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Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
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Burgstahler, Sheryl – ACM Transactions on Computing Education, 2011
Universal design (UD), a concept that grew from the field of architecture, has recently emerged as a paradigm for designing instructional methods, curriculum, and assessments that are welcoming and accessible to students with a wide range of characteristics, including those related to race, ethnicity, native language, gender, age, and disability.…
Descriptors: Academic Accommodations (Disabilities), Disabilities, Teaching Methods, Inclusion
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Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
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Herrmann, Thomas; Kienle, Andrea – International Journal of Computer-Supported Collaborative Learning, 2008
Computer-supported discursive learning (CSDL) systems for the support of asynchronous discursive learning need to fulfill specific socio-technical conditions. To understand these conditions, we employed design experiments combining aspects of communication theory, empirical findings, and continuous improvement of the investigated prototypes. Our…
Descriptors: Design Requirements, Documentation, Experiments, Guidelines
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Reiser, Brian J. – Journal of the Learning Sciences, 2004
There has been much interest in using software tools to scaffold learners in complex tasks, that is, to provide supports that enable students to deal with more complex content and skill demands than they could otherwise handle. Many different approaches to scaffolding techniques have been presented in a broad range of software tools. I argue that…
Descriptors: Computer Software, Design Requirements, Scaffolding (Teaching Technique), Learning Strategies
Delrio, Claudio; Ami, Zvi Ben; de Groot, Reuma; Drachmann, Raul; Ilomaki, Liisa – Online Submission, 2008
The aim of this report is, first of all, to present the KP-Lab approach toward stakeholders in the wider framework of European policies. Secondly, the KP-Lab definition of stakeholders and the strategy to address different stakeholders needs, concerns and expectations is presented in the following paragraphs. The second chapter presents concrete…
Descriptors: Foreign Countries, Evaluation Methods, Stakeholders, Educational Policy
Batatia, Hadj; Baurens, Benoit; Peled, Avi – Online Submission, 2007
This document gives an overview of current needs expressed so far in the project for multimedia management and real-time communication services between groups of learners/workers and examine the kind of support that a standard-based technical solution "off-the-shelf" can help in solving main technical issues and in focusing on…
Descriptors: Foreign Countries, Computer Software, Consortia, Synchronous Communication
Roberts, Gina; And Others – 1996
Students and faculty at Middle Tennessee State University (MTSU) are exploring new ways of teaching and learning in master classrooms. Master classrooms are specially equipped classrooms that contain a wide range of computer, media, projection, communication, and control capabilities, including connection to the campus network. Master classrooms…
Descriptors: Audiovisual Aids, Computer Networks, Computer Uses in Education, Design Requirements
Hays, Tricia – 2000
This teacher's instructional guide, which is part of a family and consumer sciences education series focusing on a broad range of employment opportunities, is intended to assist teachers responsible for teaching one- and two-year interior design programs for Texas high school students. The following are among the items included: (1) introductory…
Descriptors: Behavioral Objectives, Brainstorming, Career Development, Career Education