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Sokratis Tselegkaridis; Theodosios Sapounidis; Dimitrios Stamovlasis – Education and Information Technologies, 2024
Laboratories are considered to play a unique role in circuits teaching. Laboratories can be traditional, with physical components and desks, or virtual with graphical simulators. Applying these facilities in teaching, students can make experiments or measurements by exploring electric circuits' features. However, an intriguing research question is…
Descriptors: Teaching Methods, Electronics, Laboratory Experiments, Meta Analysis
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Gustavo Simas da Silva; Vânia Ribas Ulbricht – International Association for Development of the Information Society, 2023
ChatGPT and Bard, two chatbots powered by Large Language Models (LLMs), are propelling the educational sector towards a new era of instructional innovation. Within this educational paradigm, the present investigation conducts a comparative analysis of these groundbreaking chatbots, scrutinizing their distinct operational characteristics and…
Descriptors: Comparative Analysis, Teaching Methods, Computer Software, Artificial Intelligence
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Rebeckah K. Fussell; Megan Flynn; Anil Damle; Michael F. J. Fox; N. G. Holmes – Physical Review Physics Education Research, 2025
Recent advancements in large language models (LLMs) hold significant promise for improving physics education research that uses machine learning. In this study, we compare the application of various models for conducting a large-scale analysis of written text grounded in a physics education research classification problem: identifying skills in…
Descriptors: Physics, Computational Linguistics, Classification, Laboratory Experiments
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Gerard Dummer; Elwin Savelsbergh; Paul Drijvers – Informatics in Education, 2025
Programmed control systems are ubiquitous in the present-day world. In current educational practice, however, these systems are hardly being addressed, and little is known about children's spontaneous understandings about such systems. Therefore, we explored pupils' understandings prior to instruction in three concrete settings: a car park, an…
Descriptors: Elementary School Students, Grade 3, Grade 6, Computer Science Education
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Muhammad Amin Nadim; Raffaele Di Fuccio – European Journal of Education, 2025
Higher education has witnessed remarkable technological advancements; however, the rapid rise of generative artificial intelligence (Gen AI) presents substantial challenges for teaching and research. This growing reliance has expanded educators' roles, underscoring the need for ethical and selective AI integration while preparing students and…
Descriptors: Artificial Intelligence, Teaching Methods, Learning Processes, Ethics
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Genady Kogan; Hadas Chassidim; Irina Rabaev – Educational Technology Research and Development, 2024
The main goal of this study was to evaluate the impact of an animation and visualization of data structures (AVDS) tool on both perceptions and objective test performance. The study involved a rigorous experiment that assessed the usability, acceptability, and effectiveness of the AVDS tool in solving exercises. A total of 78 participants…
Descriptors: Animation, Teaching Methods, Instructional Effectiveness, Learning Experience
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Jodi M. Tommerdahl; Chrystal Sapphire Dragonflame; Amanda A. Olsen – Computer Assisted Language Learning, 2024
A systematic review examining the efficacy of commercially available foreign language-learning apps (FLL) was completed. A database search of ERIC, PsychINFO, and LearnTechLib produced 1,786 journal articles. After applying specific inclusion and exclusion criteria based on Burston's seminal study (2015) requiring a minimum number of 10…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
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Matthew Mauntel; Michelle Zandieh – International Journal of Research in Undergraduate Mathematics Education, 2024
In this article we analyze how students reason about linear combinations across multiple digital environments. We present the work of three groups of undergraduate students in the Southeast United States (US) who were considered ready to take linear algebra. The students played the game "Vector Unknown," reflected upon aspects of their…
Descriptors: Video Games, Algebra, Mathematics Instruction, Teaching Methods
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Lin Zhang; Qiang Jiang; Weiyan Xiong; Wei Zhao – Journal of Educational Computing Research, 2025
This study seeks to deepen the understanding of the direct and indirect effects of human-computer dialogic interaction programming activities, facilitated by ChatGPT, on student engagement. Data were collected from 109 Chinese high school students who engaged in programming tasks using either ChatGPT-driven dialogic interaction or traditional pair…
Descriptors: Artificial Intelligence, Computer Software, Computer Science Education, Programming
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Fernando Almeida; Zoltan Buzady – Technology, Knowledge and Learning, 2024
This study explores the contribution of serious game teaching technology, such as FLIGBY, to the development of entrepreneurial learning outcomes in the context of an entrepreneurship course in higher education. The sample is composed of 551 students through the construction of a randomized pretest-posttest control group. A quantitative…
Descriptors: Entrepreneurship, Outcomes of Education, Comparative Analysis, Game Based Learning
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Hao Yu; Yunyun Guo; Hailiang Yang; Weiyu Zhang; Yan Dong – European Journal of Education, 2025
In the era of accelerating globalization, the necessity for multilingual education is increasingly prominent. This study investigates the effectiveness of the AI-based chatbot ChatGPT in multilingual teaching applications. This study employs a quasi-experimental research methodology to examine the experiences of 100 international students at a…
Descriptors: Artificial Intelligence, Comparative Analysis, Multilingualism, Computer Software
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Guangrui Fan; Dandan Liu; Rui Zhang; Lihu Pan – International Journal of STEM Education, 2025
Purpose: This study investigates the impact of AI-assisted pair programming on undergraduate students' intrinsic motivation, programming anxiety, and performance, relative to both human-human pair programming and individual programming approaches. Methods: A quasi-experimental design was conducted over two academic years (2023-2024) with 234…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Programming
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Arun-Balajiee Lekshmi-Narayanan; Priti Oli; Jeevan Chapagain; Mohammad Hassany; Rabin Banjade; Vasile Rus – Grantee Submission, 2024
Worked examples, which present an explained code for solving typical programming problems are among the most popular types of learning content in programming classes. Most approaches and tools for presenting these examples to students are based on line-by-line explanations of the example code. However, instructors rarely have time to provide…
Descriptors: Coding, Computer Science Education, Computational Linguistics, Artificial Intelligence
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Guido Lang; Tamilla Triantoro; Jason H. Sharp – Journal of Information Systems Education, 2024
This study explores the potential of large language models (LLMs), specifically GPT-4 and Gemini, in generating teaching cases for information systems courses. A unique prompt for writing three different types of teaching cases such as a descriptive case, a normative case, and a project-based case on the same IS topic (i.e., the introduction of…
Descriptors: Computational Linguistics, Computer Software, Artificial Intelligence, Readability Formulas
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Xiaozhe Yang; Qingqing Wang; Jiyue Lyu – ECNU Review of Education, 2024
Purpose: ChatGPT is a generative artificial intelligence (AI) technology that can solve multiple complex tasks. ChatGPT-4 can facilitate educational empowerment in China through technology to understand and generate Chinese text. Although ChatGPT's benefits have been widely discussed, its educational capabilities have not been systematically…
Descriptors: Artificial Intelligence, Computer Software, Critical Thinking, Foreign Countries
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