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Showing 1 to 15 of 47 results Save | Export
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Russell Aldersson – Deafness & Education International, 2023
To date, there has been no investigation into how metalinguistic terms, pertaining to English language teaching, are expressed in British Sign Language (BSL). This preliminary study explored how these terms are realised in BSL with the relevant professional community. The investigation was underpinned by translanguaging as a theoretical framework…
Descriptors: Sign Language, English (Second Language), Second Language Learning, Second Language Instruction
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Alfarabi Imashev; Aigerim Kydyrbekova; Nurziya Oralbayeva; Azamat Kenzhekhan; Anara Sandygulova – Education and Information Technologies, 2024
The current body of scholarly literature highlights the increasing importance of Mixed Reality (MR) in the field of education since it provides an alternative way through visual stimuli inside an immersive environment. In recent years, the possibility for educators to use Mixed Reality as an additional pedagogical instrument has witnessed notable…
Descriptors: Deafness, Case Studies, Sign Language, Learning Processes
Sequeira Cesar de Oliveira, Juliana – ProQuest LLC, 2023
The present study sought to evaluate trial designs and training designs that are commonly used in popular commercially available computer-assisted language-learning (CALL) programs. The first two experiments (Experiment 1a and 1b) compared the effects of passive viewing and active student response methods in vocabulary learning. Contingencies on…
Descriptors: Computer Assisted Instruction, Teaching Methods, Computer Software, Vocabulary Development
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Guinibert, Matthew – Australasian Journal of Educational Technology, 2020
Based on the presupposition that visual literacy skills are not usually learned unaided by osmosis, but require targeted learning support, this article explores how everyday encounters with visuals can be leveraged as contingent learning opportunities. The author proposes that a learner's environment can become a visual learning space if…
Descriptors: Visual Literacy, Telecommunications, Handheld Devices, Informal Education
Matlen, Bryan J.; Gentner, Dedre; Franconeri, Steven L. – Grantee Submission, 2020
Humans have a uniquely sophisticated ability to see past superficial features and to understand the relational structure of the world around us. This ability often requires that we compare structures, finding commonalities and differences across visual depictions that are arranged in space, such as maps, graphs, or diagrams. Although such visual…
Descriptors: Spatial Ability, Visual Perception, Visual Stimuli, Teaching Methods
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Shin, Donghee; Park, Seyoung – Journal of Computing in Higher Education, 2019
As an instructional material, 3D instructions afford people to learn procedural-manipulative tasks. Observing and emulating motions presented in 3D animations is important in learning contexts. This study examined the effects of visual cueing in an effort to identify the optimal way to present information in a 3D virtual environment. While…
Descriptors: Teaching Methods, Creativity, Computer Software, Animation
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Villarreal, Mónica E.; Esteley, Cristina B.; Smith, Silvina – ZDM: The International Journal on Mathematics Education, 2018
This paper presents issues related to the use of technology by secondary school pre-service mathematics teachers engaged in open mathematical modelling projects. Pre-service teachers developed these projects within a regular mathematics education course during the teacher education program at the university concerned. This environment, called a…
Descriptors: Preservice Teacher Education, Preservice Teachers, Secondary School Teachers, Mathematics Teachers
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Albright, Leif; Schnell, Lauren; Reeve, Kenneth F.; Sidener, Tina M. – Journal of Behavioral Education, 2016
Stimulus equivalence-based instruction (EBI) was used to teach four, 4-member classes representing functions of behavior to ten graduate students. The classes represented behavior maintained by attention (Class 1), escape (Class 2), access to tangibles (Class 3), and automatic reinforcement (Class 4). Stimuli within each class consisted of a…
Descriptors: Stimuli, Teaching Methods, Graduate Students, Attention
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Lin, Vivien; Barrett, Neil E.; Liu, Gi-Zen; Chen, Nian-Shing; Jong, Morris Siu-Yung – Computer Assisted Language Learning, 2023
The field of language education has experienced a rise in using virtual reality (VR) to support interactive, contextualized, and collaborative language learning in recent years. The current study investigates the effects of auditory, visual, and textual input on speaking and writing in English for Tourism Purposes (ETP) through immersive,…
Descriptors: Tourism, English for Special Purposes, Undergraduate Students, Computer Simulation
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Altintas, Esra; Iigun, Sukru; Kucuk, Soner – Educational Research and Reviews, 2017
This study investigates opinions of Grade 12 students about the use of Graphics Interchange Format (GIF) animations in mathematics lessons. It explores the ways of making mathematics easier and more understandable for students by demonstrating whether or not GIF animations that emerged from the integration of technology into mathematics education…
Descriptors: Grade 12, Mathematics Education, Animation, Educational Technology
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Pablos, Andrés Palacios – Research-publishing.net, 2016
This article presents the state of the art in WISELAV, an on-going research project based on the metaphor Languages Are (like) Visuals (LAV) and its mapping Words-In-Shapes Exchange (WISE). First, the cognitive premises that motivate the proposal are recalled: the power of images, students' increasingly visual cognitive learning style, and the…
Descriptors: Cognitive Style, Grammar, Verbs, English (Second Language)
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Kaneko, Masataka; Yamashita, Satoshi; Kitahara, Kiyoshi; Maeda, Yoshifumi; Nakamura, Yasuyuki; Kortenkamp, Ulrich; Takato, Setsuo – International Journal for Technology in Mathematics Education, 2015
Dynamic Geometry Software (DGS) is a powerful tool which enables students to move geometric objects interactively. Through experimental simulations with DGS, mathematical facts and background mechanisms are accessible to students. However, especially when those facts and mechanisms are complicated, it is not so easy for some students to record and…
Descriptors: Computer Software, Geometry, Technology Uses in Education, Educational Technology
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Dolgunsöz, Emrah; Yildirim, Gürkan; Yildirim, Serkan – Journal of Language and Linguistic Studies, 2018
Today technological developments emerge in a blink of an eye with an astounding speed and each update or development is investigated by educational researchers to contribute educational research and practice. VR (Virtual Reality), one of these technologies, can be defined as the visual technology in which a person experiences various virtual…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Simulation
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Rau, Martina A.; Mason, Blake; Nowak, Robert – International Educational Data Mining Society, 2016
To succeed in STEM, students need to learn to use visual representations. Most prior research has focused on conceptual knowledge about visual representations that is acquired via verbally mediated forms of learning. However, students also need perceptual fluency: the ability to rapidly and effortlessly translate among representations. Perceptual…
Descriptors: Models, Learning Processes, STEM Education, Concept Formation
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Alvarenga, Cacilda Encarnação Augusto; Ginestié, Jacques; Brandt-Pomares, Pascale – Education and Information Technologies, 2017
This study investigated the use of digital learning objects in elementary and secondary schools. The specific objectives were: a) to identify the frequency with which learning object are used by teachers, the type of object most frequently used, the teaching strategies that is more frequently adopted, the main reason for the use of learning…
Descriptors: Foreign Countries, Resource Units, Educational Technology, Technology Uses in Education
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