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Showing 1 to 15 of 23 results Save | Export
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Alberto Giretti; Dilan Durmus; Massimo Vaccarini; Matteo Zambelli; Andrea Guidi; Franco Ripa di Meana – International Association for Development of the Information Society, 2023
This paper provides a possible strategy for integrating large language artificial intelligence models (LLMs) in supporting students' education in artistic or design activities. We outline the methodological foundations concerning the integration of CHATGPT LLM in the educational approach aimed at enhancing artistic conception and design ideation.…
Descriptors: Art Education, Design, Artificial Intelligence, Computer Software
Rebecca Davis Kelly – ProQuest LLC, 2024
Graphic design students no longer need to attend institutions of higher education (IHE) to gain entry-level skills for a variety of design related areas with the rise of new learning platforms like YouTube, edX, etc. A recent series of studies found that 70% of respondents (working designers) reported learning their craft online. This study…
Descriptors: Shared Resources and Services, Graphic Arts, Teaching Methods, Conventional Instruction
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Anouk ten Peze; Tanja Janssen; Gert Rijlaarsdam; Daphne van Weijen – Instructional Science: An International Journal of the Learning Sciences, 2024
To investigate whether a creative writing unit in upper secondary education would improve students' creative as well as argumentative text quality and to examine whether it would change students' writing behavior, we tested a creative writing unit based on encouraging writing in flow by using divergent thinking tasks. Four classes (Grade 10)…
Descriptors: Teaching Methods, Creative Writing, Writing Instruction, Grade 10
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Su, Yu-Sheng; Shao, Mingming; Zhao, Li – Journal of Educational Computing Research, 2022
Scratch, a kind of visual programming software, has been widely used in instruction for primary school children. Scratch constructs a digital world for children to design, develop, and create coursework in which their creative thinking is fostered. Different instructional methods have been designed and implemented to stimulate children's creative…
Descriptors: Cognitive Mapping, Creative Thinking, Creativity Tests, Computer Software
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Valentina Dagiene; Gintautas Grigas; Tatjana Jevsikova – Informatics in Education, 2024
The work of Niklaus Wirth, designer of the Pascal programming language, has led to the introduction of programming in schools in many countries often leading to a transformation in the way of thinking. In this article, we provide a retrospective analysis of the Lithuanian experience driven by Pascal and discuss the main ideas about teaching…
Descriptors: Programming Languages, Computer Science Education, Foreign Countries, Programming
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Chalermsup Karanjakwut; Kamonwan Charunsri – Malaysian Online Journal of Educational Technology, 2025
This study investigated the impact of AI-driven brainstorming tools on process writing instruction and students' writing outcomes in the context of third-year Thai university students. A mixed-methods approach was employed to examine the effectiveness of AI-driven brainstorming tools, foreign English lecturers' preferences and comments towards…
Descriptors: Writing Instruction, Teaching Methods, Writing Processes, Process Approach (Writing)
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Giretti, Alberto; Lemma, Massimo; Zambelli, Matteo; Meana, Franco Ripa di – International Association for Development of the Information Society, 2022
In this paper we illustrate the architecture of the °'°Kobi system, which is aimed at supporting students' education in artistic or design activities. We will outline the scientific and methodological foundations of the educational approach aimed at enhancing the artistic conception and the design ideation. The functional requirements and the…
Descriptors: Creative Thinking, Cognitive Mapping, Design, Computer Software
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Shillo, Roi; Hoernle, Nicholas; Gal, Kobi – International Educational Data Mining Society, 2019
Creativity is a dynamic process which generates ideas that are both novel and of value. However there is little understanding in what drives creativity in students and how to help teachers or education experts to detect creative thinking. This paper begins to address this gap by providing a platform and experiments for studying how creative…
Descriptors: Geometry, Mathematics Instruction, Visualization, Teaching Methods
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Steele, Patricia; Johnston, Elizabeth; Lawlor, Andrew; Smith, Cassandra; Lamppa, Sonja – Journal of Educational Technology Systems, 2019
In the 21st century, easy access to visually rich, immersive, student-centered, virtual applications could augment or replace text-based learning. However, the new developments are offset by the lack of insight into pedagogies needed to guide educators through a visual learning environment. The purpose of this directed content analysis was to…
Descriptors: Computer Simulation, Teaching Methods, Visual Learning, Content Analysis
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Pendergast, Seth – Music Educators Journal, 2021
Interest in creative music technologies is on the rise among secondary students. Still, some music teachers are unsure how to integrate creative music technologies into their instruction. This article explores one versatile and powerful technology for the music classroom: digital audio workstations (DAWs). First, I discuss the central role of…
Descriptors: Music Education, Creative Teaching, Secondary School Students, Music Teachers
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Rohaeti, Euis Eti; Bernard, Martin; Primandhika, Restu Bias – Journal on Mathematics Education, 2019
This research is a merged descriptive and quasi-experiment research aimed to describe students' creativity in developing interactive learning media with Visual Basic Application for Excel. Besides that, it had done to review students' ability which learning used open-ended Visual Basic Application for Excel compared with the other students' which…
Descriptors: Mathematics Instruction, Experimental Groups, Control Groups, Creativity
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Calder, Nigel – Waikato Journal of Education, 2019
This article reports on a research project that examined the ways that 10-year-old students, who were using Scratch for coding, engaged with mathematical ideas. Interactive software is emerging that has cross-curricula implications and facilitates thinking in rich, problem-solving environments. Scratch, a free-to-use graphical programming…
Descriptors: Programming, Coding, Computer Software, Educational Technology
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Kovalkov, Anastasia; Paassen, Benjamin; Segal, Avi; Gal, Kobi; Pinkwart, Niels – International Educational Data Mining Society, 2021
Promoting creativity is considered an important goal of education, but creativity is notoriously hard to define and measure. In this paper, we make the journey from defining a formal creativity and applying the measure in a practical domain. The measure relies on core theoretical concepts in creativity theory, namely fluency, flexibility, and…
Descriptors: Creativity, Theory Practice Relationship, Evaluators, Specialists
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Yildiz, Avni – Malaysian Online Journal of Educational Technology, 2016
Geometric constructions have already been of interest to mathematicians. However, studies on geometric construction are not adequate in the relevant literature. Moreover, these studies generally focus on how secondary school gifted students solve non-routine mathematical problems. The present study aims to examine the geometric construction…
Descriptors: Foreign Countries, Academically Gifted, Geometry, Problem Solving
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Smarkusky, Debra L.; Toman, Sharon A. – Information Systems Education Journal, 2016
Interdisciplinary teaching and interpretation of technology for various applications provides a challenging and engaging environment for students to enhance their creativity, critical thinking and problem-solving skills. This paper presents results of a joint effort between faculty in the Department of Information Sciences and Technology and the…
Descriptors: Interdisciplinary Approach, Music Education, Information Science, Teaching Methods
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