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Langer, Karin; Lietze, Stefanie; Krizek, Gerd Ch. – European Journal of Open, Distance and E-Learning, 2021
After a discussion about the possibilities and status of augmented reality in education, a good practice example of an augmented reality application is presented. This case study examines the use of an augmented reality app in higher education to support abstract STEM content, such as vectors. Based on this example, the implementation of such apps…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Higher Education
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Bossé, Michael J.; Cook, William J.; Castonguay, Joseph M. – PRIMUS, 2020
Following a line of inquiry regarding the exact number of real roots of a real polynomial, this investigation considers: Descartes' Rule of Signs, the Budan-Fourier Theorem, and versions of Sturm's Method in contrast with the approximate root count gleaned from graphing utilities. Online applets are provided to allow the reader to freely…
Descriptors: Mathematics Instruction, Mathematical Concepts, Concept Formation, Educational Technology
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Eliyawati; Agustin, Rika Rafikah; Sya'bandari, Yustika; Putri, Rossy Andini Herindra – Journal of Science Learning, 2020
An android application named SmartChem was developed to explain multiple representations of acid-base chemistry. This paper is a description of an android-based media (SmartChem) through the stages of design, development, validation and revision, and finally, limited trials with pre-service science teachers. SmartChem is intended to aid students…
Descriptors: Science Instruction, Chemistry, Educational Technology, Telecommunications
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Stenlund, Jörgen Ingemar; Schönborn, Konrad Janek; Tibell, Lena Anna Elisabet – Journal of Science Education and Technology, 2021
Central to evolution is the concept of a common ancestry from which all life has emerged over immense time scales, but learning and teaching temporal aspects of evolution remain challenging. This study investigated students' interpretation of evolutionary time when engaging with a multi-touch tabletop application called DeepTree, a dynamic…
Descriptors: Evolution, Time, Scientific Concepts, Computer Oriented Programs
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Sigut, Jose; Castro, Miguel; Arnay, Rafael; Sigut, Marta – IEEE Transactions on Education, 2020
Contribution: Open Source Computer Vision Library (OpenCV) Basics is an application designed with the purpose of facilitating the initiation of industrial engineering students in the field of Computer Vision, making the learning process easier, more dynamic and more direct. To this end, an application has been developed for the Android operating…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Teaching Methods
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Mudaly, Vimolan; Fletcher, Tamryn – Problems of Education in the 21st Century, 2019
There is concern about mathematics success and its related pedagogy. Society has seen rapid changes in the economy and technology with a call for these changes to be reflected within the classroom. New methods of teaching mathematics are being sought with the purpose to improve teaching and learning while making mathematics relatable to the new…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Oriented Programs
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Disney, Leigh; Barnes, Alan; Ey, Lesley; Geng, Gretchen – Australasian Journal of Early Childhood, 2019
Advances in technology have seen a proliferation of touch-screen interfaces available to young children. These screens have changed the way in which young children engage with digital technology; with increased exposure and use, it raises debates about the suitability of integrating digital technology within early childhood settings. There are…
Descriptors: Educational Technology, Technology Uses in Education, Numeracy, Young Children
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Christian, Wolfgang; Belloni, Mario; Sokolowska, Dagmara; Cox, Anne; Dancy, Melissa – Physics Education, 2020
Over the past 25 years, the Davidson College Physics Department has developed small computer programs called Physlets. These programs were written in Java and distributed as Java applets embedded in HTML pages. Physics teachers from around the world used Physlets to author interactive computer-based curricular materials for the teaching of…
Descriptors: Science Instruction, Physics, Teaching Methods, Computer Oriented Programs
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Frydenberg, Mark – Information Systems Education Journal, 2016
Teaching game development has become an accepted methodology for introducing programming concepts and capturing the interest of beginning computer science and information technology (IT) students. This study, conducted over three consecutive semesters, explores game development using a gaming engine, rather than a traditional programming language,…
Descriptors: Games, Design, Programming, Teaching Methods
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Larkin, Kevin – Australian Primary Mathematics Classroom, 2016
This article proposes a framework for classroom teachers to use in making pedagogical decisions regarding which mathematical materials (concrete and digital) to use, when they might be most appropriately used, and why. Two iPad apps ("Area of Shapes (Parallelogram)" and "Area of Parallelogram") are also evaluated to demonstrate…
Descriptors: Mathematics, Mathematics Education, Mathematics Instruction, Teaching Methods
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Wang, June-Yi; Wu, Hsin-Kai; Chien, Sung-Pei; Hwang, Fu-Kwun; Hsu, Ying-Shao – Journal of Educational Computing Research, 2015
So far relatively little research in education has explored the pedagogical and learning potentials of applications (Apps) on tablet PCs (TPCs). Drawing upon research on learning technologies and taking an embodied perspective, this study first identified educational functionalities of TPCs and generated guidelines to design educational Apps for…
Descriptors: Physics, Science Instruction, Secondary School Science, High School Students
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Baccaglini-Frank, Anna; Antonini, Samuele; Robotti, Elisabetta; Santi, George – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
This study gives insights into how Logo-like microworlds can affect cognitive development related to mathematics education of students with math learning difficulties. In particular, we analyse the case of a 15-year-old student with dyslexia and severe dyscalculia. Among the various cognitive aspects involved, here we delve into the development of…
Descriptors: Dyslexia, Learning Disabilities, Mathematics Skills, Cognitive Processes
Lennex, Lesia; Bodenlos, Emily – Online Submission, 2014
Elementary science is chock-full of wonderful experiences for students. Do children see iPads as a tool for learning about science? Using Prensky (2010) as a guide, the researchers decided to see if "assessing students with their own" tools (p.178) using iPad apps would support learning discrete knowledge for electricity and light…
Descriptors: Elementary School Science, Grade 4, Teaching Methods, Computer Oriented Programs
DePountis, Vicki; Cady, Deborah; Hallak, Tracy – Online Submission, 2013
This conference presentation examines concept development for congenitally blind students. It presents current research on best-practice for teaching this population. Examples of strategies to reinforce understanding of body concepts, spatial awareness, and positional language, while promoting mirroring, self regulation, and purposeful movement to…
Descriptors: Human Body, Multiple Disabilities, Blindness, Congenital Impairments
Reno, Charles – Amer Soc Inform Sci, 1970
Paper presented at the Educationand Information Science Symposium," Sponsored by the Ohio Chapters of the American Society for Information Science in cooperation with The Department of Computer and Information Science, The Ohio State University, June 23 and 24, 1969. (MF)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Science, Computers
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