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Showing 1 to 15 of 40 results Save | Export
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Lijuan Huang; Adiza A. Musah – Journal of Pedagogical Research, 2024
In the ever-changing sector of education, the use of technology has become critical to innovation and increased learning opportunities. This research illustrates the intricate connections that exist between augmented reality [AR] and tremendous educational attributes, thinking about how AR might modify conventional teaching approaches. The…
Descriptors: Computer Simulation, Creativity, Student Behavior, Teaching Methods
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Yuyu Sun; Xiaoxu Lu; Jian Cui; Ke Du; Shumin Xie – Environmental Education Research, 2024
This study explores the relationship between vicarious experiences of nature, environmental behavioral beliefs, environmental attitudes and adolescents' environmental behavior. Based on a sample of 1476 adolescents from five high schools in Jiangsu Province, China, we proposed a model that was supported by structural equation modelling analysis.…
Descriptors: Foreign Countries, Environmental Education, Middle School Students, High School Students
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Ruby S. Chanda; Vanishree Pabalkar; Sarika Sharma – Journal of Applied Research in Higher Education, 2024
Purpose: This study aims to understand and analyze the aspects influencing students' attitudes and behavior toward the use of metaverse in education. The metaverse is currently viewed as technology with immense prospects. However, the practice of the metaverse for educational motives is rarely deliberated. Design/methodology/approach: To assess…
Descriptors: Undergraduate Students, Graduate Students, Artificial Intelligence, Computer Simulation
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Wu, Jiazhou; Fan, Min; Sheng, Liyan; Sun, Guoyu – Education and Information Technologies, 2023
Children with autism spectrum disorder (ASD) require long-term interventions with professional tutors. In this paper, we explore the design space of virtual tutors in digital learning systems that may facilitate effective ASD interventions. We conducted a classroom observational study to examine how children with ASD learn and interact with…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Educational Technology, Interaction
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Yu-Ching Chen – Innovations in Education and Teaching International, 2025
Occupational safety and health education is usually lecture-based, and students generally have limited retention. Immersive virtual reality (IVR) facilitates students to learn and explore more actively in safe environments. However, learning with the aid of IVR may not guarantee better learning achievement, practical skills, and positive…
Descriptors: Occupational Safety and Health, Computer Simulation, Educational Technology, Technology Uses in Education
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Kathleen M. Randolph; Glenna M. Billingsley; Cathy N. Thomas – Journal of Special Education Apprenticeship, 2024
This study investigated the efficacy of two distinct virtual training platforms, TeachLivE™ and Zoom with actors, in preparing preservice practitioners for behavior management in real-world settings. This exploratory study aimed to investigate individual participant skill acquisition and assess which platform better equipped participants with the…
Descriptors: Computer Simulation, Skill Development, Computer Mediated Communication, Educational Technology
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Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
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Emin Ibili; Melek Ölmez; Abdullah Cihan; Firat Bilal; Aysel Burcu Ibili; Nurullah Okumus; Mark Billinghurst – Interactive Learning Environments, 2024
The aim of this study is to investigate the determinants that affect undergraduate students' behavioral intentions to continue learning computer hardware concepts utilizing a Metaverse-based system. The current study examined the factors influencing students' adoption of Metaverse technology at the tertiary level using a model based on the…
Descriptors: Student Behavior, Intention, Computer Simulation, Undergraduate Students
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Bin Shen; Zhijie Wang; Xiaowen Zhong; Michael Yi-Chao Jiang; Morris Siu-Yung Jong – Asia-Pacific Education Researcher, 2024
Although research into the educational benefits of Spherical Video-based Virtual Reality (SVVR) has gained popularity in traditional face-to-face English-as-a-Foreign-Language (EFL) class, little is known about whether this immersive, interactive, and imaginative teaching-assisted technology could facilitate learning in online EFL settings in the…
Descriptors: Learner Engagement, Electronic Learning, English (Second Language), Second Language Learning
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Lee, Sungeun; Choi, Bokgiu; Maia, Camilla Cavalcante; Park, Jaewan; Youm, Sang Hoon; Lee, Sangwon – International Journal of Technology and Design Education, 2022
With the growing complexity of design technology and the emergence of intelligent design assistance, architectural studio classes are facing a new pedagogical paradigm. The digital literacy of younger generations and availability of scientific simulation have the potential to transform the traditional master-apprentice model. In our experiment, we…
Descriptors: Teaching Methods, Design, Architectural Education, Technological Literacy
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Mazrur; Jennah, Rodhatul; Mujib, Abdul; Jamalie, Zulfa – Journal of Education and e-Learning Research, 2023
The acceptance of different technologies in different classroom settings has been addressed in the current study. Integrating alignment theory with the Technology Acceptance Model (TAM), this study investigates the predictive differences between the use and adoption of four technologies. The technologies were used in Islamic study classrooms for…
Descriptors: Islam, Audience Response Systems, Student Attitudes, Technology Uses in Education
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Smith, Hayden J.; Michelsen, Niall – Journal of Political Science Education, 2021
The Statecraft IR simulation has received a significant amount of attention in the pedagogical literature. Some instructors have asserted that Statecraft is biased toward the behavior and learning goals of realism, calling into question the utility of the simulation as a teaching tool. Using thirteen iterations of the simulation we empirically…
Descriptors: International Relations, Political Science, Teaching Methods, Teamwork
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Martha, Ati Suci Dian; Santoso, Harry B. – Journal of Educators Online, 2019
A pedagogical agent is an anthropomorphic virtual character used in an online learning environment to serve instructional purposes. The design of pedagogical agents changes over time depending on the desired objectives for them. This article is a systematic review of the research from 2007 to 2017 related to the design factors of pedagogical…
Descriptors: Instructional Design, Teaching Methods, Student Behavior, Online Courses
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Clark, Caron A. C.; Helikar, Tomáš; Dauer, Joseph – CBE - Life Sciences Education, 2020
The creation and analysis of models is integral to all scientific disciplines, and modeling is considered a core competency in undergraduate biology education. There remains a gap in understanding how modeling activities may support changes in students' neural representations. The aim of this study was to evaluate the effects of simulating a model…
Descriptors: Computer Simulation, Brain Hemisphere Functions, Undergraduate Students, Biology
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Wang, Xianhui; Xing, Wanli – Journal of Educational Computing Research, 2022
This study explored youth with Autism Spectrum Disorder (ASD) learning social competence in the context of innovative 3D virtual learning environment and the effects of gaming as a central element of the learning experience. The empirical study retrospectively compared the social interactions of 11 adolescents with ASD in game-and nongame-based 3D…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Competence, Social Development
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