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Schleisman, Katrina B.; Selcen Guzey, S.; Lie, Richard; Michlin, Michael; Desjardins, Christopher; Shackleton, Hazel S.; Schwerdfeger, August C.; Michalowski, Martin; Dubinsky, Janet M. – Journal of Science Education and Technology, 2018
Mobile applications (apps) for learning technical scientific content are becoming increasingly popular in educational settings. Neuroscience is often considered complex and challenging for most students to understand conceptually. "iNeuron" is a recently developed iOS app that teaches basic neuroscience in the context of a series of…
Descriptors: Neurosciences, Active Learning, Teaching Methods, Computer Software
Zertuche, Amber; Gerard, Libby; Linn, Marcia C. – International Electronic Journal of Elementary Education, 2012
Openers, or brief activities that initiate a class, routinely take up classroom time each day yet little is known about how to design these activities so they contribute to student learning. This study uses technology-enhanced learning environments to explore new opportunities to transform Openers from potentially busy work to knowledge generating…
Descriptors: Instructional Design, Learning Activities, Class Activities, Technology Uses in Education

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