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Nugroho Susanto; Muhamad Sazeli Rifki; Ridho Bahtra; Anton Komaini; Nuridin Widya Pranoto – Open Education Studies, 2025
Virtual reality (VR) creates immersive environments that allow students to visualize and explore complex subjects in ways that traditional methods cannot achieve. This is the first systematic review examining VR to enhance skill acquisition in physical education (PE) in higher education in the 21st century. This study aims to analyze and explore…
Descriptors: Literature Reviews, Higher Education, Physical Education, Computer Simulation
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Xiangge Yang; Dongfang Jiang; Meng Liu – International Journal of Web-Based Learning and Teaching Technologies, 2024
Landscape design is a measure of the development of urbanization process and the improvement of people's happiness index. The process of urbanization will involve landscape design. The study and teaching of landscape design is the core teaching method of landscape design research. However, with the diversified development of landscape design…
Descriptors: Artificial Intelligence, Horticulture, Design, Technology Uses in Education
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Randa G. Keeley; Maria B. Peterson-Ahmad; Schuyler Beecher – Journal of the American Academy of Special Education Professionals, 2025
Technology integration throughout educator preparation programs is an essential component that allows pre-service teachers to learn how to better facilitate and become proficient in pedagogical practices that can enhance teaching skills to support students with varied abilities. One approach to assisting pre-service teachers develop teaching…
Descriptors: Preservice Teacher Education, Educational Technology, Technology Integration, Computer Simulation
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Riyan Hidayat; Yousef Wardat – Education and Information Technologies, 2024
Augmented Reality has found extensive use as an interactive technology in various learning and educational environments. However, a previous systematic review (SR) lacked a framework to identify the various types of augmented reality utilized, the types of technology employed, and the types of augmented parameters involved. The primary objective…
Descriptors: Computer Simulation, Educational Technology, STEM Education, Teaching Methods
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Alex Fegely; Heather Hagan; George Warriner III; Michael McKenzie – TechTrends: Linking Research and Practice to Improve Learning, 2024
As education preparation programs align their instruction to the contemporary technologies used in schools, they may begin to design and deliver virtual reality instruction in the teaching methods classroom. In this study, we examined the experiences of 24 pre-service teachers as they used virtual reality for the first time through the lens of the…
Descriptors: Computer Simulation, Teaching Methods, Preservice Teacher Education, Preservice Teachers
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Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
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Philipp Rosendahl; Ingo Wagner – Education and Information Technologies, 2024
As a teaching and learning medium, 360° videos offer new teaching-learning experiences. Through the possibility of immersion, individual 360° panoramic images, multi-perspective viewing options and interaction possibilities, they extend the advantages of conventional video technology. To understand the potential of using 360° video technology for…
Descriptors: Video Technology, Technology Uses in Education, Teaching Methods, Learning Experience
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Attasit Wiangkham; Rattawut Vongvit – Education and Information Technologies, 2024
The rapid development of metaverse technology provides countless opportunities for social interaction, collaboration, communication, and knowledge-sharing that will significantly impact human life. To ensure widespread adoption and acceptance, however, issues concerning approval, accessibility, privacy, and user behavior must be resolved.…
Descriptors: Technology Integration, Computer Simulation, Engineering Education, Models
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Kamil Bartu Feridun; Ümmü Bayraktar – Turkish Online Journal of Educational Technology - TOJET, 2024
In today's world, technology plays a significant role in shaping our daily interactions and how we connect with the world. The rapid advancements in technology have influenced many sectors, particularly education, where integrating technology is now seen as essential rather than just a luxury. As a result, the education field has adapted over time…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
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Nicholas Ogbonna Onele; Theresa Chinyere Ogbuanya – Journal of Teaching and Learning, 2025
This study adopted a pre-test post-test quasi-experimental design. The sample size was 162 students from eight universities. The sample was categorized into two groups: Group I (n=79) and Group II (n=83). Electric VLab, provided the environment. A researcher-made achievement test, comprising multiple-choice, essay and practical questions was used…
Descriptors: Gender Differences, Teaching Methods, Academic Achievement, Computer Simulation
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Anne Husted Henriksen; Marta Topor; Gustav Bøg Petersen; Rasmus Ahmt Rohde; Linn Damsgaard; Anne-Mette Veber Nielsen; Andreas Wulff-Abramsson; Guido Makransky; Jacob Wienecke – Journal of Computer Assisted Learning, 2025
Background: The study was motivated by the need to enhance children's literacy skills through innovative teaching methods. This research aims to address limitations in regular classroom teaching by exploring embodied learning and virtual reality (VR) as potential solutions. Objectives: The primary aim of the study was to investigate the effects of…
Descriptors: Young Children, Literacy, Intervention, Teaching Methods
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Fugui Duan – International Journal of Information and Communication Technology Education, 2024
With the rapid development of information technology, multimedia technology has gradually penetrated various fields, including physical education in colleges and universities. Traditional physical education teaching methods lack interaction, and it is difficult to ensure the durability and depth of the effect of teaching. In college physical…
Descriptors: Physical Education, Multimedia Materials, Technology Uses in Education, Teaching Methods
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Torbjørn Netland; Rafael Lorenz; Daniel Kwasnitschka; Julian Senoner; Clemens Gróf – INFORMS Transactions on Education, 2024
The authors develop, use, and evaluate a spherical video-based virtual reality (SVVR) app for teaching operations management. The app contains a 360-degree photo- realistic copy of real factory environments with blended information and gamified exercises. To solve a learning assignment, students virtually immerse themselves in the factory using…
Descriptors: Computer Simulation, Industry, Video Technology, Visual Aids
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Senthil Kumar Jagatheesaperumal; Kashif Ahmad; Ala Al-Fuqaha; Junaid Qadir – IEEE Transactions on Learning Technologies, 2024
Metaverse has evolved as one of the popular research agenda that let users learn, socialize, and collaborate in a networked 3-D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metaverse is an ideal model for education, training, and skill development tasks.…
Descriptors: Computer Simulation, Technology Uses in Education, Internet, Multimedia Materials
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Lijuan Huang; Adiza A. Musah – Journal of Pedagogical Research, 2024
In the ever-changing sector of education, the use of technology has become critical to innovation and increased learning opportunities. This research illustrates the intricate connections that exist between augmented reality [AR] and tremendous educational attributes, thinking about how AR might modify conventional teaching approaches. The…
Descriptors: Computer Simulation, Creativity, Student Behavior, Teaching Methods
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