocabulary in a context of New York City. New York City's Times Square is full of real-life materials, realia, which can be used to assist situated incidental vocabulary learning and to connect…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
Yang, Shizhou – International Journal of Virtual and Personal Learning Environments, 2018
Recently, Cosmopolitan English and Transliteracy won the 2018 Research Impact Award from the Conference on College Composition and Communication (CCCC), the largest international organization that specializes in the teaching and studies of composition. This recognition seems to signal a turn to transliteracy education, i.e., English writing…
Descriptors: Writing Instruction, Literacy, English (Second Language), Second Language Learning
Cash, Paul E. – ProQuest LLC, 2013
In a North Texas school district, students taking online courses in a variety of subject areas were not successfully completing courses at the district's expected levels. The district pays for courses and student support while remaining financially responsible to the community and programmatically to students' online success. Students'…
Descriptors: Program Evaluation, Qualitative Research, High School Students, Computer Simulation
Wiggins, Bradley E. – Simulation & Gaming, 2012
The growing need for intercultural literacy in an increasingly interconnected and computer-mediated world contrasts with the dearth of investigation in best practices when designing simulations aimed at improving intercultural communication. Synthetic cultures inspired by real-world cultural traits, problem-based learning, and a social…
Descriptors: Electronic Learning, Constructivism (Learning), Intercultural Communication, Cultural Traits
Jager, Sake, Ed.; Bradley, Linda, Ed.; Meima, Estelle J., Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2014
The theme of EUROCALL 2014 was "CALL Design: Principles and Practice," which attracted approximately 280 practitioners, researchers and students from computer-assisted language learning (CALL) and related disciplines of more than 40 different nationalities. Over 170 presentations were delivered on topics related to this overarching…
Descriptors: Conferences (Gatherings), Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Hay, Lyn; Pymm, Bob – Education for Information, 2011
Following a review of the online delivery of distance education programs within the School of Information Studies (SIS) program at Charles Sturt University, a team of academics worked with an external consultant to design a purpose built SIS Learning Centre in Second Life (SL), a 3D virtual world environment in which people (via their avatars) may…
Descriptors: Distance Education, Teaching Methods, Web 2.0 Technologies, Online Courses
Webber, Sheila – International Journal of Virtual and Personal Learning Environments, 2010
This article discusses activities carried out in the virtual world of Second Life (SL) as part of a compulsory class in the first year of an undergraduate programme. The paper identifies the contribution of SL to the students' learning environment and an Inquiry Based Learning (IBL) approach to programme design. The reasons for taking an IBL…
Descriptors: Blended Learning, Inquiry, Virtual Classrooms, Computer Simulation
Strickland, Dorothy C.; McAllister, David; Coles, Claire D.; Osborne, Susan – Topics in Language Disorders, 2007
This article describes an evolution of training programs to use first-person interaction in virtual reality (VR) situations to teach safety skills to children with autism spectrum disorder (ASD) and fetal alcohol spectrum disorder (FASD). Multiple VR programs for children aged 2 to 9 were built and tested between 1992 and 2007. Based on these…
Descriptors: Safety Education, Computer Simulation, Teaching Methods, Computer Uses in Education
Peer reviewedArmstrong, C. J. – Education for Information, 1984
Discusses motives behind development of teaching aids to introduce library science students to online searching, range of such aids the College of Librarianship Wales has developed, and describes a microcomputer package which comprises a computer assisted instruction module to familiarize students with DIALOG and an emulation which allows online…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Information Retrieval

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