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Rashmi Singh; Shailendra Kumar Singh; Niraj Mishra – Discover Education, 2025
Students in higher education increasingly integrate emerging technologies to enrich their learning experiences. Universal tools such as virtual classrooms, multimedia presentations, and learning management systems are now widely employed in teaching and learning activities. However, Artificial intelligence (AI) techniques are not yet commonly used…
Descriptors: Artificial Intelligence, College Students, Computer Software, Technology Integration
Yonwilad, Wannatida; Nuangchalerm, Prasart; Ruangtip, Parinya; Sangsrikaew, Panadda – Journal of Educational Issues, 2022
The purpose of this action research was to improve mathematical problem-solving abilities using the virtual 5E instructional organization for undergraduate math students who required to pass the criteria of 70% of the full score. This study involved thirty undergraduate math students from one university who were enrolled in mathematical…
Descriptors: Mathematics Skills, Problem Solving, Mathematics Instruction, Teaching Methods
Holbert, Nathan, Ed.; Berland, Matthew, Ed.; Kafai, Yasmin B., Ed. – MIT Press, 2020
Constructionism, first introduced by Seymour Papert in 1980, is a framework for learning to understand something by making an artifact for and with other people. A core goal of constructionists is to respect learners as creators, to enable them to engage in making meaning for themselves through construction, and to do this by democratizing access…
Descriptors: Constructivism (Learning), Educational Philosophy, Educational Research, Teaching Methods
Canuel, Michael J.; White, Beverley J. – International Association for Development of the Information Society, 2014
This study is a review of the creation and evolution of a professional development program modeled on social constructivist principles and designed for online educators in a virtual high school who transitioned from the conventional classroom to the virtual educational environment. The narrative inquiry focuses on the critical events within the…
Descriptors: Faculty Development, Online Courses, Program Development, Virtual Classrooms
Pellas, Nikolaos; Kazanidis, Ioannis – Education and Information Technologies, 2015
Nowadays three-dimensional (3D) multi-user virtual worlds (VWs) are the most well-known candidate platforms in Higher education. Despite the growing number of notable studies that have presented VWs as valuable platforms for the e-Education, there is still a paucity of a comparative study in order to be determined the degree of the students'…
Descriptors: Blended Learning, Online Courses, Higher Education, Comparative Education
Loke, Swee-Kin – Australasian Journal of Educational Technology, 2015
While students do learn real-world knowledge and skills in virtual worlds, educators have yet to adequately theorise how students' virtual world experiences bring about this learning. This paper critically reviewed theories currently used to underpin empirical work in virtual worlds for education. In particular, it evaluated how applicable these…
Descriptors: Virtual Classrooms, Simulated Environment, Journal Articles, Educational Technology
Jyothi, Sujana; McAvinia, Claire; Keating, John – Computers & Education, 2012
Much research in recent years has focused on the introduction of virtual learning environments (VLEs) to universities, documenting practice, and sharing experience ([2], [9], [45] and [58]). Attention has been directed towards the importance of online dialogue for learning as a defining feature of the VLE. Communicative tools are an important…
Descriptors: Constructivism (Learning), Computer Mediated Communication, Research Methodology, Computer Software
Harris, Genell Hooper – Kappa Delta Pi Record, 2010
How can teachers make learning exciting for students who are immersed in the digital age of television, interactive computers, video games, and Internet entertainment? To meet this challenge, teachers continually look for ways to motivate and involve their students. One option for bridging the gap between traditional learning environments and the…
Descriptors: Motivation Techniques, Learner Engagement, Electronic Learning, Constructivism (Learning)
Megalakaki, Olga; Sotiriou, Sofoklis; Savas, Stavros; Manoussakis, Yannis – Electronic Journal of Research in Educational Psychology, 2012
Introduction: The purpose of the present study was to explore the educational and cognitive aspects of an innovative approach to Internet use within an interdisciplinary, integrated framework for activities set up to enable students to acquire knowledge informally. These activities had the potential to provide real-world results through a model…
Descriptors: Constructivism (Learning), Learning Strategies, Agricultural Production, Experiential Learning
Mikropoulos, Tassos A.; Natsis, Antonis – Computers & Education, 2011
This study is a ten-year critical review of empirical research on the educational applications of Virtual Reality (VR). Results show that although the majority of the 53 reviewed articles refer to science and mathematics, researchers from social sciences also seem to appreciate the educational value of VR and incorporate their learning goals in…
Descriptors: Constructivism (Learning), Computer Simulation, Research Methodology, Virtual Classrooms
Abik, Mounia; Ajhoun, Rachida; Ensias, Lerma – Turkish Online Journal of Distance Education, 2012
To improve the quality of learning, pedagogues have prescribed different pedagogical approaches (constructivist, cognitivist...). However, the effective implementation of the majority of these approaches has not been possible only after the advent of new forms of learning (E_learning, M-learning...). These forms are closely related to…
Descriptors: Constructivism (Learning), Computer Assisted Instruction, Technological Advancement, Technology Uses in Education
Cornelius, Sarah; Gordon, Carole; Ackland, Aileen – Interactive Learning Environments, 2011
This article argues for a flexible model of learning for adults which allows them to make choices and contextualise their learning in a manner appropriate to their own professional practice whilst also developing as a member of a learning community. It presents a design based around online "learning activities" which draws on ideas of…
Descriptors: Constructivism (Learning), Adult Education, Adult Learning, Adult Students
Kim, Deoksoon; Blankenship, Rebecca J. – Journal of Educational Computing Research, 2013
This study evaluated preservice teachers' professional-knowledge transformation while they participated in simulated professional-development activities via a "Second Life" virtual classroom--an Internet-based multiuser virtual environment (MUVE). While a cohort of preservice teachers experienced the MUVE environment, the instrumental exploratory…
Descriptors: Virtual Classrooms, Computer Assisted Instruction, Computer Simulation, Video Technology
Tatli, Zeynep; Ayas, Alipasa – Turkish Online Journal of Distance Education, 2012
The lab applications, which were started to be applied through mid 19th century, not only provide a new point of view but also bring about a new dimension to the lessons. At early times they were used to prove theoretical knowledge but lately they turned into environments where students freely discover knowledge as an individual or in groups. The…
Descriptors: Constructivism (Learning), Experimental Groups, Control Groups, Chemistry
Kemp, Linzi – InSight: A Journal of Scholarly Teaching, 2010
This article considers the culture of learning communities for effective teaching. A learning community is defined here as an environment where learners are brought together to share information, to learn from each other, and to create new knowledge. The individual student develops her/his own learning by building on learning from others. In a…
Descriptors: Foreign Countries, Teacher Effectiveness, Learning Activities, Discourse Communities

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