Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 6 |
Descriptor
Source
Computers & Education | 3 |
Australasian Journal of… | 1 |
Interactive Technology and… | 1 |
International Journal of… | 1 |
Turkish Online Journal of… | 1 |
Author
Baker, Andrew | 1 |
Bauer, Malcolm | 1 |
Burton, Orville Vernon | 1 |
Buteux, Alyssa | 1 |
Capey, Martin | 1 |
Carroll, John | 1 |
Chen, Chih Hung | 1 |
Doyle, Bryan | 1 |
Finnegan, Terrence | 1 |
Ip, Barry | 1 |
Jeng, Ming Chang | 1 |
More ▼ |
Publication Type
Journal Articles | 7 |
Reports - Evaluative | 3 |
Reports - Research | 3 |
Guides - Classroom - Teacher | 1 |
Education Level
Elementary Secondary Education | 3 |
Elementary Education | 2 |
High Schools | 1 |
Higher Education | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Preschool Education | 1 |
Secondary Education | 1 |
Audience
Practitioners | 1 |
Teachers | 1 |
Location
Greece | 1 |
New York | 1 |
Taiwan | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kazanci, Zekeriya; Okan, Zuhal – Turkish Online Journal of Educational Technology - TOJET, 2009
The purpose of this study is to offer a critical consideration of instructional software designed particularly for children. Since the early 1990s computer applications integrating education with entertainment have been adopted on a large scale by both educators and parents. It is expected that through edutainment software the process of learning…
Descriptors: Courseware, Computers, Learning Processes, Teaching Methods
Virvou, Maria; Katsionis, George – Computers & Education, 2008
Educational software games aim at increasing the students' motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more…
Descriptors: Educational Games, Computers, Computer Software, Computer Simulation
Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers
Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation

Burton, Orville Vernon; Finnegan, Terrence – International Journal of Social Education, 1990
Contends that the proliferation of historical data has made knowledge of quantitative techniques and computers essential for the historian. Evaluates various database, statistical, and graphing packages available to scholars. Discusses implementing such technology in the teaching of history courses. (DB)
Descriptors: Computer Software Evaluation, Computer Uses in Education, Computers, Databases
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics