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Polys, Nicholas F.; Bacim, Felipe; Setareh, Mehdi; Jones, Brett D. – Engineering Design Graphics Journal, 2015
There has been a significant gap between the tools used for the design of a building's architectural form and those that evaluate the structural physics of that form. Seeking to bring the perspectives of visual design and structural engineering closer together, we developed and evaluated a design tool for students and practitioners to explore the…
Descriptors: Architecture, Design, Depth Perception, Computer Simulation
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Calvo, R. A.; O'Rourke, S. T.; Jones, J.; Yacef, K.; Reimann, P. – IEEE Transactions on Learning Technologies, 2011
Academic writing, individual or collaborative, is an essential skill for today's graduates. Unfortunately, managing writing activities and providing feedback to students is very labor intensive and academics often opt out of including such learning experiences in their teaching. We describe the architecture for a new collaborative writing support…
Descriptors: Architecture, Teaching Methods, Feedback (Response), Collaborative Writing
McKay, Elspeth, Ed. – Idea Group Publishing, 2007
Enhancing Learning Through Human Computer Interaction is an excellent reference source for human computer interaction (HCI) applications and designs. This "Premier Reference Source" provides a complete analysis of online business training programs and e-learning in the higher education sector. It describes a range of positive outcomes for linking…
Descriptors: Electronic Learning, Problem Based Learning, Veterinary Medicine, Interaction
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Burbules, Nicholas C. – E-Learning, 2004
The author builds theoretically off an alternative conception of the virtual, through a series of steps. First, he explores four processes of engagement through which immersion happens (interest, involvement, imagination and interaction); these will prove especially important for understanding the educational potential of virtuality. Second, he…
Descriptors: Computer Uses in Education, Teaching Methods, Virtual Classrooms, Educational Technology
Kuo, Elaine W.; Levis, Marc R. – 2002
The purpose of this study is to examine how technology, namely virtual reality (VR), can be developed as a critical pedagogical tool. More specifically, the study explores whether the use of VR can challenge the traditional lecture format and make the classroom a more student-centered environment. In this instance, VR is defined as a set of…
Descriptors: Architecture, Computer Assisted Instruction, Computer Uses in Education, Educational Technology