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Sonia Lorente; Mónica Arnal-Palacián; Maximiliano Paredes-Velasco – European Journal of Psychology of Education, 2024
The European Higher Education Area (EHEA) proposes to enhance active learning and student protagonism in order to improve academic performance. In this sense, different methodologies are emerging to create scenarios for self-regulation of their learning. In this study the cooperative, collaborative and interdisciplinary learning methodologies were…
Descriptors: Cooperative Learning, Interdisciplinary Approach, Computer Software, Universities
Hui Zhang; Haihan Zhang; Qian Zhang – Innovations in Education and Teaching International, 2024
Computer programming and municipal engineering (ME) students' specialised knowledge are still poorly integrated, leading to limited improvement of students' programming abilities. This paper describes an effective attempt in ME at Xi'an University of Architecture and Technology (XAUAT). Students were divided into several teams and required to…
Descriptors: Engineering Education, Municipalities, Skill Development, Universities
Hon Keung Yau; Ka Fai Tung – Turkish Online Journal of Educational Technology - TOJET, 2025
This study explores the development and evaluation of a chatbot model designed to facilitate learning within a department of a university. The project aims to enhance the learning experience by incorporating customized data into the chatbot's knowledge base, enabling personalized and context-aware interactions. The research investigates the…
Descriptors: Instructional Effectiveness, Artificial Intelligence, Computer Software, Technology Integration
Keith Devlin – ZDM: Mathematics Education, 2021
The paper describes an implementation of research done over several years, by me and in some cases others, at Stanford University and elsewhere. The implementation comprised the design, building, testing, and marketing of a digital educational technology platform to provide a supplementary tool for explorative mathematics learning and assessment.
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Marketing
Alberto Giretti; Dilan Durmus; Massimo Vaccarini; Matteo Zambelli; Andrea Guidi; Franco Ripa di Meana – International Association for Development of the Information Society, 2023
This paper provides a possible strategy for integrating large language artificial intelligence models (LLMs) in supporting students' education in artistic or design activities. We outline the methodological foundations concerning the integration of CHATGPT LLM in the educational approach aimed at enhancing artistic conception and design ideation.…
Descriptors: Art Education, Design, Artificial Intelligence, Computer Software
Paula Gil Ruiz – Discover Education, 2024
This research examines the impact of gamification on the development of critical thinking skills to counter misinformation, focusing specifically on students' roles as developers of educational software. Involving 107 university students, this study employs an experimental pretest-posttest methodology. An educational Escape Room was implemented,…
Descriptors: Gamification, Teaching Methods, Social Media, Sustainability
Andrew Phillips; Anusha Srinivas; Ilina Prentoska; Margaret O'Dea; Matthew Kustrup; Sarah Hurley; Savannah Bruno; Vy Nguyen; Pin-Kuang Lai – Biochemistry and Molecular Biology Education, 2024
Teaching chemistry and biology students about biologics design remains challenging despite its increasing importance in pharmaceutical development. Monoclonal antibodies, commonly called mAbs, are the most popular biologics. They have been developed into drugs to treat various diseases in the past decades. Multiple challenges exist for designing…
Descriptors: Teaching Methods, Biochemistry, Science Instruction, Computer Software
Alexandra Rysul'ova – NORDSCI, 2023
Virtual worlds, like Second Life, are transformative innovations in education. These immersive 3D environments offer teachers and students unique opportunities beyond traditional classrooms. They foster active learning, allowing students to interact, manipulate objects, and engage with diverse content. This multimodal approach accommodates various…
Descriptors: Information Security, Computer Simulation, Barriers, Teaching Methods
Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
Anne C. Pivonka; Laura Makary; Colin M. Gray – International Journal of Technology and Design Education, 2024
Design students must develop competence in a wide range of areas in order to be successful in their future practice. Increasingly, knowledge of design methods is used to frame both a designer's repertoire and their overall facility as a designer. However, there is little research on how students build cognitive schema in relation to design methods…
Descriptors: Design, Figurative Language, Schemata (Cognition), Teaching Methods
Iouri Kotorov; Yuliya Krasylnykova; Mar Pérez-Sanagustín; Fernanda Mansilla; Julien Broisin – Journal of Learning Analytics, 2024
The quality of the data and the amount of correct information available is key to informed decision-making. Higher education institutions (HEIs) often employ various decision support systems (DSSs) to make better choices. However, there is a lack of systems to assist with decision-making to promote innovation in teaching and learning. In this…
Descriptors: Decision Making, Case Studies, Instructional Innovation, Teaching Methods
Neda M. Maenza; Tijana Gajic – Research in Pedagogy, 2024
Innovative concepts coupled with cutting-edge digital advancements have ushered in a transformative era for English language learners worldwide. This research delves into the efficacy of the WordUp mobile application in facilitating the acquisition of new English vocabulary. The application has notably organized English words based on their…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Second Language Instruction
Alexander, Sarah; Boehm, Jeffrey D.; Glen, Neil – Research in Dance Education, 2023
This collaboration between the dance and learning technology departments at Bath Spa University, sought to develop a dance repertoire module with the use of mobile technologies, in order to enhance collaborative and discursive opportunities for students. The introduction of mobile technologies into a face-to-face teaching environment initiated a…
Descriptors: Dance Education, Learner Engagement, Information Technology, Universities
Dunfee, Alexandra; Brown, Joshua – Technology and Engineering Teacher, 2022
Classrooms are operating differently during the COVID-19 pandemic, especially in lab-based courses. Virtual classrooms utilizing Zoom, Google Meet, or other conferencing software can create challenges for hands-on, lab-based classes. These virtual methods also pose problems for pre-service teacher education students attempting to gain much needed…
Descriptors: Partnerships in Education, Universities, Preservice Teacher Education, College School Cooperation
Deveci, Isa – Participatory Educational Research, 2022
The purpose of this paper is to investigate the descriptive and evaluative findings of articles conducted in educational contexts on entrepreneurship education in the Web of Science (WoS) database. For this purpose, the bibliometric analysis method was used in this study. This systematic literature review examined 352 scientific articles published…
Descriptors: Bibliometrics, Authors, Networks, Entrepreneurship