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Marcelo Bairral; Gilles Aldon – REDIMAT - Journal of Research in Mathematics Education, 2024
Eye-tracking (ET) method provides a promising channel for educational researchers to connect learning outcomes to cognitive processes. The main principle of ET is that our gaze and our focus of attention are connected. Due to the advent of digital technologies, eye tracking studies are increasingly growing in different fields and in mathematics…
Descriptors: Geometry, Mathematics Instruction, Validity, Mathematical Logic
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Darejeh, Ali; Mashayekh, Sara; Marcus, Nadine – Cogent Education, 2022
E-learning systems, which are used for teaching complex software, can facilitate learning if they provide an appropriate teaching approach that decreases learners' cognitive load in addition to providing practical knowledge. We believe there is lack of cognitively guided educational recommendations on how to effectively and efficiently design such…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Computer Science Education
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Abdullah Kalay; Yüksel Deniz Arikan – Journal of Educational Technology and Online Learning, 2023
Since motivation is known to be a critical factor, approaches, methods, techniques, and materials that would affect motivation positively are utilized in learning and teaching processes. Gamification is used by including game components into teaching processes to enhance students' motivation, attract their attention to the lesson and boost…
Descriptors: Instructional Materials, Gamification, Student Motivation, Academic Achievement
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Chaturvedi, Ramesh Kumar; Verma, Vishal; Mishra, Kushendra – Smart Learning Environments, 2022
The objective of this research paper is to check the difference between pre and post-session of the Brighter Minds based Cognitive Skill Training. The exploratory and descriptive research design is used in this study. In this investigation, the nine measurement variables are selected for the study such as memory, confidence, concentration,…
Descriptors: Cognitive Ability, Memory, Self Esteem, Intuition
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Farsani, Danyal; Radmehr, Farzad; Alizadeh, Mohadaseh; Zakariya, Yusuf Feyisara – Journal of Computer Assisted Learning, 2021
With the technological improvements of innovative portable recording gadgets, augmented researchers' interest in exploring students' visual attention in their natural and normal occurring classrooms. The purpose of this study was to gauge students' visual attention in their Mathematics and English classrooms. This article reports on a study…
Descriptors: Mathematics Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
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de la Guía, Elena; Lozano, María D.; Penichet, Víctor M. R. – British Journal of Educational Technology, 2015
Children with attention deficit hyperactivity disorder (ADHD) experience behavioural and learning problems at home and at school, as well as a lack of self-control in their lives. We can take advantage of the evolution of new technologies to develop applications with the aim of enhancing and stimulating the learning process of children with ADHD.…
Descriptors: Attention Deficit Hyperactivity Disorder, Learning Processes, Educational Games, Computer Games
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Shin, Dong-Hee; An, Hyeri; Kim, Jang Hyun – Interactive Learning Environments, 2016
The use of a second screen can enhance information processing and the execution of search tasks within a given period. In this study, we examined the learner's attentional shift (AS) between two screens and controlled secondary tasks (STs) in the media multitasking setting and its effect on the learning process. In particular, we analyzed how…
Descriptors: Cognitive Processes, Search Strategies, Attention Control, Learning Processes
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Cummings, Richard G.; Hsu, Maxwell – Journal of College Teaching & Learning, 2007
Does the use of student response systems (clickers) in the classroom increase student performance on exams? Do students perceive a benefit to using clickers in the classroom? This study investigates the effect of student response systems on accounting students' learning outcome and perceived satisfaction. Results show that, though the use of…
Descriptors: Student Attitudes, Computer Software, Computer Assisted Instruction, Student Reaction