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Fantozzi, Victoria B.; Johnson, Christi; Scherfen, Anneliese – Reading Teacher, 2018
Every day, we are surrounded by stories in print, on social media, in blogs, on the radio, and in stories from our friends and family. The ways people make meaning and communicate are increasingly multimodal and digital; yet, the preschool classroom, for all its multimodal learning, is sometimes devoid of technology. In this action research…
Descriptors: Handheld Devices, Preschool Education, Educational Technology, Action Research
Strachan, Stephanie L.; Block, Meghan K.; Roberts, Scott L. – Social Studies and the Young Learner, 2016
Young children are naturally inquisitive, and teachers often invite them to question, challenge, and create to expand their ever growing knowledge base. This article describes an inspiration one kindergarten teacher had when she overheard two children in her class discussing their recent experiences at an airport. The students were sharing some of…
Descriptors: Geography Instruction, Kindergarten, Young Children, Preschool Teachers
Shifflet, Rena; Toledo, Cheri; Mattoon, Cassandra – Young Children, 2012
A year and a half ago, Rena, Cheri, and Cassandra were introduced to each other by a colleague because they shared an interest in exploring the impact newer technologies have on learning in early childhood classrooms. They meet regularly to share ideas and information on how to incorporate tablets using best practices. Cassandra's preschool…
Descriptors: Computer Uses in Education, Learning Activities, Teaching Methods, Play
Thomas, David; Hollander, Justin B. – Learning, Media and Technology, 2010
This study interrogates the idea of using videogames and game-like virtual worlds as a means to advance studio education pedagogy. Looking at a series of case studies of urban planning courses taught using "Second Life," the results describe the potentials, and limits, of this emerging digital media. Key findings are that the virtual worlds…
Descriptors: Urban Planning, Play, Computer Simulation, Computer Uses in Education
Judge, Sharon; Floyd, Kim; Wood-Fields, Colleen – Infants and Young Children, 2010
Assistive technology offers infants and toddlers with disabilities a set of tools to assist in achieving developmental goals while interacting with objects, materials, adults, and other children in their environment. This article focuses on assistive technology devices that can promote young children's participation in activities and routines in…
Descriptors: Play, Early Intervention, Augmentative and Alternative Communication, Toddlers
An, Heejung; Seplocha, Holly – Young Children, 2010
Children and their families and teachers use video-sharing websites for new types of learning and information sharing. With the expansion of the World Wide Web, the ability to freely exchange pattern-based information has grown exponentially. As noted by Alexander, "pattern language development" is a process in which communities freely share…
Descriptors: Internet, Language Acquisition, Web Sites, Video Technology
Hammer, Jessica; Black, John – Educational Technology, 2009
What makes games effective for learning? The authors argue that games provide vicarious experiences for players, which then amplify the effects of future, formal learning. However, not every game succeeds in doing so! Understanding why some games succeed and others fail at this task means investigating both a given game's design and the…
Descriptors: Educational Games, Teaching Methods, Experiential Learning, Play
Myszak, Jessica Peters – ProQuest LLC, 2010
The ability to understand theory of mind and understand the emotions of others has significant consequences for the social competency of individuals. As early as the preschool years, theory of mind ability has been associated with the capacity of children to engage in and sustain pretend play with peers. Individuals on the autism spectrum…
Descriptors: Theory of Mind, Video Technology, Play, Intervention
Ito, Mizuko – MIT Press (BK), 2009
Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In "Engineering Play," Mizuko Ito…
Descriptors: Computers, Educational Technology, Play, Computer Software
Woolsey, Kristina; Woolsey, Matthew – Theory Into Practice, 2008
Emerging digital technologies enable teachers and students to access and manipulate sights and sounds in their school environments. The challenge is to systematically include these new media in academic environments, and to include adults who are ill prepared in technical issues as primary guides in this effort. This article suggests that child's…
Descriptors: Play, Montessori Method, Computer Uses in Education, Technology Integration
Ljung-Djarf, Agneta – Early Education and Development, 2008
Research Findings: This article is about computer use in 3 Swedish preschools with a specific focus on the preschool teacher's way of managing this use. Data were collected in 3 preschools serving children from 3 to 5 years of age. The data consisted of approximately 13 hr of video-documented observations and interviews with 9 teachers. The study…
Descriptors: Play, Computer Uses in Education, Preschool Teachers, Teaching Methods
Plowman, L.; Stephen, C. – Journal of Computer Assisted Learning, 2007
The aim of this study was to explore how guided interaction could create opportunities for learning with information and communication technologies (ICT) for children aged three and four. The study was grounded in the naturalistic environment of the playroom, in a context of free play and child-initiated activity, and focused on interventions…
Descriptors: Computer Literacy, Computer Uses in Education, Educational Technology, Information Technology
Sparrow, Len, Ed.; Kissane, Barry, Ed.; Hurst, Chris, Ed. – Mathematics Education Research Group of Australasia, 2010
These collected papers are a record of the proceedings of the 33rd Annual Conference of the Mathematics Education Research Group of Australasia entitled, "Shaping the Future of Mathematics Education." The conference is held in Fremantle, as was the previous conference a decade earlier. Keynote speakers are discussing issues that are emerging more…
Descriptors: Conferences (Gatherings), Mathematics Curriculum, Mathematics Education, Foreign Countries
Dauphin, Melissa; Kinney, Elisabeth M.; Stromer, Robert; Koegel, R. L. – Journal of Positive Behavior Interventions, 2004
We evaluated an intervention package for teaching generative sociodramatic play activities to a young boy with an autism spectrum disorder. In Phase 1, the boy learned computer activity schedules that featured embedded video models of what to say and do. A 3 x 3 instructional matrix defined 9 activities to be performed involving combinations of 3…
Descriptors: Play, Dramatic Play, Autism, Matrices
Seiter, Ellen – Peter Lang New York, 2007
Based on four years of experience teaching computers to 8-12 year olds, media scholar Ellen Seiter offers parents and educators practical advice on what children need to know about the Internet and when they need to know it. "The Internet Playground" argues that, contrary to the promises of technology boosters, teaching with computers is…
Descriptors: Internet, Popular Culture, Teaching Methods, Media Literacy
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