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Lee Cheng – Technology, Pedagogy and Education, 2024
The rapid advancement of mobile and computing technologies has made the enjoyment of music in the video gaming experience more accessible and affordable, and has raised the interest of educators in the affordances of music-related games for informal music learning. This study aimed to examine the educational affordances of music-related games…
Descriptors: Video Games, Computer Software, Music Education, Music
Yawisah, Umi; Akla; Umam, Agusman Khotibul; Asad, Mahrus; Wahyudin – Journal of Social Studies Education Research, 2022
The implementation of the learning management system (LMS) in the New Normal period was investigated in this study. A qualitative research design with a descriptive approach was used to explore two main themes: the advantages of using LMS applications and the disadvantages of using LMS applications. The data collection technique used was a written…
Descriptors: Islam, Integrated Learning Systems, Teaching Methods, Assignments
Phillips, A. M.; Gouvea, E. J.; Gravel, B. E.; Beachemin, P. -H.; Atherton, T. J. – Physical Review Physics Education Research, 2023
Computation is intertwined with essentially all aspects of physics research and is invaluable for physicists' careers. Despite its disciplinary importance, integration of computation into physics education remains a challenge and, moreover, has tended to be constructed narrowly as a route to solving physics problems. Here, we broaden Physics…
Descriptors: Physics, Science Instruction, Teaching Methods, Models
Audrin, Catherine – Environmental Education Research, 2023
Biodiversity education, as part of a broader environmental education is an important topic, not only for politicians, journalists but also teachers. In the educational context, it is now recognized that students have to be taught biodiversity, its conservation and how to use it in a durable. In this paper, we are interested in assessing how…
Descriptors: Foreign Countries, Teaching Methods, Environmental Education, Biodiversity
Arts-Based Instructional and Curricular Strategies for Working with Virtual Educational Applications
Steele, Patricia; Johnston, Elizabeth; Lawlor, Andrew; Smith, Cassandra; Lamppa, Sonja – Journal of Educational Technology Systems, 2019
In the 21st century, easy access to visually rich, immersive, student-centered, virtual applications could augment or replace text-based learning. However, the new developments are offset by the lack of insight into pedagogies needed to guide educators through a visual learning environment. The purpose of this directed content analysis was to…
Descriptors: Computer Simulation, Teaching Methods, Visual Learning, Content Analysis
Kumas, Ahmet – Problems of Education in the 21st Century, 2021
Although advanced technological tools and equipment are used effectively in daily life, the inability of all students to access high-tech experiment applications in high schools negatively affects disadvantaged student groups in the further education process. The main purpose of the research evaluates students in four different categories about…
Descriptors: STEM Education, Computer Software, Teaching Methods, Grade 10
Altinpulluk, Hakan; Demirbag, Irem; Ertan, Sehla; Yildirim, Yusuf; Koçak, Ali; Yildiz, Turgay; Yildirim, Mustafa; Köse, Birsen Sezgi; Taylan, Gül Özer; Karagil, Selen Duygu; Aydin, Elif Helvaci; Güven, Kenan; Türktan, Onur; Tabak, Buse – Asian Journal of Distance Education, 2021
The aim of this study is to examine the open access theses in the Social Sciences group with virtual reality in the title of the review results made in the Council of Higher Education Thesis Center, through systematic review and content analysis method. It is thought that this study will narrow the wide scope of the notion of virtual reality and…
Descriptors: Graduate Students, Computer Simulation, Distance Education, Foreign Countries
Martins, Alex Sandro Rodrigues; Quintana, Alexandre Costa; de Gomes, Débora Gomes – Education and Information Technologies, 2020
The aims of the current study are to identify the behavioral factors enabling students' acceptance and use of a podcast aggregator that provides tips about contents taught in the classroom, as well as to investigate its impact on knowledge formation among Accounting Sciences undergraduate students from a Federal University in Southern Brazil,…
Descriptors: Student Attitudes, Teaching Methods, Audio Equipment, Accounting
Staudt Willet, K. Bret; Carpenter, Jeffrey P. – Journal of Research on Technology in Education, 2020
The website Reddit has received scant attention from educational researchers despite the presence of numerous teaching-related subreddits that host thousands of threaded conversations. The purpose of this study was to provide an initial comparison of discussions occurring in several different affinity spaces on Reddit. Because of the lack of…
Descriptors: Web Sites, Social Media, Social Networks, Network Analysis
Xue, Sijia; Churchill, Daniel – Educational Media International, 2020
This paper reports on a study designed to explore the educational affordances of mobile social media and how teachers' private theories mediate integration of the affordances in teaching practice in higher education in China. Four university teachers were included as cases for an in-depth inquiry in this study. Qualitative data were collected…
Descriptors: Teacher Attitudes, Case Studies, Computer Software, Content Analysis
Prado, Yenda; Jacob, Sharin; Warschauer, Mark – Computer Science Education, 2022
Background and Context: Computational Thinking (CT) is a skill all students should learn. This requires using inclusive approaches to teach CT to a wide spectrum of students. However, strategies for teaching CT to students with exceptionalities are not well studied. Objective: This study draws on lessons learned in two fourth-grade classrooms --…
Descriptors: Thinking Skills, Computer Science Education, Special Education, Teaching Methods
Akcanca, Nur – International Journal of Curriculum and Instruction, 2021
In this study, it is aimed to examine the opinions of prospective teachers about the design of digital educational comics designed within the scope of science education and their use in educational environments. This study, conducted with 129 prospective teachers determined by purposeful sampling method, is suitable for a case study. After the…
Descriptors: Cartoons, Teaching Methods, Science Instruction, Case Studies
Halitoglu, Vedat – International Journal of Progressive Education, 2021
In this study, a three-week sample application for the use of the WebQuest method in Turkish language teaching was developed, and the effectiveness of the application was tried to be determined through a "achievement test" and students' views. The study employed the mixed methods design, in the quantitative stage of the study,…
Descriptors: Turkish, Teaching Methods, Web Based Instruction, Achievement Tests
Chan, Kan Kan – Early Childhood Education Journal, 2020
Tangible objects are devices that connect physical objects and digital worlds through tangible user interfaces. With the availability of tangible objects in the market, teacher education courses should be updated to provide opportunities for pre-service teachers to engage in digital environments; by these means, they can make more informed…
Descriptors: Early Childhood Education, Preservice Teachers, Content Analysis, Student Attitudes
Kulju, Pirjo; Mäkinen, Marita – Journal of Early Childhood Literacy, 2021
This study explored what kinds of phonological strategies are used by children and how they scaffold each other while they solve tasks in a digital literacy game. The theoretical basis of this study lies in Vygotsky's thoughts on the role of social interaction in learning and in the concept of peer scaffolding. The data included eight videotaped…
Descriptors: Foreign Countries, Phonology, Peer Teaching, Video Technology