Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 13 |
Descriptor
Computer Uses in Education | 26 |
Probability | 26 |
Teaching Methods | 26 |
Mathematical Concepts | 15 |
Mathematics Instruction | 14 |
Educational Technology | 13 |
Secondary School Mathematics | 12 |
Mathematics Education | 10 |
Statistics | 10 |
Algebra | 8 |
Foreign Countries | 8 |
More ▼ |
Source
Author
Publication Type
Education Level
Elementary Secondary Education | 4 |
Higher Education | 4 |
Secondary Education | 4 |
Postsecondary Education | 2 |
Early Childhood Education | 1 |
Grade 10 | 1 |
Grade 11 | 1 |
Middle Schools | 1 |
Preschool Education | 1 |
Audience
Practitioners | 6 |
Teachers | 5 |
Researchers | 1 |
Location
New Zealand | 2 |
Australia | 1 |
Canada | 1 |
Cyprus | 1 |
Estonia | 1 |
Germany | 1 |
Greece | 1 |
Malaysia | 1 |
Netherlands | 1 |
Norway | 1 |
Pakistan | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Willis, Melinda B. N.; Hay, Sue; Martin, Fred G.; Scribner-MacLean, Michelle; Rudnicki, Ivan – Mathematics Teacher, 2015
Mathematics teachers continually look for ways to make the learning of mathematics more active and engaging. Hands-on activities, in particular, have been demonstrated to improve student engagement and understanding in mathematics classes. Likewise, many scholars have emphasized the growing importance of giving students experience with the…
Descriptors: Mathematics Instruction, Visualization, Computer Software, Computer Uses in Education
Radakovic, Nenad; McDougall, Douglas – International Journal of Mathematical Education in Science and Technology, 2012
This classroom note illustrates how dynamic visualization can be used to teach conditional probability and Bayes' theorem. There are two features of the visualization that make it an ideal pedagogical tool in probability instruction. The first feature is the use of area-proportional Venn diagrams that, along with showing qualitative relationships,…
Descriptors: Geometry, Probability, Cancer, Computer Software
DiBattista, David – Teaching of Psychology, 2011
The Monty Hall dilemma (MHD) is a remarkably difficult probability problem with a counterintuitive solution. Undergraduate students used an interactive digital learning object that provided a set-based, animated explanation of the solution to the MHD and let them play games designed to increase understanding of the solution. More than 60% of users…
Descriptors: Undergraduate Students, Psychology, Probability, Educational Games
McClintock, Scott – Mathematics Teacher, 2011
The use of data is critical to the teaching of probability and statistics. At the very least, data should be provided within a meaningful context rather than presented as a generic, meaningless collection of numbers. Students often respond better, however, when working with data that they have gathered themselves. Having students collect data is a…
Descriptors: Video Games, Statistics, Probability, Mathematical Concepts
Kottonau, Johannes – Journal of Chemical Education, 2011
Effectively teaching the concepts of osmosis to college-level students is a major obstacle in biological education. Therefore, a novel computer model is presented that allows students to observe the random nature of particle motion simultaneously with the seemingly directed net flow of water across a semipermeable membrane during osmotic…
Descriptors: Models, Probability, Internet, Misconceptions
McCue, Camille – Mathematics Teaching in the Middle School, 2009
The television show Deal or No Deal and an Excel spreadsheet help students see how understanding probability and mean--and the concept of expected value (EV)--can lead to game show wins.
Descriptors: Computer Software, Probability, Spreadsheets, Computer Uses in Education
Lykourentzou, Ioanna; Giannoukos, Ioannis; Nikolopoulos, Vassilis; Mpardis, George; Loumos, Vassili – Computers & Education, 2009
In this paper, a dropout prediction method for e-learning courses, based on three popular machine learning techniques and detailed student data, is proposed. The machine learning techniques used are feed-forward neural networks, support vector machines and probabilistic ensemble simplified fuzzy ARTMAP. Since a single technique may fail to…
Descriptors: Dropouts, Prediction, Teaching Methods, Distance Education
Stephenson, Paul; Richardson, Mary; Gabrosek, John; Reischman, Diann – Journal of Statistics Education, 2009
This paper describes an interactive activity that revolves around the dice-based golf game GOLO. The GOLO game can be purchased at various retail locations or online at igolo.com. In addition, the game may be played online free of charge at igolo.com. The activity is completed in four parts. The four parts can be used in a sequence or they can be…
Descriptors: Probability, Inferences, Games, Computers
Larose, Francois; Grenon, Vincent; Morin, Marie-Pier; Hasni, Abdelkrim – European Journal of Teacher Education, 2009
Most industrialised countries have adopted training strategies for pre-service teachers that place experienced teacher guidance centre stage, particularly within the context of regular pre-service field training sessions. In this article, after analysing the data taken from a longitudinal survey on the computer skills and attitudes of students…
Descriptors: Preservice Teacher Education, Computer Uses in Education, Technology Integration, Longitudinal Studies
Learner Performance in Multimedia Learning Arrangements: An Analysis across Instructional Approaches
Eysink, Tessa H. S.; de Jong, Ton; Berthold, Kirsten; Kolloffel, Bas; Opfermann, Maria; Wouters, Pieter – American Educational Research Journal, 2009
In this study, the authors compared four multimedia learning arrangements differing in instructional approach on effectiveness and efficiency for learning: (a) hypermedia learning, (b) observational learning, (c) self-explanation-based learning, and (d) inquiry learning. The approaches all advocate learners' active attitude toward the learning…
Descriptors: Instructional Design, Observational Learning, Learning Processes, Teaching Methods
Rochowicz, John A., Jr. – Online Submission, 2005
This paper introduces the reader to the concepts of binomial probability and simulation. A spreadsheet is used to illustrate these concepts. Random number generators are great technological tools for demonstrating the concepts of probability. Ideas of approximation, estimation, and mathematical usefulness provide numerous ways of learning…
Descriptors: Probability, Simulation, Spreadsheets, Computation

Oldknow, Adrian – Mathematics in School, 1990
Discussed are solutions to the problem "What is the expected number of rolls for the total first to exceed 6?" Several algebraic solutions are presented. A computer program which may be used to simulate this problem is included. (CW)
Descriptors: Algebra, Computer Simulation, Computer Uses in Education, Learning Strategies
Pange, Jenny – Information Technology in Childhood Education Annual, 2003
This study considers the teaching of probabilities and statistics to a group of preschool children using traditional classroom activities and Internet games. It was clear from this study that children can show a high level of understanding of probabilities and statistics, and demonstrate high performance in probability games. The use of Internet…
Descriptors: Learning Activities, Preschool Children, Statistics, Probability
Kiew, Su Ding; Sam, Hong Kian – Journal of Science and Mathematics Education in Southeast Asia, 2006
In this study, the researchers developed the Web-based Probability Explorer (WPE), a mathematical microworld and investigated the effectiveness of the microworld's constructivist learning environment in enhancing the learning of probability and improving students' attitudes toward mathematics. This study also determined the students' satisfaction…
Descriptors: Constructivism (Learning), Foreign Countries, Probability, Internet
Vahey, Phil – 1997
The Probability Inquiry Environment (PIE) is being designed as a computer-mediated collaborative inquiry environment to aid middle school students in learning elementary probability. This paper reports on a study in which seventh grade students engaged in probabilistic reasoning while interacting with a preliminary version of PIE. By analyzing the…
Descriptors: Computer Uses in Education, Educational Strategies, Educational Technology, Grade 7
Previous Page | Next Page ยป
Pages: 1 | 2