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Shively, Candace Hackett – Learning & Leading with Technology, 2011
Creativity matters. A shared vocabulary and lens for creativity helps teachers and students know what it means to "be creative" and where to start. J. P. Guilford's FFOE model of divergent thinking from the 1950s offers four dimensions to describe creativity: (1) Fluency; (2) Flexibility; (3) Originality; and (4) Elaboration. FFOE makes time spent…
Descriptors: Creativity, Student Projects, Creative Thinking, Creative Teaching
Kim, SugHee; Chung, KwangSik; Yu, HeonChang – Journal of Creative Behavior, 2013
The purpose of this paper is to propose a training program for creative problem solving based on computer programming. The proposed program will encourage students to solve real-life problems through a creative thinking spiral related to cognitive skills with computer programming. With the goal of enhancing digital fluency through this proposed…
Descriptors: Creativity, Problem Solving, Training, Programming
Annerstedt, Claes; Garza, Dan; Huang-DeVoss, Cammy; Lindh, Jacob; Rydmark, Martin – Journal of the Scholarship of Teaching and Learning, 2010
This research project describes an attempt to move towards a more student centered and participatory approach on learning through problem-based storyboards (themes/scenarios) and a unique opportunity for students to have an academic cross-cultural exchange. The purpose of the study was to analyze students' conceptions of this approach on learning…
Descriptors: Student Attitudes, Problem Based Learning, Cultural Influences, Teaching Methods
Gawelek, Mary Ann; Spataro, Mary; Komarny, Phil – EDUCAUSE Review, 2011
Along with their students, faculty have become co-learners and pioneers in the classroom. With no models to work from, they have had to explore, practice, and discover the iPad's potential for expanding learning. Given the recent and rapidly growing access to a dazzling array of intellectual technologies, faculty and staff at Seton Hill, a liberal…
Descriptors: Learner Engagement, Computer Uses in Education, Access to Information, Creative Thinking
Wui, Lee Sheh; Saat, Rohaida Mohd. – EURASIA Journal of Mathematics, Science & Technology Education, 2008
The main purpose of the present study was to develop and evaluate a WebQuest instruction on Nutrition using WebQuest template, known as NutriQuest. NutriQuest was developed to improve Form 2 students' understanding of fundamental nutrition concepts and its application in daily life, to improve critical and creative thinking skills and to enhance…
Descriptors: Cooperative Learning, Diaries, Creative Thinking, Science Teachers
Miller, Edward – Principal, 2005
The author addresses the debate over the growing use of technology in early education. Citing a recently released report from the Alliance of Childhood, he argues that technology robs young children of the imaginative play that helps them develop the qualities they will need for future success.
Descriptors: Educational Technology, Early Childhood Education, Play, Young Children

Silvern, Steven B. – Childhood Education, 1988
Demonstrates how the LOGO computer language's flexibility can be used to stimulate children's creativity, while its structured nature helps develop problem-solving skills. Stresses the use of exercises involving the transformation of simple patterns as a means of encouraging creativity. (SKC)
Descriptors: Children, Computer Assisted Instruction, Computer Uses in Education, Creative Thinking
ChanLin, Lih-Juan; Hong, Jon-Chao; Horng, Jeou-Shyan; Chang, Shih-Hhui; Chu, Hui-Chuan – Innovations in Education and Teaching International, 2006
Although the use of computer technology in classrooms is an innovative approach to teaching, teachers with creativity might not use technology as intensively as they use other creative strategies in the classroom. Eight teachers who won an award for creative teaching were interviewed in order to identify the factors affecting their use of…
Descriptors: Educational Technology, Computer Uses in Education, Technology Integration, Creative Teaching
Taylor, Pamela G.; Carpenter, B. Stephen, II – Journal of Educational Multimedia and Hypermedia, 2005
Teaching for understanding is a traditional goal in education that is enhanced through what curriculum theorists Wiggins and McTighe (1998) called "uncovering." In this article the authors describe the ways that interactive computer technology--hypertext--facilitates this act of "uncovering" as students try out ideas, formulate questions, and…
Descriptors: Teaching Methods, Art Education, Educational Technology, Hypermedia
Messina, Richard – 2001
This paper describes how a fourth grade class at a Canadian laboratory school used an approach to knowledge building that had students participating as intentional learners as they specialized in interest groups for their study of light. It examines how, later in the year, the goal of building collective knowledge became the focus for this group…
Descriptors: Computer Uses in Education, Cooperative Learning, Creative Thinking, Elementary School Science
Woodruff, Barbara Bilson, Ed.; And Others – Inside English, 1990
With each issue focusing on different themes, volume 17 of "Inside English" looks at the writing process, literature and literacy, composition and creativity, and pedagogical alternatives and classroom writing. In addition to regular columns on the English Council of California Two-Year Colleges (ECCTYC) and legislative concerns, the following…
Descriptors: Basic Skills, College English, Community Colleges, Computer Uses in Education
Maor, Dorit – 1991
A study investigated the extent to which students' inquiry skills can be facilitated through the use of a computerized science database (Birds of the Antarctica) and specially designed curriculum materials. Much attention was given in the program to developing both students' inquiry skills and their subject-matter knowledge. Grade 11 and 12…
Descriptors: Academic Achievement, Cognitive Processes, Computer Assisted Instruction, Computer Uses in Education

Doolittle, John H. – Teaching of Psychology, 1995
Maintains that cognitive flexibility, the ability to generate many possible solutions, is identified as the most critical aspect of creativity training. Describes the use of word tables, computer games, and riddles to develop cognitive flexibility. Presents evidence that these methods are effective in enhancing creative and critical thinking…
Descriptors: Classroom Techniques, Cognitive Processes, Cognitive Psychology, Computer Uses in Education
Simonson, Michael, Ed.; Crawford, Margaret, Ed. – Association for Educational Communications and Technology, 2004
For the twenty-seventh year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the National AECT Convention in Chicago, Illinois. The Proceedings of AECT's Convention are published in two…
Descriptors: Research and Development, Communications, Educational Technology, Mathematics Instruction